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Fruity Barrows (Frost Barrows)


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Posted

OSBot client version:
2.3.77
 
Mirror mode (Yes/No):
No
 
Detailed bug description:
Don't click on the "Sarcophagus" for unknown reason
 
Script Status & Current Task (As displayed in the paint):
Killing Dharok
 
Screenshots (If available):
 aQHYMOV.png
 
Relevant logs (If available):

[iNFO][bot #1][07/07 01:17:05 AM]: INFO: Need to refresh cfg. Enemy: Dharok the Wretched
[iNFO][bot #1][07/07 01:17:08 AM]: DEBUG: Swapping to item: Trident of the swamp
[iNFO][bot #1][07/07 01:17:08 AM]: DEBUG: Swapping to item: Blessed spirit shield
[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: Going to search tomb
[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: AnimationTracker started
[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: Combat started
[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:29 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:29 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:32 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:32 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:35 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:36 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:39 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:39 AM]: FAILSAFE: No combat animations detected
[iNFO][bot #1][07/07 01:17:39 AM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][07/07 01:17:39 AM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][07/07 01:17:41 AM]: ERROR: corrupted kill order!
[iNFO][bot #1][07/07 01:17:41 AM]: ERROR: Caught unexpected exception in disablePrayers()
[iNFO][bot #1][07/07 01:17:41 AM]: WARNING: Attempting to re-initialize kill order
[iNFO][bot #1][07/07 01:17:41 AM]: DEBUG: Initializing kill order
[iNFO][bot #1][07/07 01:17:44 AM]: DEBUG: Next target: Dharok the Wretched
[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: Going to search tomb
[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: AnimationTracker started
[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: Combat started
[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:50 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:50 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:53 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:54 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:17:57 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:17:57 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][07/07 01:18:00 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][07/07 01:18:00 AM]: FAILSAFE: No combat animations detected
[iNFO][bot #1][07/07 01:18:00 AM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][07/07 01:18:00 AM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][07/07 01:18:02 AM]: DEBUG: Next target: Dharok the Wretched
[iNFO][bot #1][07/07 01:18:03 AM]: Terminating script FrostBarrows...
[iNFO][bot #1][07/07 01:18:06 AM]: DEBUG: InteractionEvent has timed out [3000ms]

Posted

Hi!, can I please have a trial if runs well I would really like to buy this.

Started a trial

OSBot client version:

2.3.77

 

Mirror mode (Yes/No):

No

 

Detailed bug description:

Don't click on the "Sarcophagus" for unknown reason

 

Script Status & Current Task (As displayed in the paint):

Killing Dharok

 

Screenshots (If available):

 aQHYMOV.png

 

Relevant logs (If available):

[iNFO][bot #1][07/07 01:17:05 AM]: INFO: Need to refresh cfg. Enemy: Dharok the Wretched

[iNFO][bot #1][07/07 01:17:08 AM]: DEBUG: Swapping to item: Trident of the swamp

[iNFO][bot #1][07/07 01:17:08 AM]: DEBUG: Swapping to item: Blessed spirit shield

[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: Going to search tomb

[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: AnimationTracker started

[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: Combat started

[iNFO][bot #1][07/07 01:17:26 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:29 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:29 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:32 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:32 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:35 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:36 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:39 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:39 AM]: FAILSAFE: No combat animations detected

[iNFO][bot #1][07/07 01:17:39 AM]: DEBUG: AnimationTracker stopped

[iNFO][bot #1][07/07 01:17:39 AM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][07/07 01:17:41 AM]: ERROR: corrupted kill order!

[iNFO][bot #1][07/07 01:17:41 AM]: ERROR: Caught unexpected exception in disablePrayers()

[iNFO][bot #1][07/07 01:17:41 AM]: WARNING: Attempting to re-initialize kill order

[iNFO][bot #1][07/07 01:17:41 AM]: DEBUG: Initializing kill order

[iNFO][bot #1][07/07 01:17:44 AM]: DEBUG: Next target: Dharok the Wretched

[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: Going to search tomb

[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: AnimationTracker started

[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: Combat started

[iNFO][bot #1][07/07 01:17:47 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:50 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:50 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:53 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:54 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:17:57 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:17:57 AM]: DEBUG: Targeting enemy

[iNFO][bot #1][07/07 01:18:00 AM]: DEBUG: MoveMouseEvent has timed out [3000ms]

[iNFO][bot #1][07/07 01:18:00 AM]: FAILSAFE: No combat animations detected

[iNFO][bot #1][07/07 01:18:00 AM]: DEBUG: AnimationTracker stopped

[iNFO][bot #1][07/07 01:18:00 AM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][07/07 01:18:02 AM]: DEBUG: Next target: Dharok the Wretched

[iNFO][bot #1][07/07 01:18:03 AM]: Terminating script FrostBarrows...

[iNFO][bot #1][07/07 01:18:06 AM]: DEBUG: InteractionEvent has timed out [3000ms]

 

Strange, first time I've ever seen this. Did you use different settings than you normally do (kill order for example, or a different 'correct tomb last' setting?)

Also, was it actually the correct tomb (for dharok)?

 

Posted (edited)
ot #2][07/07 04:39:36 AM]: DEBUG: AnimationTracker stopped

[iNFO][bot #2][07/07 04:39:36 AM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #2][07/07 04:39:37 AM]: INFO: Setting PROTECT_FROM_MELEE to false

[iNFO][bot #2][07/07 04:39:40 AM]: DEBUG: Next target: Dharok the Wretched

[iNFO][bot #2][07/07 04:39:51 AM]: ERROR: Cannot identify position. Stopping

[iNFO][bot #2][07/07 04:39:54 AM]: Terminating script FrostBarrows...

[iNFO][bot #2][07/07 04:39:55 AM]: Progress submitted

[iNFO][bot #2][07/07 04:39:55 AM]: Script FrostBarrows has exited!

 

 

I'm having issues with dharoks myself. Enough to where i cant even get a good proggy going. I'm using normal settings but everytime i crash its in Dharok.

Edited by Tokinn420
Posted

 

ot #2][07/07 04:39:36 AM]: DEBUG: AnimationTracker stopped
[iNFO][bot #2][07/07 04:39:36 AM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][07/07 04:39:37 AM]: INFO: Setting PROTECT_FROM_MELEE to false
[iNFO][bot #2][07/07 04:39:40 AM]: DEBUG: Next target: Dharok the Wretched
[iNFO][bot #2][07/07 04:39:51 AM]: ERROR: Cannot identify position. Stopping
[iNFO][bot #2][07/07 04:39:54 AM]: Terminating script FrostBarrows...
[iNFO][bot #2][07/07 04:39:55 AM]: Progress submitted
[iNFO][bot #2][07/07 04:39:55 AM]: Script FrostBarrows has exited!
 
 
I'm having issues with dharoks myself. Enough to where i cant even get a good proggy going. I'm using normal settings but everytime i crash its in Dharok.

 

 

Mirror mode?

Please use the bug report template. What position did it stop in, states, etc..

 

Posted (edited)

FrostBug Yes it was the correct tomb but he wasn't clicking on it. He was only going up and down...

My First Death on this script:
 T88wZPw.png

 
OSBot client version:
2.3.77
 
Mirror mode (Yes/No):
No
 
Detailed bug description:
The bot will kill the enemy in that certain position but once he killed it. It won't do anything EVEN if he get attacked. (It happened to me before I went to bed.
 
Script Status & Current Task (As displayed in the paint):
(Doing Kill count)
 
Screenshots (If available):
 K20qcFv.png

 
Relevant logs (If available):
[iNFO][bot #1][07/07 04:00:16 AM]: DEBUG: Anti-stuck camera rotation


[iNFO][bot #1][07/07 04:00:26 AM]: DEBUG: Exiting tomb [1]
[iNFO][bot #1][07/07 04:00:26 AM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][07/07 04:00:27 AM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][07/07 04:00:41 AM]: DEBUG: Interact
[iNFO][bot #1][07/07 04:00:44 AM]: DEBUG: Continue pending
[iNFO][bot #1][07/07 04:00:45 AM]: DEBUG: Continue pending
[iNFO][bot #1][07/07 04:00:45 AM]: DEBUG: Option pending
[iNFO][bot #1][07/07 04:00:46 AM]: DEBUG: In tunnels
[iNFO][bot #1][07/07 04:00:52 AM]: DEBUG: Approaching.. 3534, 9694
[iNFO][bot #1][07/07 04:00:54 AM]: DEBUG: Rotating to door
[iNFO][bot #1][07/07 04:01:00 AM]: DEBUG: Approaching.. 3534, 9677
[iNFO][bot #1][07/07 04:01:02 AM]: DEBUG: Rotating to door
[iNFO][bot #1][07/07 04:01:15 AM]: DEBUG: Swapping to item: Abyssal whip
[iNFO][bot #1][07/07 04:01:15 AM]: DEBUG: Swapping to item: Dragon defender
[iNFO][bot #1][07/07 04:38:37 AM]: ERROR: Cannot identify position. Stopping

 

This bug caused my death sad.png because the bot won't do anything (Not eat [Not 100% sure] / Attack)

 

EDIT:

I think a fix for that is if the bot doesn't attack for more then 5-10 sec. Go back in the middle of the room and the bot will try to attack a monster after.

Edited by frozen8
Posted (edited)

Apparently this works only if you babysit it/wont let your screen go off. Everything went well until i changed kc to 12, apparently it started normally did all tombs, went in to get kc, just started drinking pray pots until all was gone, went to get more from bank and this continued for about 150 prayer pots. GG. Soz no pics or anything. 

EDIT: FYI i used pray melee for killcount

Edited by Moneybuy
Posted

Apparently this works only if you babysit it/wont let your screen go off. Everything went well until i changed kc to 12, apparently it started normally did all tombs, went in to get kc, just started drinking pray pots until all was gone, went to get more from bank and this continued for about 150 prayer pots. GG. Soz no pics or anything. 

EDIT: FYI i used pray melee for killcount

 

That is the reason lol.... When you're in the tunnel your prayer drain. You should read what is barrow before doing barrow... rolleyes.gif

Posted (edited)

Alright so I did a 2 hour test just now; but while I couldn't reproduce the bugs you guys have reported; I did make some misc. fixes that could potentially have been to blame for those issues.

 

Version 1.2.10

- Reverted the broken hook temp. solution

- Added some more .77 interaction-bug workarounds related to ammo handling and ectophial usage

 

__

As always, the changes have been committed, but needs to be reviewed by the SDN manager before the script version goes live on the SDN

Edited by FrostBug
Posted (edited)

Have you fix the death problem? Because it happen pretty often. (Just make a failsafe) Also it look like it happen always in the same room.

Also I didn't have any problem with the dharok issue yet.

 

Your death was most probably caused by the interaction bug. Which will have been fixed now, if it was caused by one of the things that were patched with script version 1.2.10.

In addition, @Alek has confirmed that the interaction bug has been patched, and will be available in client release 2.3.79 (in case there are still remaining cases that I've missed)

 

Edited by FrostBug
Posted

Your death was most probably caused by the interaction bug. Which will have been fixed now, if it was caused by one of the things that were patched with script version 1.2.10.

In addition, @Alek has confirmed that the interaction bug has been patched, and will be available in client release 2.3.79 (in case there are still remaining cases that I've missed)

 

 

So I should download the dev version then?

Posted

Seems like the latest Dev build is still 2.3.78; but as soon as it's out. Yes

 

 

I get this all time....

 

[iNFO][bot #1][07/08 06:26:09 PM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][07/08 06:26:35 PM]: DEBUG: Equipment refresh
[iNFO][bot #1][07/08 06:26:36 PM]: DEBUG: Checking trident
[iNFO][bot #1][07/08 06:26:39 PM]: DEBUG: Trident has 2500 charges left.
[iNFO][bot #1][07/08 06:26:39 PM]: DEBUG: Trident has 2500 charges left.
[iNFO][bot #1][07/08 06:26:39 PM]: DEBUG: Opening bank..
[iNFO][bot #1][07/08 06:26:41 PM]: ERROR: Not enough ammo [null]. Stopping..
[iNFO][bot #1][07/08 06:26:41 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][07/08 06:26:42 PM]: Progress submitted
[iNFO][bot #1][07/08 06:26:42 PM]: Script FrostBarrows has exited!

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