Cory Posted June 26, 2013 Share Posted June 26, 2013 (edited) onStart; SkillMonitor.resetSkills(); onLoop or onPaint; SkillMonitor.updateSkills(client.getSkills()); use as; SkillMonitor.xpGained(Skill.MINING) Class; import org.osbot.script.rs2.skill.Skill; import org.osbot.script.rs2.skill.Skills; import java.util.Collection; import java.util.HashMap; /** * User: Cory * Date: 26/06/13 * Time: 06:41 */ public class SkillMonitor { private static HashMap<Skill, Monitor> monitors = new HashMap<Skill, Monitor>(); public static Monitor get(Skill skill) { Monitor mon = monitors.get(skill); if(mon == null) { mon = new Monitor(); mon.skill = skill; monitors.put(skill, mon); } return mon; } public static void updateSkills(Skills skills){ for(Monitor mon : values()) { int currentXp = skills.getExperience(mon.skill); if(mon.currentXp > 0) mon.lastGainedXp = currentXp-mon.currentXp; if(mon.currentXp != currentXp && mon.startXp <= 0 && mon.currentXp >= 0) { mon.startXp = mon.currentXp; mon.startLevel = mon.currentLevel; mon.startedTraining = System.currentTimeMillis(); } mon.currentXp = currentXp; mon.currentLevel = skills.getCurrentLevel(mon.skill); mon.actualLevel = skills.getLevel(mon.skill); mon.xpToLvl = xPForLevel(mon.currentLevel+1)-mon.currentXp; } } public static int xpGained(Skill skill) { if(startXp(skill) <= 0) return 0; return currentXp(skill)-startXp(skill); } public static int lvlGained(Skill skill) { if(startXp(skill) <= 0) return 0; return currentLvl(skill)-startLvl(skill); } public static int xpToLvl(Skill skill) { return get(skill).xpToLvl; } public static int startXp(Skill skill) { return get(skill).startXp; } public static int startLvl(Skill skill) { return get(skill).startLevel; } public static int currentXp(Skill skill) { return get(skill).currentXp; } public static int currentLvl(Skill skill) { return get(skill).currentLevel; } public static int xPForLevel(int level) { int points = 0; int output = 0; for (int lvl = 1; lvl <= level; lvl++) { points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0)); if (lvl >= level) return output; output = (int)Math.floor(points / 4); } return 0; } public static void resetSkills() { monitors.clear(); } public static Collection<Monitor> values() { return monitors.values(); } public static class Monitor { public int startXp = -1, startLevel = 0, lastGainedXp; public int currentXp = -1, currentLevel = -1, actualLevel = -1; public long startedTraining = -1; public Skill skill = null; public int xpToLvl = 0; } } Edited June 26, 2013 by Cory 2 Link to comment Share on other sites More sharing options...
Guest Falixus Posted June 27, 2013 Share Posted June 27, 2013 Thanks. Link to comment Share on other sites More sharing options...
Zuup Posted June 29, 2013 Share Posted June 29, 2013 Thank you very much, I was sitting late up yesterday and thought of something like this, I'm just not the biggest/best in java coding so far, I'll definitely make use of this! Link to comment Share on other sites More sharing options...
Jordan Posted June 29, 2013 Share Posted June 29, 2013 Looks good. Thanks for this. Link to comment Share on other sites More sharing options...