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Primative

My Staking Formula i came up with.

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Alright well ive been staking since 02 and i recently discovered this formula i created.
Here are the Examples.*Note there are multiple ways of executing this basic equation.
 
Example 1 Whip/dds stake
You take your 4 combat stats and add them together
Say your 70/99% attack 45/99% defense 85/99% str 79/99% hp
You take these 4 combat stats 
70 + 45+ 85 + 79 = 279/4 = (69.75%) /99% = 29.2% Greater sum value of winning
---------------------------------------------------------------------------
Your oppenets stats are
There 60/99% attack 60/99% defense 88/99% str 81/99% hp
You take there 4 combat stats repeat as above.
60 + 60 + 88 + 81 = 289/4 = (72.25%) /99%= 26.75% Lesser Sum value of winning
 
As you can see the two percentages of the two players staking eachother
 
(69.75)-(72.25)%=Sum value of 50.394% therfore you take the sum value of 50.384% - 100.00%
 

*note unfinished

i no its unfinished i keep discovering different ways of making this a much more complex formula you take there percentage say there
 
60/99 attack 20/99 def and 90/99 and 83/99 hp
 
attack percentage-99.00%divided by (your skill percentage 60.000%=59.4%) you repeat this process for all the stats that are going to be used in the duel 
 
take your oppenets stats
75/99 attack
 
attack percentage 99.00%divided by (your oppenets skill 75.00%=74.25% 
 
you then subtract the two percentages 74.25%-59.4%=14.85% more hit chance rate
 

 

Primative Theory and Formula on Staking-So let me see say you got 2 player's player(a),And Playerb. player (a) has 80/99 attack,45/99 defense,90/99 strength, 83/99 hp each skill stat has a 
percentage
 
so player(a) attack percentage rating is 99.00%divided 80.00%=79.2% attack-percent-ratio-Player b skills 65/99 attack,55/99 defense,99/99 strength,87/99 hp. Player (b)'s attack rating is 99.00/65.00%=64.35% 
you subtract the 2 percentages 79.20%-64.35%=14.85 % better hit chance rating player (a) has then player b now lets take there defense levels in effect to there accuracy percentile.So Player (a)'s defense level 
is (def 99.00/45.00%)=44.55%,(def 99.00/55.00%)=54.45.
 
You now take to the 2 sums 54.45-44.55%=(9.9%defense chance ratio)
 
So player (a) has 14.85%
more hit chance ratio then player b
 
You then subtract the two (14.85-9.9%)=4.95% more hit chance ratio against there defense this can be used in various ways depending on range,mage etc also you can take there max hit and ratio and accuracy ratio and divide by 2 and thatll give you there percentage vs your defense/hp
 
This is where it gets tricky i need some help i really think this will work?
 

 

Edited by Primative
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lol this is just so wrong

 

 

Alright well ive been staking since 02 and i recently discovered this formula i created.

Here are the Examples.*Note there are multiple ways of executing this basic equation.
 
Example 1 Whip/dds stake
You take your 4 combat stats and add them together
Say your 70/99% attack 45/99% defense 85/99% str 79/99% hp
You take these 4 combat stats 
70 + 45+ 85 + 79 = 279/4 = (69.75%) /99% = 29.2% Greater sum value of winning
---------------------------------------------------------------------------
Your oppenets stats are
There 60/99% attack 60/99% defense 88/99% str 81/99% hp
You take there 4 combat stats repeat as above.
60 + 60 + 88 + 81 = 289/4 = (72.25%) /99%= 26.75% Lesser Sum value of winning
 
As you can see the two percentages of the two players staking eachother
 
(69.75)-(72.25)%=Sum value of 50.394% therfore you take the sum value of 50.384% - 100.00%
 

*note unfinished

 

Please calc the odds of these 2 accounts: ( I wasn't able to follow your formula :/ )

 

Player 1:

99 Att, 1 Str, 1 Def, 60 hp

 

Player2:

1 Att, 99 Str, 1 Def, 60 hp

 

 

 

 

Edited by XavierM
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thankyou it was rough at first didnt seem possible but now that im getting deeper into i really think i can make this work.I need the help from this community though i want the poor to get rich and the rich to get richer im here to help everyone i have a very creative way of thinking and believing in stuff and how things work.im not very good with math i just have a creative mind and i can think of things that arent ever thought of.

Edited by Primative
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Honestly you dont need no formula too tell you if u  have a better chance or not ,  

 

lets say ur stats are 

 

80 attack / 90 strength / 70 defence

 

ur oppenent

 

83 attack / 90 strength / 70 defence 

 

hes gonna be hitting more often just cuz of his attack levels , but you still have a chance of killing him if he hits 0's its all about luck unless the other person is like 5 lvls above you then your bound to loose 

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Guys you have to use tactical advantages/disadvantages for this formula to work i can say myself this works 90% of the time the other 10% is luck :/ can one truely compete with a artifical intelligence system?I flipped 10m into 125m + 5 a different stake give or take i yoloed 5x 1.5xing my first oppenet chooseing the odds in my favor its like taking candy from a baby how easy it is was about to go to sleep but my mind got greedy and i went for 6 yolo all in 125m i said to ymself i won 5 times in a row from 10m into 125m cash 81m would of greatly increased my cash stack but heh who cares its only a game.If i hadnt gotten greedy and celebrated too soon.

 

 

 

Example A

---------------------------------

Your stats 80/90 attack,91/99 strength,58/99def,and 87/99hp

Your current hit chance ratio agaisnt 30/99 def is:first 79.2% there defense chance ratio from 30/99 is 29.7% so we subtract this from 79.2%=49.5% accurate hit chance ratio against there defense.

 

 

Example B

---------------------------------

Your oppenets stats 70/99 attack 97/99 strength, 30/99 defense,92/99hp

Your current hit chance ratio against 1/99 def is:first 69.3% there defense chance ratio from 58/99 is 57.42% we then subtract this from 69.3%=11.8% accurate hit ratio against your defense.

 

Then subtract the two 49.5%-11.8%=37.7 better chance hit ratio against there defense which means more damage more health taken down and more money in your pocket XD

 

 

Rules of staking never stake anyone with over 15 defense,or 10 hp levels higher then you always stake in your odds your hit chance atleast+ a alternative to fall back on which is either defense/or hp  but if you want a more lasting none risky move go with defense/hp,strength and hp is always a alternative aswell.Remmber attack is very crucial in staking if you want to make 10m-50m+ a day go with 80+ attack 50+ defense,85+ strength and decent hp around 85-90 always good to ahve a little advantage over your oppenet

Edited by Primative
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