June 23, 201312 yr Do SDN scripts seem to run a little bit slower than local ones? My average fps with SDN is 15 at the most, while local ones run at 30-40. I'm just a little curious if anyone else has this problem, or noticed it.
June 23, 201312 yr Do SDN scripts seem to run a little bit slower than local ones? My average fps with SDN is 15 at the most, while local ones run at 30-40. I'm just a little curious if anyone else has this problem, or noticed it.couple things, 1 SDN scripts are more complex and debugged scripts made and passed by osbot admins. They're just naturally more complex than many local scripts. What local scripts compared to SDN are you using? Also how many tabs do you have open? Edited June 23, 201312 yr by LedZeppelin
June 23, 201312 yr well it would make sense they are Stored within the servers and you have to use extra "Energy" to get them
June 23, 201312 yr Author couple things, 1 SDN scripts are more complex and debugged scripts made and passed by osbot admins. They're just naturally more complex than many local scripts. What local scripts compared to SDN are you using? Also how many tabs do you have open? Just one tab. I didn't really notice it with SDN at first until I tried to use AT's rare finder, compared to Novums. I didn't think anything of it until I used the OS Fletcher compared to QFletcher. I was just curious if anyone really had any answers to it, but I kind of figured the way they're stored/handled had something to do with it like Nick mentioned.