June 5Jun 5 Author Yes of course, I'll ask for a faster approval In the meantime I'll see if I can add more stuff to the script while we wait. I also added GIM storage for anyone who wants to try a shared bank with GIM accounts Also I'll be adding the enter the abyss miniquest too, for the goldfarmers among us who want to build an army of gotr accounts.EDIT:Update went live
June 13Jun 13 Author New Update (v2.02)Added improvement to walking system towards bonus portalsUpdate is already live, enjoy!
June 15Jun 15 gets stuck after mining it wont climb up to the craft into ess [06/15 03:01:11 PM] Searching for next obstacle...2[06/15 03:01:11 PM] Searching for next obstacle...3[06/15 03:01:11 PM] Total obstacles size: [0][06/15 03:01:11 PM] Trying regular API ... (4)[06/15 03:01:11 PM] No obstacle[06/15 03:01:11 PM] Couldn't select [Work-at]! Trying again...[06/15 03:01:12 PM] Crafting essence...[06/15 03:01:12 PM] Found workbench, selecting [Work-at]...[06/15 03:01:12 PM] gotr_interact_object(object_name,object_action),[06/15 03:01:12 PM] Wasn't reachable, let's try to tackle obstacles![06/15 03:01:12 PM] Total obstacles size: [0][06/15 03:01:12 PM] Checking for reach: false[06/15 03:01:12 PM] Grabbing next obstacle...[06/15 03:01:12 PM] Searching for next obstacle... to Position { x: 3611, y: 9486, plane: 0 } from Position { x: 3640, y: 9499, plane: 0 }[06/15 03:01:12 PM] Total obstacles size: [0][06/15 03:01:12 PM] Searching for next obstacle...2[06/15 03:01:12 PM] Searching for next obstacle...3[06/15 03:01:12 PM] Total obstacles size: [0][06/15 03:01:12 PM] Trying regular API ... (4)[06/15 03:01:12 PM] No obstacle[06/15 03:01:12 PM] Couldn't select [Work-at]! Trying again...[06/15 03:01:12 PM] Crafting essence...[06/15 03:01:12 PM] Found workbench, selecting [Work-at]...[06/15 03:01:12 PM] gotr_interact_object(object_name,object_action),[06/15 03:01:12 PM] Wasn't reachable, let's try to tackle obstacles![06/15 03:01:12 PM] Total obstacles size: [0][06/15 03:01:12 PM] Checking for reach: false[06/15 03:01:12 PM] Grabbing next obstacle...[06/15 03:01:12 PM] Searching for next obstacle... to Position { x: 3611, y: 9486, plane: 0 } from Position { x: 3640, y: 9499, plane: 0 }[06/15 03:01:12 PM] Total obstacles size: [0][06/15 03:01:12 PM] Searching for next obstacle...2[06/15 03:01:12 PM] Searching for next obstacle...3[06/15 03:01:12 PM] Total obstacles size: [0][06/15 03:01:12 PM] Trying regular API ... (4)[06/15 03:01:12 PM] No obstacle[06/15 03:01:12 PM] Couldn't select [Work-at]! Trying again...[06/15 03:01:13 PM] Crafting essence...[06/15 03:01:13 PM] Found workbench, selecting [Work-at]...[06/15 03:01:13 PM] gotr_interact_object(object_name,object_action),[06/15 03:01:13 PM] Wasn't reachable, let's try to tackle obstacles![06/15 03:01:13 PM] Total obstacles size: [0][06/15 03:01:13 PM] Checking for reach: false[06/15 03:01:13 PM] Grabbing next obstacle...[06/15 03:01:13 PM] Searching for next obstacle... to Position { x: 3611, y: 9486, plane: 0 } from Position { x: 3640, y: 9499, plane: 0 }[06/15 03:01:13 PM] Total obstacles size: [0][06/15 03:01:13 PM] Searching for next obstacle...2[06/15 03:01:13 PM] Searching for next obstacle...3[06/15 03:01:13 PM] Total obstacles size: [0][06/15 03:01:13 PM] Trying regular API ... (4)[06/15 03:01:13 PM] No obstacle[06/15 03:01:13 PM] Couldn't select [Work-at]! Trying again...[06/15 03:01:13 PM] Crafting essence...[06/15 03:01:13 PM] Found workbench, selecting [Work-at]...[06/15 03:01:13 PM] gotr_interact_object(object_name,object_action),[06/15 03:01:13 PM] Wasn't reachable, let's try to tackle obstacles![06/15 03:01:13 PM] Total obstacles size: [0][06/15 03:01:13 PM] Checking for reach: false[06/15 03:01:13 PM] Grabbing next obstacle...[06/15 03:01:13 PM] Searching for next obstacle... to Position { x: 3611, y: 9486, plane: 0 } from Position { x: 3640, y: 9499, plane: 0 }[06/15 03:01:13 PM] Total obstacles size: [0][06/15 03:01:13 PM] Searching for next obstacle...2[06/15 03:01:13 PM] Searching for next obstacle...3[06/15 03:01:13 PM] Total obstacles size: [0][06/15 03:01:13 PM] Trying regular API ... (4)[06/15 03:01:13 PM] No obstacle[06/15 03:01:13 PM] Couldn't select [Work-at]! Trying again...[06/15 03:01:14 PM] Leaving eastern mine...[06/15 03:01:14 PM] select_rubble(false)[06/15 03:01:14 PM] gotr_interact_object_predicate(object_name,object_action),[06/15 03:01:14 PM] Found object: ["Rubble"][06/15 03:01:15 PM] Wait up to 8s to negotiate the rubble[06/15 03:01:16 PM] Stopping script[06/15 03:01:16 PM] Finalized event executor[06/15 03:01:16 PM] Finalized random executor[06/15 03:01:17 PM] Script stopped successfully
June 15Jun 15 Author Tysm, patched in v2.03, will auto-update within <12 hours max. For some reason the lower agility pathfinding code needed an update, thank you again for the logs
Saturday at 03:13 PM5 days Author New Update (v2.04)Re-introduced camera movement, for reliability purposes and nearer zoom levelsTo avoid inefficiencies with moving camera, it will only be moved if the object/npc is absolutely outside of viewUpdate is already live, enjoy!
Yesterday at 04:09 AM1 day A couple problems I'm seeing. when it enters into a rune altar it will click the altar immediately, but the click wont register. character will just stand idle for 30 seconds until it finally clicks again.Does the same thing with the cell tile where it will click it one too many times and then will receive the "a tile with the cell inside it. its currently powering the barrier nearby" message and again stan idle for a while until it finally gets prompted to move again. if we could get those things tweaked and dialed the script would be running amazing!
18 hours ago18 hr Author Tysm, patched in v2.05, I found various longer conditional-delays that I strengthened, will be automatically live in v2.05 Appreciate it, if you'd like anything else added/tweaked please lemme know I'm always listening ❤️New version will automatically go live within <24 hours.
2 hours ago2 hr Still having issues. There is a issue/delay with emptying pouches where I think it tries to empty them all too fast and some of the clicks don't register so the bot just stands idle hovering the mouse over the "Empty pouch "left click" option for 10 seconds until it finally clicks again. This makes the crafting process way longer.I have the setting on Auto and there are times when a death/blood/law rune rolls for catalytic and the bot will freeze and not go for the elemental rune or do anything just stands there idle with the bot saying "no walkable tile found." The clicks are still not timed well and most of the time the bot is spent standing idle due to messages on the screen or misclicks to the point where games are wasted. ran it for 4 hours+ and it lost 15 out of the 17 games it played. I want to keep using this script but still needs work before id consider it reliable.
2 hours ago2 hr Author 5 minutes ago, Jordan Matthesius said:Still having issues. There is a issue/delay with emptying pouches where I think it tries to empty them all too fast and some of the clicks don't register so the bot just stands idle hovering the mouse over the "Empty pouch "left click" option for 10 seconds until it finally clicks again. This makes the crafting process way longer.I have the setting on Auto and there are times when a death/blood/law rune rolls for catalytic and the bot will freeze and not go for the elemental rune or do anything just stands there idle with the bot saying "no walkable tile found." The clicks are still not timed well and most of the time the bot is spent standing idle due to messages on the screen or misclicks to the point where games are wasted.ran it for 4 hours+ and it lost 15 out of the 17 games it played. I want to keep using this script but still needs work before id consider it reliable.Oo in that case, I must ask - do you have these recommended settings enabled? All of them must be set to 100%:Interface scaling: 100%Interface scaling mode: BicubicWindows scale & layout: 100%Just checking, because the bot shouldn't misclick the pouches in the first place. Also do you happen to have any M.I.N.D. options enabled? In any case I'll try again and make sure it works for your setup, the bot should be winning basically every game Also please come join discord so I can set it up for you, I am happy to use teamviewer/anydeks/rustdesk if possible.
2 hours ago2 hr Yes scaling mode is bicubic and scaling is all at 100% for both in game and windows. I have it set on resizable - modern layout if that matters.my experience is the bot is clicking the pouches all too fast so its not registering. sometimes it works sometimes it doesn't only options I have enabled are "allow using cells" , "allow deposit runes" & pouch repair mode Cordelia. If we could get the bot to the point where its winning every game id be stoked (:
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