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Fruity Barrows (Frost Barrows)


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Posted

 

OSBot client version: 2.3.72

 

Mirror mode (Yes/No): no

 

Detailed bug description: after completing all brothers the script will run to the mound that has the tunnel in and just stop, it wont do anything. 

 

Script Status & Current Task (As displayed in the paint):

current task; tunnel solving

 

 

 

Screenshots (If available):

 

Relevant logs (If available):

[iNFO][bot #1][06/05 07:13:33 AM]: DEBUG: Going to search tomb

[iNFO][bot #1][06/05 07:13:37 AM]: DEBUG: Verac the Defiled:Interacting: PJO3, Health: 100, UIndex: 18636, LastUp: 95558, UnderAttack: false
[iNFO][bot #1][06/05 07:13:37 AM]: DEBUG: AnimationTracker started
[iNFO][bot #1][06/05 07:13:37 AM]: DEBUG: Combat started
[iNFO][bot #1][06/05 07:13:58 AM]: DEBUG: Exiting tomb [1]
[iNFO][bot #1][06/05 07:13:58 AM]: DEBUG: AnimationTracker stopped

 

 

exactly this, when will it be fixed?

Posted

Version 1.2.6

- Updated data orb widget values

- Fixed an issue with puzzle-door interaction

 

NOTE: Some banking features are still broken!, I've submitted a bug report to the client developers, so hopefully we will see a patch from them very soon. Banking will not work properly until then

Posted

Version 1.2.6

- Updated data orb widget values

- Fixed an issue with puzzle-door interaction

 

NOTE: Some banking features are still broken!, I've submitted a bug report to the client developers, so hopefully we will see a patch from them very soon. Banking will not work properly until then

Is it true that the tunnel solving issue is still not fixed?

Posted

frost the issue i mentioned is that fixed ? as little confused if it was in the post you made about 1.26


OSBot client version: 2.3.72

 

Mirror mode (Yes/No): no

 

Detailed bug description:  

the problem i had was the my character would run to the mound that had my last brother in ( the one that is my tunnel ) stand on top of the mound and do nothing. 

 

Script Status & Current Task (As displayed in the paint):

current task; tunnel solving

 

 

 

Screenshots (If available):

 

Relevant logs (If available):

 

 

 

 

the problem i had was the my character would run to the mound that had my last brother in ( the one that is my tunnel ) stand on top of the mound and do nothing. 

Posted

What tunnel solving issue?

Probably not true.. who told you it was?

 

 

frost the issue i mentioned is that fixed ? as little confused if it was in the post you made about 1.26

OSBot client version: 2.3.72

 

Mirror mode (Yes/No): no

 

Detailed bug description:  

the problem i had was the my character would run to the mound that had my last brother in ( the one that is my tunnel ) stand on top of the mound and do nothing. 

 

Script Status & Current Task (As displayed in the paint):

current task; tunnel solving

 

 

 

Screenshots (If available):

 

Relevant logs (If available):

 

 

 

 

the problem i had was the my character would run to the mound that had my last brother in ( the one that is my tunnel ) stand on top of the mound and do nothing. 

This problem

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