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OSBot 2's New CPU Saving Systems

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As we've stated many times and times again, the RuneScape client itself uses the most CPU within the OSBot environment. Due to this, I've recently been playing around with methods that can be skipped in the client it-self that will lower the burden the client has on performance.

 

One of the newest features that will be available to OSBot 2 is the "disable client rendering" toggle right next to the "low cpu" toggle. Here it is in action:

TNXwB5w.png

 

As you can see, the client is logged in and works normally with the exception that the 3D world is not drawn at all. At the moment this only disables the client's rasterizer (the part of the client that converts 3D points to 2D points and draws them). The client still performs other model calculation data in the background (for calculating menus and such).

 

The feature is undetectable and the bot is able to interact with the client exactly the same way as if the screen was actually drawn.

 

We're planning on further adding more CPU saving systems to the client in the future.

 

Thanks,

Sincerely,

Laz and the OSBot Team.

Heres a cool picture of this features with all entity debugs enabled:

mFaHgiv.png

Maybe you should look deeper into the method and find the areas that draw players, npcs, etc, so that we could disable them individually

Love the work Laz, hopefully you're not a 1 man team right now happy.png

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