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Perfect Fighter AIO

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17 hours ago, Czar said:

I just released a new update, and I added coordinate finder on the setup page. I'll be adding a built-in map chooser like we had in java too D

working great for me so far, i notice the list of food is a bit limited, but if you generate the command you can then choose your own food by replacing it, ironman troubles are i use a lot of weird stuff haha ;)

are there other commands other than the ones you can select in the generator, like making my character use special attacks?

edit: after eating during a fight, it almost always tries to start fighting another mob instantly while still being attacked, and ends up trying that until it gets lucky and manages to auto-retaliate in time

Edited by BiscuitMan

  • Author

@BiscuitMan thank you, I will add more options in there yeah I'm going for same commands as java fighter script so we can copy paste our old profiles over and they'll (hopefully) work just as good doge right now I'm preparing to release the inventory loadout chooser, I only added those limited foods as a temporary measure until I finish it!

Also @phoenix2112 - Devs are working on new update for the script loading issue, should be back to normal soon!

script has issues changing entrances when waiting for gemstone crab. it'll stand in one location until it re-spawns instead of going to the correct spawn. it'll still attack when it re-spawns, just doesn't change locations.

29 minutes ago, Czar said:

I will push an update for the entrances so it finds it better, tysm^^

thanks G. could you also add cannon support

1 hour ago, Czar said:

I will push an update for the entrances so it finds it better, tysm^^

For more clearlity, once the crab is killed, the script will stand there idle until it respawns, and resume attacking (at the same location) It won't go to the next entrance as soon as it's defeated.

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