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GUI Based Simple Paint Class - Open Source!

Featured Replies

Divine's GUI Paint System

 

What is this paint system, and how can it benefit me?:

  • This is an open source class which you can implement into any script for extremely quick + clean paint. It is not paint, but can be used instead or along with paint. It is a seperate window which displays whatever information you wish to display!

How easy is it?:

  • Notice how few lines create and draw the entire window:

      i5p3.png

 

Media:

     TaRc4TL.png

 

Does it consume a lot of memory?:

  • Very low memory usage, much smaller than drawing paint on the client screen.

Instructions for use:

  • Add the new .java file into your project (GUIPaint.java).
  • Code with few easy methods.
  • Make sure to include the compiled .class inside the script jar, or along with the other script classes.

Code Syntax:
 

This code goes in onPaint(Graphics g) inside YOUR script.

 

Always start with this line:

GUIPaint.buildFrame("GUI WINDOW TITLE");

Then, you MUST define a category. When you want to set a new category, after the last cell in the previous category, use the same code again.

GUIPaint.setCategory("Category Name");

Next, add as many cells as you wish! If you go too high, specify in GUIPaint.buildFrame(name, MAX_CELLS) to increase the maximum amount of cells. The default is 20.

 

Also, addCell supports value types of String, doubles, booleans, longs, and integers.

GUIPaint.addCell("NAME OF ITEM (WITHOUT COLON)", "VALUE");

Always End with RefreshPaint():

GUIPaint.RefreshPaint();

To have the Window CLOSE on script exit, add GUIHandler.CloseGUI() inside your onExit():

public void onExit() {
	GUIPaint.CloseGUI();
}

A good example of a full implementation, displaying static text:

	public void onPaint(Graphics g) {
	        GUIPaint.buildFrame("Clay Miner");
                GUIPaint.setCategory("Time");
		GUIPaint.addCell("Time Running", "00:00:00");
                GUIPaint.setCategory("Clay");
		GUIPaint.addCell("Clay", 0);
		GUIPaint.addCell("Clay / Hour", 0);
                GUIPaint.setCategory("Experience");
		GUIPaint.addCell("Experience", 0);
		GUIPaint.addCell("Experience / Hour", 0);
		GUIPaint.RefreshPaint();
	}

	public void onExit() {
		GUIPaint.CloseGUI();
	}

Download the GUIPaint class HERE:
http://uppit.com/vrkhkxohfryb/GUIPaint.java

Edited by Divine

Very nice! i always hated it when a paint overlapped your chat screen and it didnt have an hide function. whats the point of having a nice paint anyway :P? i like it clean and easy, as long as it works its fine.

  • Author

Very nice! i always hated it when a paint overlapped your chat screen and it didnt have an hide function. whats the point of having a nice paint anyway tongue.png? i like it clean and easy, as long as it works its fine.

Exactly :-).

  • Author

Very nice Divine, won't use though will stick to my classic Paint.

Soon adding support for custom paint, but inside another window.

Basically imagine instead of painting an image with text on it on top of the client, have it paint the image with text inside of a Canvas in a Collapsible, GUI Window.

 

Expect that in Version 2 as an additional type of GUI, coming out in the future.

Edited by Divine

It does use a lot less memory.  Because people either download the image from the internet or just use a paint maker.   Though if you downloaded the image then saved it to a folder and run it locally it would use a lot less memory.  

On Topic:

Very useful to new scripters.  Good Job!

  • 3 weeks later...

I would much prefer something like this on all bots rather than Paints. I use my old 3gb ram laptop to bot on and when using a script that has a fancy paint there is a definite FPS drop which annoys me so much! Any bots I make will definitely use this.

 

Thanks for this!

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