22 hours ago22 hr Author Also reduced delays for emptying pouches, I forgot to mention this too in v2.05EDIT: I can go even deeper with removing delays, just lemme know what you guys think. Found some weird code that affected only colossal pouches where it waited for the pouch to be empty and waits for 6s, then 8s on top of that. So I ended up removing both.
4 hours ago4 hr Hey, I just tested it, and it's getting the points now, but there's one small issue lol.Every match it disabled Run about five times, and I had to enable it again manually each time. Edited 4 hours ago4 hr by immadofwtpet
1 hour ago1 hr Author 2 hours ago, immadofwtpet said:Hey, I just tested it, and it's getting the points now, but there's one small issue lol.Every match it disabled Run about five times, and I had to enable it again manually each time.Awesome, I'm glad to see there has been some progress, if you need anything else changed I'm always listening as usual I'm going to add a way to always have run on if the bot ever misclicks run off.Done uploaded in v2.06 I have a temp workaround aswell, this one is relatively easy to fix, I discussed this on discord aswell I believe it's a client thing where we gotta zoom out the minimap aswell, not just the camera. Apparently the minimap gets smaller too, and if it's too big, the client tries clicking right on the edges which is not good. I could be super wrong but this is how I did it last time xdFor me it tried speccing but yeah a temp workaround is move mouse toward the minimap, then scroll down to zoom out, while devs post a fix. They told me they will make the click-bounds smaller so that's good news EDIT: Found another option so we can have the bot always run, we set this option to anything above 0, I set mine to 2 as an example, then the bot always runs.
11 minutes ago11 min I tried the threshold, but it only works if the energy reaches 0. If it's above 0, it doesn't turn back on. I'll wait for version 2.06 tomorrow. Thanks
1 minute ago1 min Author All good, thanks for being cool about it We are still making adjustments with the new c++ client but there are improvements every day.
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