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Fruity Barrows (Frost Barrows)


FrostBug

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I'm still getting stuck standing still in random parts of tunnels when it needs to rotate camera to continue.  Default camera angle client 2.4.95.  Hard to pinpoint what's causing it cause it doesn't always happen..  But I can't go longer than an hour anymore before it happens, ever since last weeks rs update.

 

PMed you an example with log @@FrostBug

 

edit:  1 hour in no prob yet, could it be my lucky day?  lol

Edited by slipt
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I'm still getting stuck standing still in random parts of tunnels when it needs to rotate camera to continue.  Default camera angle client 2.4.95.  Hard to pinpoint what's causing it cause it doesn't always happen..  But I can't go longer than an hour anymore before it happens, ever since last weeks rs update.

 

PMed you an example with log @@FrostBug

 

edit:  1 hour in no prob yet, could it be my lucky day?  lol

 

I've committed a potential fix. Will let you know when it's live.

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Well, could I get you to check the log file? In the OSB data folder

[Wed Oct 19 17:56:48 PDT 2016] DEBUG: Approaching.. 3553, 9667
[Wed Oct 19 17:56:49 PDT 2016] DEBUG: Approaching.. 3557, 9667
[Wed Oct 19 17:56:50 PDT 2016] DEBUG: Approaching.. 3560, 9667
[Wed Oct 19 17:56:51 PDT 2016] DEBUG: Approaching.. 3565, 9668
[Wed Oct 19 17:56:56 PDT 2016] DEBUG: TargetTracker started
[Wed Oct 19 17:56:56 PDT 2016] WARNING: Incorrect gear identified; Changing
[Wed Oct 19 17:56:56 PDT 2016] DEBUG: Swapping to item: Book of darkness
[Wed Oct 19 17:56:57 PDT 2016] DEBUG: Swapping to item: Trident of the seas
[Wed Oct 19 17:56:57 PDT 2016] DEBUG: Eating
[Wed Oct 19 17:57:14 PDT 2016] DEBUG: TargetTracker stopped
[Wed Oct 19 17:57:15 PDT 2016] DEBUG: Swapping to item: Dragon defender
[Wed Oct 19 17:57:15 PDT 2016] DEBUG: Swapping to item: Abyssal whip
[Wed Oct 19 17:57:16 PDT 2016] DEBUG: Approaching.. 3568, 9677
[Wed Oct 19 17:57:16 PDT 2016] DEBUG: Anti-stuck camera rotation
[Wed Oct 19 17:57:18 PDT 2016] DEBUG: Rotating to door
[Wed Oct 19 17:57:26 PDT 2016] DEBUG: Approaching.. 3568, 9694
[Wed Oct 19 17:57:28 PDT 2016] DEBUG: Approaching.. 3568, 9694
[Wed Oct 19 17:57:41 PDT 2016] DEBUG: Approaching.. 3551, 9711
[Wed Oct 19 17:57:41 PDT 2016] DEBUG: Moving cam to position (cPitch: 48, minPitch: 22)
[Wed Oct 19 17:57:54 PDT 2016] DEBUG: Rotating to door   <----*when it was standing still****
[Wed Oct 19 17:59:18 PDT 2016] DEBUG: Anti-stuck camera rotation    <----*when i moved camera for it*****
[Wed Oct 19 17:59:53 PDT 2016] DEBUG: Eating
[Wed Oct 19 17:59:54 PDT 2016] DEBUG: Anti-stuck camera rotation
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@@FrostBug

2 more cases with both logs from just now

 

0SuPX3R.png

it disabled auto retaliate like it says then stood there for 3mins, then i fixed it by rotating camera manually (this is in the corner room with ladder)

 

2mins after the prev one it's stuck trying to interact with puzzle door when it needs to turn camera still in order to see/click it

h2C6NbP.png

it's always just a case of needing to turn camera to continue..  but it doesn't happen every chest, just randomly 

default zoom, 2.4.96

 

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@@FrostBug

2 more cases with both logs from just now

 

0SuPX3R.png

it disabled auto retaliate like it says then stood there for 3mins, then i fixed it by rotating camera manually (this is in the corner room with ladder)

 

2mins after the prev one it's stuck trying to interact with puzzle door when it needs to turn camera still in order to see/click it

h2C6NbP.png

it's always just a case of needing to turn camera to continue..  but it doesn't happen every chest, just randomly 

default zoom, 2.4.96

 

Trying to reproduce it atm, but no luck. Does it only happen in mirror mode?

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