FrostBug Posted October 16, 2016 Author Share Posted October 16, 2016 Wouldn't it be more profit rather than spending money on the trident? I don't think so, but you could give it a shot. Higher kill times increases resource usage as well (pray pots if protecting, food otherwise) Quote Link to comment Share on other sites More sharing options...
K9 Squad Posted October 16, 2016 Share Posted October 16, 2016 This is true thank you for the advice, does the script refill tridents or get fresh ones out of the bank? Quote Link to comment Share on other sites More sharing options...
FrostBug Posted October 16, 2016 Author Share Posted October 16, 2016 This is true thank you for the advice, does the script refill tridents or get fresh ones out of the bank? refills Quote Link to comment Share on other sites More sharing options...
slipt Posted October 19, 2016 Share Posted October 19, 2016 (edited) I'm still getting stuck standing still in random parts of tunnels when it needs to rotate camera to continue. Default camera angle client 2.4.95. Hard to pinpoint what's causing it cause it doesn't always happen.. But I can't go longer than an hour anymore before it happens, ever since last weeks rs update. PMed you an example with log @@FrostBug edit: 1 hour in no prob yet, could it be my lucky day? lol Edited October 19, 2016 by slipt Quote Link to comment Share on other sites More sharing options...
FrostBug Posted October 19, 2016 Author Share Posted October 19, 2016 I'm still getting stuck standing still in random parts of tunnels when it needs to rotate camera to continue. Default camera angle client 2.4.95. Hard to pinpoint what's causing it cause it doesn't always happen.. But I can't go longer than an hour anymore before it happens, ever since last weeks rs update. PMed you an example with log @@FrostBug edit: 1 hour in no prob yet, could it be my lucky day? lol I've committed a potential fix. Will let you know when it's live. Quote Link to comment Share on other sites More sharing options...
slipt Posted October 19, 2016 Share Posted October 19, 2016 I've committed a potential fix. Will let you know when it's live. Ok sweet, I just got it again so gonna turn it off til other is live. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted October 19, 2016 Author Share Posted October 19, 2016 Ok sweet, I just got it again so gonna turn it off til other is live. It's live now. But it's more so a workaround (failsafe) than an actual solution. I'll need to look into what has changed (Will do it in the weekend). 1 Quote Link to comment Share on other sites More sharing options...
slipt Posted October 20, 2016 Share Posted October 20, 2016 It's live now. But it's more so a workaround (failsafe) than an actual solution. I'll need to look into what has changed (Will do it in the weekend). Sounds good, I'll wait til then haha. Just saw it standing around again still Quote Link to comment Share on other sites More sharing options...
FrostBug Posted October 20, 2016 Author Share Posted October 20, 2016 Sounds good, I'll wait til then haha. Just saw it standing around again still What was in the logger? It should time-out and trigger failsafes which offsets the camera after like.. 6 seconds Quote Link to comment Share on other sites More sharing options...
slipt Posted October 20, 2016 Share Posted October 20, 2016 What was in the logger? It should time-out and trigger failsafes which offsets the camera after like.. 6 seconds I don't think anything new came up, I manually fixed it after a min or 2 so it could finish. I can try again when client is back up if you want Quote Link to comment Share on other sites More sharing options...
FrostBug Posted October 20, 2016 Author Share Posted October 20, 2016 I don't think anything new came up, I manually fixed it after a min or 2 so it could finish. I can try again when client is back up if you want Well, could I get you to check the log file? In the OSB data folder Quote Link to comment Share on other sites More sharing options...
celatonmi Posted October 20, 2016 Share Posted October 20, 2016 Do you do trials? Quote Link to comment Share on other sites More sharing options...
slipt Posted October 20, 2016 Share Posted October 20, 2016 Well, could I get you to check the log file? In the OSB data folder [Wed Oct 19 17:56:48 PDT 2016] DEBUG: Approaching.. 3553, 9667 [Wed Oct 19 17:56:49 PDT 2016] DEBUG: Approaching.. 3557, 9667 [Wed Oct 19 17:56:50 PDT 2016] DEBUG: Approaching.. 3560, 9667 [Wed Oct 19 17:56:51 PDT 2016] DEBUG: Approaching.. 3565, 9668 [Wed Oct 19 17:56:56 PDT 2016] DEBUG: TargetTracker started [Wed Oct 19 17:56:56 PDT 2016] WARNING: Incorrect gear identified; Changing [Wed Oct 19 17:56:56 PDT 2016] DEBUG: Swapping to item: Book of darkness [Wed Oct 19 17:56:57 PDT 2016] DEBUG: Swapping to item: Trident of the seas [Wed Oct 19 17:56:57 PDT 2016] DEBUG: Eating [Wed Oct 19 17:57:14 PDT 2016] DEBUG: TargetTracker stopped [Wed Oct 19 17:57:15 PDT 2016] DEBUG: Swapping to item: Dragon defender [Wed Oct 19 17:57:15 PDT 2016] DEBUG: Swapping to item: Abyssal whip [Wed Oct 19 17:57:16 PDT 2016] DEBUG: Approaching.. 3568, 9677 [Wed Oct 19 17:57:16 PDT 2016] DEBUG: Anti-stuck camera rotation [Wed Oct 19 17:57:18 PDT 2016] DEBUG: Rotating to door [Wed Oct 19 17:57:26 PDT 2016] DEBUG: Approaching.. 3568, 9694 [Wed Oct 19 17:57:28 PDT 2016] DEBUG: Approaching.. 3568, 9694 [Wed Oct 19 17:57:41 PDT 2016] DEBUG: Approaching.. 3551, 9711 [Wed Oct 19 17:57:41 PDT 2016] DEBUG: Moving cam to position (cPitch: 48, minPitch: 22) [Wed Oct 19 17:57:54 PDT 2016] DEBUG: Rotating to door <----*when it was standing still**** [Wed Oct 19 17:59:18 PDT 2016] DEBUG: Anti-stuck camera rotation <----*when i moved camera for it***** [Wed Oct 19 17:59:53 PDT 2016] DEBUG: Eating [Wed Oct 19 17:59:54 PDT 2016] DEBUG: Anti-stuck camera rotation Quote Link to comment Share on other sites More sharing options...
slipt Posted October 22, 2016 Share Posted October 22, 2016 @@FrostBug 2 more cases with both logs from just now it disabled auto retaliate like it says then stood there for 3mins, then i fixed it by rotating camera manually (this is in the corner room with ladder) 2mins after the prev one it's stuck trying to interact with puzzle door when it needs to turn camera still in order to see/click it it's always just a case of needing to turn camera to continue.. but it doesn't happen every chest, just randomly default zoom, 2.4.96 Quote Link to comment Share on other sites More sharing options...
FrostBug Posted October 23, 2016 Author Share Posted October 23, 2016 @@FrostBug 2 more cases with both logs from just now it disabled auto retaliate like it says then stood there for 3mins, then i fixed it by rotating camera manually (this is in the corner room with ladder) 2mins after the prev one it's stuck trying to interact with puzzle door when it needs to turn camera still in order to see/click it it's always just a case of needing to turn camera to continue.. but it doesn't happen every chest, just randomly default zoom, 2.4.96 Trying to reproduce it atm, but no luck. Does it only happen in mirror mode? Quote Link to comment Share on other sites More sharing options...