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OSBot 2.1.2 - Banking fix, randoms, etc.

Featured Replies

Hello community,

 

this is the patched version of OSBot 2.1.X which contains the fix for banking. Additionally we've added the BeeKeeper random solver to the list of randoms OSBot 2 can handle. Here's the current list of randoms:

EEE6uNk.png

 

Expect more features for OSBot 2.1.X to be released this weekend!

 

Also, we've added a nice animated loader while the bot injects the client and performs background tasks. This will be improved aesthetically as well over time.

 

The new banking methods for tab manipulation have been added to the public API and have been documented here: http://osbot.org/osbot2_api/org/osbot/rs07/api/Bank.html

 

Download: http://osbot.org/osbot2_beta/OSBot-packed-2.1.2.jar

Docs: http://osbot.org/osbot2_api/ (or for a .zip file http://osbot.org/osbot2_api/Docs.zip)

 

Thanks for all the support!

 

Sincerely,

Laz and the OSBot Team.

  • Author

Looks amazing. Does this have the new walking methods?

 

It only has the PositionPolygon but it hasnt been documented and the built-in methods to use it for walking have not been added yet. Sorry mate, the update took a lot of my time...  but like I said, expect more releases this weekend.

 

EDIT: Here's the page for it http://osbot.org/osbot2_api/org/osbot/rs07/api/map/PositionPolygon.html. It doesn't contain actual documentation but will be added soon. As you can see, Entities and Positions in the API now have a common interface called Vector3D which contains these methods http://osbot.org/osbot2_api/org/osbot/rs07/api/model/Vector3D.html. It might or might not be useful to you but its addition doesn't break any scripts.

Awesome, with the previous client any script attempting to bank would click on the note button, now with this version it works flawlessly to deposit.

It only has the PositionPolygon but it hasnt been documented and the built-in methods to use it for walking have not been added yet. Sorry mate, the update took a lot of my time...  but like I said, expect more releases this weekend.

 

EDIT: Here's the page for it http://osbot.org/osbot2_api/org/osbot/rs07/api/map/PositionPolygon.html. It doesn't contain actual documentation but will be added soon. As you can see, Entities and Positions in the API now have a common interface called Vector3D which contains these methods: http://osbot.org/osbot2_api/org/osbot/rs07/api/model/Vector3D.html. It might or might not be useful to you but its addition doesn't break any scripts.

 

Sounds good. Thanks for the update :D

Don't forget to have a look at this.

 

 

 

[ERROR][bot #1][05/07 07:55:59 PM]: Error in bot executor!
java.lang.StackOverflowError
    at java.util.HashMap.hash(Unknown Source)
    at java.util.HashMap.put(Unknown Source)
    at java.util.HashSet.add(Unknown Source)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.addOpen(gn:21)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:215)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:4)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:98)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)
    at org.osbot.rs07.api.util.BFSWalkableAreaFinder.visit(gn:249)

full report:

http://pastebin.com/7RRwP5sX

 

Tile its trying to walk to: 3120,3223,0

 

637dYWx.png

 

Happened here.

 

 

It gets thrown when you try to walk to postions like that. Mostly near draynor.

Edited by Th3

  • Author

Don't forget to have a look at this.

 

 

 

It gets thrown when you try to walk to postions like that. Mostly near draynor.

Very nice find. I see there is a flaw with the use of recursive method calls in the design of the walking deviation calculator. I will post a new release tomorrow with this fixed. Thanks for the report.

Not to sound leecher or anything but when I try to login, any letter or number I add it doubes it? For an example: jaacob would be jjaaaaccoobb. How can I fix this? o.o

 

Nvm I'll just use the 1.8.7 one. Thanks btw for the update.

Edited by Jaacobbi

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