CrazyMate Posted January 25, 2018 Share Posted January 25, 2018 Free trial please ? 1 Link to comment Share on other sites More sharing options...
Molly Posted January 25, 2018 Author Share Posted January 25, 2018 3 hours ago, JTTonster said: I can't find those options. Do I have to do something? The SDN has not been updated yet so the newest version is unfortunately not yet available. Trials given. Link to comment Share on other sites More sharing options...
JTTonster Posted January 25, 2018 Share Posted January 25, 2018 1 hour ago, Molly said: The SDN has not been updated yet so the newest version is unfortunately not yet available. How long does it usually take for the SDN to be updated? I'm new to all of this Link to comment Share on other sites More sharing options...
iFosyx Posted January 27, 2018 Share Posted January 27, 2018 (edited) On 24.1.2018 at 7:45 PM, Molly said: Script now has the option to thieve from Ardougne Knights in the North Eastern building that people commonly lure them to. If the bot gets to the building and a knight isn't present it will hop till it finds a world where there is one. Just Wow. This option works so smooth! Thanks a lot!! Edit: It never happened but a question: When the bot misclicks (cause of knight flicking, two people get caught at the same time), does the bot get back to the right "standing" position? So that the knight won't despawn Edited January 27, 2018 by iFosyx Link to comment Share on other sites More sharing options...
JTTonster Posted January 27, 2018 Share Posted January 27, 2018 15 hours ago, iFosyx said: Just Wow. This option works so smooth! Thanks a lot!! Edit: It never happened but a question: When the bot misclicks (cause of knight flicking, two people get caught at the same time), does the bot get back to the right "standing" position? So that the knight won't despawn It would be cool if this could be added since then everyone starts yelling at you to move. Also if it could close the door when leaving the house since I always find people crying about that too. Link to comment Share on other sites More sharing options...
godarzi Posted January 28, 2018 Share Posted January 28, 2018 hey mate, i'd like to trial this if possible! 1 Link to comment Share on other sites More sharing options...
Molly Posted January 28, 2018 Author Share Posted January 28, 2018 On 1/26/2018 at 7:27 PM, iFosyx said: Just Wow. This option works so smooth! Thanks a lot!! Edit: It never happened but a question: When the bot misclicks (cause of knight flicking, two people get caught at the same time), does the bot get back to the right "standing" position? So that the knight won't despawn 15 hours ago, JTTonster said: It would be cool if this could be added since then everyone starts yelling at you to move. Also if it could close the door when leaving the house since I always find people crying about that too. I can add door closing and going back to the correct position. If you guys wouldn't mind could you post a picture showing what you mean by the correct position? It's been well over a year since I've trained thieving on my main so I just want to make sure I understand exactly what you guys need me to do. 54 minutes ago, godarzi said: hey mate, i'd like to trial this if possible! You have a trial now! Link to comment Share on other sites More sharing options...
snax Posted January 28, 2018 Share Posted January 28, 2018 requesting a 24hr trial. 1 Link to comment Share on other sites More sharing options...
JTTonster Posted January 29, 2018 Share Posted January 29, 2018 So the knight walks on the two south tiles. On a populated world the knight flicks a lot so sometimes you end up on the spot where the knight walks, the red dot. The "correct" spot to stand on is the green dots. I know my picture isn't that good but let me know if you need any more info. 1 Link to comment Share on other sites More sharing options...
Molly Posted January 30, 2018 Author Share Posted January 30, 2018 On 1/28/2018 at 2:58 PM, snax said: requesting a 24hr trial. Gave you a trial! On 1/28/2018 at 8:09 PM, JTTonster said: So the knight walks on the two south tiles. On a populated world the knight flicks a lot so sometimes you end up on the spot where the knight walks, the red dot. The "correct" spot to stand on is the green dots. I know my picture isn't that good but let me know if you need any more info. Added updated to move if on one of the 2 bad spots, also made it so when the bot needs to bank it will close the door when it leaves. I also changed the option to select this method of thieving knights from "Ardougne Knights-NE" to just "Ardougne Knights". Live version will be 6.7. Link to comment Share on other sites More sharing options...
JTTonster Posted January 30, 2018 Share Posted January 30, 2018 12 hours ago, Molly said: Gave you a trial! Added updated to move if on one of the 2 bad spots, also made it so when the bot needs to bank it will close the door when it leaves. I also changed the option to select this method of thieving knights from "Ardougne Knights-NE" to just "Ardougne Knights". Live version will be 6.7. Sweet! Thanks 1 Link to comment Share on other sites More sharing options...
Molly Posted February 1, 2018 Author Share Posted February 1, 2018 bump Link to comment Share on other sites More sharing options...
dmrfc92 Posted February 1, 2018 Share Posted February 1, 2018 whats the ban rate on this? and may I have a trial please? 1 Link to comment Share on other sites More sharing options...
Molly Posted February 2, 2018 Author Share Posted February 2, 2018 Gave you a trial just now. Ban rate depends on your personal botting habits. Link to comment Share on other sites More sharing options...
Molly Posted February 3, 2018 Author Share Posted February 3, 2018 bump Link to comment Share on other sites More sharing options...