JuanJesusAng Posted June 11, 2014 Posted June 11, 2014 does it or i need to add something manually if so tell me please
Precise Posted June 11, 2014 Posted June 11, 2014 http://osbot.org/forum/topic/52981- thank you! i didn't even see this ^_^ now randoms will actually get fixed not all of them o.O it does.... unless a script overrides it. but generally the client does.
RoomScape Posted June 11, 2014 Posted June 11, 2014 thank you! i didn't even see this now randoms will actually get fixed it does.... unless a script overrides it. but generally the client does. Cheers. 1
Dreamliner Posted June 11, 2014 Posted June 11, 2014 It handles all of them. Does it handle them well? Not one bit. Every 30 mins to an hour you will get stuck and be forced to solve the random yourself. 1
JuanJesusAng Posted June 11, 2014 Author Posted June 11, 2014 so if the client does not handdle al of them what should I do then? lol
Precise Posted June 11, 2014 Posted June 11, 2014 so if the client does not handdle al of them what should I do then? lol the guy was being difficult. All randoms are handled by the client, but they are not done well.
JuanJesusAng Posted June 11, 2014 Author Posted June 11, 2014 i used to download an extra script to handle all randoms good theres any?
Precise Posted June 11, 2014 Posted June 11, 2014 i used to download an extra script to handle all randoms good theres any? no, it doesn't work like that. when you are running a script and you get in a random, the built in Random Solver in the Client overrides the running script so it can complete the random. once the random is finished, it allows the script to continue. so not you can't.
Dreamliner Posted June 11, 2014 Posted June 11, 2014 no, it doesn't work like that. when you are running a script and you get in a random, the built in Random Solver in the Client overrides the running script so it can complete the random. once the random is finished, it allows the script to continue. so not you can't. Wrong, anyone can write their own random event solvers. If the client finds a script that overrides the random solver, it uses that one instead - it's like running multiple scripts at once
Precise Posted June 11, 2014 Posted June 11, 2014 Wrong, anyone can write their own random event solvers. If the client finds a script that overrides the random solver, it uses that one instead - it's like running multiple scripts at once i know. but the user was asking to download some randoms so they would work with a script, which they wouldn't unless the script was local so they could be implemented. I do understand the fact that a script can then override a Random Solver yet in this situation, i assume the user is using an SDN script which may or may not have extra random solvers unless the script specifies.
Dreamliner Posted June 11, 2014 Posted June 11, 2014 (edited) i know. but the user was asking to download some randoms so they would work with a script, which they wouldn't unless the script was local so they could be implemented. I do understand the fact that a script can then override a Random Solver yet in this situation, i assume the user is using an SDN script which may or may not have extra random solvers unless the script specifies. No, you can have an SDN script running with a random package sitting in your local scripts. The client pauses the current script your running and loads either: A) It's own random solving script The local random solving script, if it exists. ------------- These aren't random solvers that are included by script writers. You can specially write a completely separate script to handle a specific random event. see http://osbot.org/forum/forum/101-randoms/ if you still don't understand. As far as I'm concerned, this conversation is over. Edited June 11, 2014 by dreamliner