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Khal Brutus

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  • Developer

โš”๏ธ Khal Brutus โš”๏ธ

Khal-Brutus.png


๐Ÿ”ฅ Overview

Khal Brutus is a fully automated combat script for the Brutus boss, designed to maximize efficiency, safety, and loot.

It handles advanced combat mechanics, prayer, healing, and looting while offering customizable options for food, prayer, and loot management.


โš™๏ธ Features

๐Ÿ– Food Support

  • Fully automated and efficient food usage

  • Custom food settings to tailor healing priorities

๐Ÿงช Potion Support

  • Fully automated and efficient potion usage

  • Custom potion settings

  • All stat booting potions supported

๐Ÿ™ Prayer Support

  • Protect from melee and boost prayers supported

  • Customizable prayer settings for your combat style

โš”๏ธ Combat Mechanics

  • Supports special weapons for maximum damage

  • Ring of Cow Amulet support for faster spawn rates

  • Supports Burying bones

๐Ÿƒโ€โ™‚๏ธ Boss Mechanics Dodging

  • Moves back from stomps to avoid damage

  • Moves sideways to dodge dashes aimed at you

  • Ensures safer and more efficient fights

๐ŸŽ Loot Management

  • Supports customizable loot lists

  • Tracks loot in loot tracker for easy monitoring


๐Ÿš€ Why Choose Khal Brutus?

  • Fully automated combat solution

  • Optimized for safe kills and maximum loot

  • Handles prayer, food, and boss mechanics automatically

  • Perfect for AFK or active combat


๐Ÿ“Œ Planned / Future Updates

  • Additional special weapon support

  • Quest completion of The Ides of Milk


๐Ÿ’ฌ Feedback & Requests

Have suggestions, bug reports, or improvements?
Drop them below โ€” they help shape future updates.

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  • 2 months later...

does this one pray flick? im f2p and no prayer pots. do you update this script? seems to perform a bit poor, only gets one hit in between boss attacks with 4tick weapon. pathing kinda bad too. very much looks like a bot

  • Author
  • Developer
6 hours ago, vladimirmelnik said:

does this one pray flick? im f2p and no prayer pots. do you update this script? seems to perform a bit poor, only gets one hit in between boss attacks with 4tick weapon. pathing kinda bad too. very much looks like a bot

after 2k f2p kills it looked just fine for me, did another 100 just now and still looked fine just like it was before...

  • 2 weeks later...
On 6/11/2026 at 11:36 PM, Khaleesi said:

after 2k f2p kills it looked just fine for me, did another 100 just now and still looked fine just like it was before...

Did 100 also, only issue I'm seeing is it doesn't seem to bank on full inventory. Also is there a reason for the 10 minute instance reset?

  • Author
  • Developer
12 hours ago, dahogg said:

Did 100 also, only issue I'm seeing is it doesn't seem to bank on full inventory. Also is there a reason for the 10 minute instance reset?

Let me take a look for the full inventory,
To clear ground items, else it will be impossible to loot it's random between 10-30 min

Overall pretty solid script. Approx 400 kills. I'd rate it a 8/10 at current condition. 8.5/10 once inventory fixed (may already be haven't tested since mentioning it yesterday).

Potential issues:
Inventory not banked at full (ideally set % since Brutus tends to drop more than one item).

Reset instance runs out mid fight (realistically a human would almost always finish the fight before resetting).

Health % for food seems to be set to ticker for regen instead of player's max health value. (Ex: Will eat shrimps at 49/53 hit points when set to eat at 50%, if regen ticker is below 50%). Does not eat in combat.

Occasionally dies with food in inventory (less than 10 times out of 350+ kills), haven't caught it till after death so not sure if getting stuck and dying to specials or what is causing it. Does not loot grave stone after death. Will attempt to set up obs to record and track when time allows.

Could potentially set to run to the side of Brutus on snort/stomp to sneak in an extra attack tick instead of running completely away from him.

Could potentially set to face towards wall to avoid all growl/charge attacks avoiding animation and cutting down on kill time.

  • Author
  • Developer
11 hours ago, dahogg said:

Overall pretty solid script. Approx 400 kills. I'd rate it a 8/10 at current condition. 8.5/10 once inventory fixed (may already be haven't tested since mentioning it yesterday).

Potential issues:
Inventory not banked at full (ideally set % since Brutus tends to drop more than one item).

Reset instance runs out mid fight (realistically a human would almost always finish the fight before resetting).

Health % for food seems to be set to ticker for regen instead of player's max health value. (Ex: Will eat shrimps at 49/53 hit points when set to eat at 50%, if regen ticker is below 50%). Does not eat in combat.

Occasionally dies with food in inventory (less than 10 times out of 350+ kills), haven't caught it till after death so not sure if getting stuck and dying to specials or what is causing it. Does not loot grave stone after death. Will attempt to set up obs to record and track when time allows.

Could potentially set to run to the side of Brutus on snort/stomp to sneak in an extra attack tick instead of running completely away from him.

Could potentially set to face towards wall to avoid all growl/charge attacks avoiding animation and cutting down on kill time.

  1. Will be fixed in next version

  2. It will only run out when i needs to bank for food or something, not to reset the instance

  3. No idea what this is supposed to mean, it's % based on the current players health

  4. How is the account dying? it is not supposed to die in the first place

  5. I can take a look at that, when i was testing this there were a lot of missclicks and it fucked up the safespot cycle :/ Will revisit this

2 hours ago, Khaleesi said:
  1. Will be fixed in next version

  2. It will only run out when i needs to bank for food or something, not to reset the instance

  3. No idea what this is supposed to mean, it's % based on the current players health

  4. How is the account dying? it is not supposed to die in the first place

  5. I can take a look at that, when i was testing this there were a lot of missclicks and it fucked up the safespot cycle :/ Will revisit this

Thanks for the quick replies, really appreciate you working on this in such a timely manner!

1. Awesome!
2. It's definitely running out the second the reset instance timer runs out whether it needs anything other then to reset or not. Watched it do it while typing this. Reset timer hit 0 mid fight, ran outside cow pin, went straight back and started boss fight again. Not sure, but maybe easier to set to a random kill count instead of random time for resets.
3. Yeah not exactly sure how to explain it, but it's eating well before it's at say 23/56 health when set to 50%. Can provide video or logs if you have somewhere you want them sent, but just watched it log says "new eating % is 53" after eating a shrimp at 48/56 health going to 51/56.
4. I'll break out OBS on my next session and see if I can't replicate the issue. Might have just been a series of miss clicks leading to death occasionally. Full addy gear with rune scimmy & 40+ defense should be strong enough to survive. I did go ahead and remove defense gear keeping only 3 items equipped for 90% afk my last 400 kills, but will keep a closer eye next session and see if I can't log a death.
5. Yeah I thought that maybe the case, but figured it was worth mentioning. At end of the day if it safely gets the kill I'm happy, not like it's going to set world record kill speed on Brutus he's been 1 shot plenty of times.

800+ Kills still going strong!

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