mailinator Posted August 3, 2014 Posted August 3, 2014 MailCurseCaster v0.9.1 Yay! My third published script!Using curse on the Monk of Zamorak in Varrock is a very easy way to get your magic lvl up. So I made this script. Also I finally added some paint, will update my other scripts. If there will be demand, I can publish a Aubury's rune shop script, that I used to buy my runes.What my script does: casts Curse checks if you still have body runes, if not it logs out both compiled jar and source code published Enjoy!Notes: I just noticed there is another curse caster available, but I've already made this script, so here you goUpdates: v1 - initial releaseDownload (v1) Precompiled JAR: http://tmp.martincernac.cz/mailcursecaster/MailCurseCaster.jar?v1Source (if you don't trust me): http://tmp.martincernac.cz/mailcursecaster/MailCurseCaster.java?v1 Screenshot 3
mailinator Posted August 3, 2014 Author Posted August 3, 2014 nice gl Thanks. There is still some features missing (should also logout when out of the area, better runes checking and so on). If you are missing some key features please post them too.
Alek Posted August 3, 2014 Posted August 3, 2014 Do you have any relation to the website mailinator.com? 1
mailinator Posted August 3, 2014 Author Posted August 3, 2014 Do you have any relation to the website mailinator.com? I do not, but I use their services all the time! 1
Mikasa Posted August 7, 2014 Posted August 7, 2014 Testing this out right now, I'll try to post a decent proggy in a bit
gilaga Posted August 23, 2014 Posted August 23, 2014 who has the other curse caster script? me, dont use mine, this one is much better
Fay Posted August 26, 2014 Posted August 26, 2014 (edited) I made a couple mods to the script. Added CURSE_AREA so if the player is not the in the area it will log out. Not sure how that will do with randoms that run from combat, but it does prevent death standing and standing on the wrong side of the door. Also added current mage level and mages levels gained. package botScript; import java.awt.*; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.api.ui.Spell; import org.osbot.rs07.api.ui.Tab; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.Area; @ScriptManifest(author = "Mailinator/Fay", info = "Casts Curse on Monk of Zamorak", name = "MailCurseCaster/w Fay", version = 0.911, logo = "") public class Something extends Script { private long startTime; private int magicStartXP; private int magicStartLvl; final Area CURSE_AREA = new Area(3214,3473,3218,3476); @Override public void onStart() { startTime = System.currentTimeMillis(); antiBan.initializeModule(); magicStartXP = skills.getExperience(Skill.MAGIC); magicStartLvl = skills.getStatic(Skill.MAGIC); } @Override public int onLoop() throws InterruptedException { tabs.open(Tab.MAGIC); if(CURSE_AREA.contains(myPlayer()) && inventory.contains("Body rune")){ magic.castSpellOnEntity(Spell.CURSE, npcs.closest("Monk of Zamorak")); }else{ //Realized that running from combat randoms would term a step before we entered into the CURSE_AREA so I threw in a sleep/recheck for it to have just enough time to walk into the zone. sleep(random(300,550)); if(!CURSE_AREA.contains(myPlayer()) || !inventory.contains("Body rune")){ stop(true); } } return random(1000, 1500); } @Override public void onPaint(Graphics2D g) { long elapsed = System.currentTimeMillis() - startTime; int magicCurrentLvl = skills.getStatic(Skill.MAGIC); g.setColor(new Color(0, 0, 0, .7f)); g.fillRect(7, 345, 220, 65); g.setColor(Color.WHITE); g.drawString((new StringBuilder("Time: ")).append(format(elapsed)).toString(), 15, 357); g.drawString((new StringBuilder("Magic level: ")).append(magicCurrentLvl).append(" (").append(magicCurrentLvl - magicStartLvl).append(")").toString(), 120, 357); g.setColor(Color.BLACK); g.fillRect(15, 366, 202, 15); double delta = skills.getExperienceForLevel(skills.getStatic(Skill.MAGIC) + 1) - skills.getExperienceForLevel(skills.getStatic(Skill.MAGIC)); double percentage = (100 - skills.experienceToLevel(Skill.MAGIC) / (delta / 100)); g.setColor(new Color(79, 192, 24)); g.fillRect(16, 367, (int) (200 * (percentage / 100)), 13); if (percentage < 55) { g.setColor(Color.WHITE); } else { g.setColor(Color.BLACK); } g.drawString(((int) percentage) + "%", 105, 378); g.setColor(Color.WHITE); g.drawString("XP and casts TNL: " + skills.experienceToLevel(Skill.MAGIC) + "XP (" + (int) (skills.experienceToLevel(Skill.MAGIC) / 29) + ")", 15, 398); } public String format(long time) { StringBuilder string = new StringBuilder(); long totalSeconds = time / 1000L; long totalMinutes = totalSeconds / 60L; long totalHours = totalMinutes / 60L; int seconds = (int) totalSeconds % 60; int minutes = (int) totalMinutes % 60; int hours = (int) totalHours % 24; if (hours > 0) { string.append((new StringBuilder(String.valueOf(hours))).append("h ").toString()); } if (minutes > 0) { string.append((new StringBuilder(String.valueOf(minutes))).append("m ").toString()); } string.append((new StringBuilder(String.valueOf(seconds))).append("s").toString()); return string.toString(); } } Edited August 26, 2014 by Fay