October 15, 20169 yr Author Same issue here only started happening today, it goes to the tunnel and turns off auto then just stands there. seems to be a problem with doors or something? because i went to walk it myself to finish the run and it will click to the center of each room as i go but then stops instead of clicking doors @@FrostBug It's been 2 days, and it's very troublesome ,it goes to the tunnel and turns off auto then just stands there. seems to be a problem with doors or something? because i went to walk it myself to finish the run and it will click to the center of each room as i go but then stops instead of clicking doors。 All people are such a problem! t #1][10/15 11:19:35 上午]: DEBUG: Continue pending DEBUG: Continue pending DEBUG: Continue pending DEBUG: Option pending DEBUG: Continue pending DEBUG: Continue pending DEBUG: In tunnels DEBUG: Disabling auto retaliate Just did a few runs and can't reproduce the problem Can you provide more info? - Are you using mirror mode (if so; does it happen for you with the standard client as well?) - Does it happen every time? - Does it still draw the shortest route to center chamber on the minimap?
October 15, 20169 yr Just did a few runs and can't reproduce the problem Can you provide more info? - Are you using mirror mode (if so; does it happen for you with the standard client as well?) - Does it happen every time? - Does it still draw the shortest route to center chamber on the minimap? standard client only tried once since someone else reported it; was just getting log for you yea it still showed route i'm assuming it was a client issue (2.4.91) about to update to 2.4.95 and try again i'll edit with result edit: working fine again Edited October 15, 20169 yr by slipt
October 15, 20169 yr A 70/70/70 meowing using veracs still efficient for this? Edit: the post Above got autocorrected from iPhone lolol so gonna leave it like that. But is 70/70/70 meleeing with veracs still efficient for this? Edited October 15, 20169 yr by K9 Squad
October 15, 20169 yr Did about 4 chests then found it stuck in a corner room of tunnels [INFO][Bot #1][10/15 02:35:32 PM]: DEBUG: Swapping to item: Abyssal whip [INFO][Bot #1][10/15 02:35:32 PM]: DEBUG: Swapping to item: Dragon defender [INFO][Bot #1][10/15 02:35:37 PM]: WARNING: No longer on correct mount; Reverting state [INFO][Bot #1][10/15 02:35:44 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:46 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:46 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:47 PM]: DEBUG: Option pending [INFO][Bot #1][10/15 02:35:47 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:48 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:48 PM]: DEBUG: In tunnels [INFO][Bot #1][10/15 02:35:48 PM]: DEBUG: Rotating to door [INFO][Bot #1][10/15 02:35:54 PM]: DEBUG: Approaching.. 3540, 9721 [INFO][Bot #1][10/15 02:35:55 PM]: DEBUG: Approaching.. 3543, 9722 [INFO][Bot #1][10/15 02:35:55 PM]: DEBUG: Moving cam to position (cPitch: 22, minPitch: 22) [INFO][Bot #1][10/15 02:35:57 PM]: DEBUG: Approaching.. 3548, 9721 [INFO][Bot #1][10/15 02:35:59 PM]: DEBUG: Approaching.. 3550, 9721 [INFO][Bot #1][10/15 02:36:00 PM]: DEBUG: Approaching.. 3556, 9722 [INFO][Bot #1][10/15 02:36:01 PM]: DEBUG: Approaching.. 3560, 9722 [INFO][Bot #1][10/15 02:36:03 PM]: DEBUG: Approaching.. 3562, 9722 [INFO][Bot #1][10/15 02:36:04 PM]: DEBUG: Approaching.. 3567, 9721 [INFO][Bot #1][10/15 02:36:10 PM]: DEBUG: Approaching.. 3568, 9711 [INFO][Bot #1][10/15 02:36:10 PM]: DEBUG: Moving cam to position (cPitch: 22, minPitch: 22) [INFO][Bot #1][10/15 02:36:12 PM]: DEBUG: Approaching.. 3568, 9711 [INFO][Bot #1][10/15 02:36:20 PM]: DEBUG: TargetTracker started [INFO][Bot #1][10/15 02:36:21 PM]: WARNING: Incorrect gear identified; Changing [INFO][Bot #1][10/15 02:36:21 PM]: DEBUG: Swapping to item: Trident of the seas [INFO][Bot #1][10/15 02:36:21 PM]: DEBUG: Swapping to item: Book of darkness [INFO][Bot #1][10/15 02:36:53 PM]: DEBUG: TargetTracker stopped [INFO][Bot #1][10/15 02:36:53 PM]: DEBUG: Swapping to item: Abyssal whip [INFO][Bot #1][10/15 02:36:54 PM]: DEBUG: Swapping to item: Dragon defender [INFO][Bot #1][10/15 02:36:54 PM]: DEBUG: Approaching.. 3568, 9694 [INFO][Bot #1][10/15 02:36:54 PM]: DEBUG: Anti-stuck camera rotation [INFO][Bot #1][10/15 02:36:57 PM]: DEBUG: Approaching.. 3568, 9694 [INFO][Bot #1][10/15 02:37:05 PM]: DEBUG: Approaching.. 3568, 9677 [INFO][Bot #1][10/15 02:37:16 PM]: DEBUG: Approaching.. 3551, 9677 [INFO][Bot #1][10/15 02:37:18 PM]: DEBUG: Approaching.. 3551, 9677 [INFO][Bot #1][10/15 02:37:26 PM]: DEBUG: Approaching.. 3534, 9677 haven't seen this happen before but it was stuck for 30~ minutes banking and returning to get stuck edit: standard client 2.4.95 seems to maybe have something to do with camera angle? hard to tell ..probably another client issue but maybe you can get it to happen and/or find a fix Edited October 15, 20169 yr by slipt
October 16, 20169 yr Author A 70/70/70 meowing using veracs still efficient for this? Edit: the post Above got autocorrected from iPhone lolol so gonna leave it like that. But is 70/70/70 meleeing with veracs still efficient for this? meowing with veracs is as efficient as it has always been, tho there are much more efficient ways with magic. Can I get a trial? KAPPA ) You already had one m7 Did about 4 chests then found it stuck in a corner room of tunnels [INFO][Bot #1][10/15 02:35:32 PM]: DEBUG: Swapping to item: Abyssal whip [INFO][Bot #1][10/15 02:35:32 PM]: DEBUG: Swapping to item: Dragon defender [INFO][Bot #1][10/15 02:35:37 PM]: WARNING: No longer on correct mount; Reverting state [INFO][Bot #1][10/15 02:35:44 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:46 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:46 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:47 PM]: DEBUG: Option pending [INFO][Bot #1][10/15 02:35:47 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:48 PM]: DEBUG: Continue pending [INFO][Bot #1][10/15 02:35:48 PM]: DEBUG: In tunnels [INFO][Bot #1][10/15 02:35:48 PM]: DEBUG: Rotating to door [INFO][Bot #1][10/15 02:35:54 PM]: DEBUG: Approaching.. 3540, 9721 [INFO][Bot #1][10/15 02:35:55 PM]: DEBUG: Approaching.. 3543, 9722 [INFO][Bot #1][10/15 02:35:55 PM]: DEBUG: Moving cam to position (cPitch: 22, minPitch: 22) [INFO][Bot #1][10/15 02:35:57 PM]: DEBUG: Approaching.. 3548, 9721 [INFO][Bot #1][10/15 02:35:59 PM]: DEBUG: Approaching.. 3550, 9721 [INFO][Bot #1][10/15 02:36:00 PM]: DEBUG: Approaching.. 3556, 9722 [INFO][Bot #1][10/15 02:36:01 PM]: DEBUG: Approaching.. 3560, 9722 [INFO][Bot #1][10/15 02:36:03 PM]: DEBUG: Approaching.. 3562, 9722 [INFO][Bot #1][10/15 02:36:04 PM]: DEBUG: Approaching.. 3567, 9721 [INFO][Bot #1][10/15 02:36:10 PM]: DEBUG: Approaching.. 3568, 9711 [INFO][Bot #1][10/15 02:36:10 PM]: DEBUG: Moving cam to position (cPitch: 22, minPitch: 22) [INFO][Bot #1][10/15 02:36:12 PM]: DEBUG: Approaching.. 3568, 9711 [INFO][Bot #1][10/15 02:36:20 PM]: DEBUG: TargetTracker started [INFO][Bot #1][10/15 02:36:21 PM]: WARNING: Incorrect gear identified; Changing [INFO][Bot #1][10/15 02:36:21 PM]: DEBUG: Swapping to item: Trident of the seas [INFO][Bot #1][10/15 02:36:21 PM]: DEBUG: Swapping to item: Book of darkness [INFO][Bot #1][10/15 02:36:53 PM]: DEBUG: TargetTracker stopped [INFO][Bot #1][10/15 02:36:53 PM]: DEBUG: Swapping to item: Abyssal whip [INFO][Bot #1][10/15 02:36:54 PM]: DEBUG: Swapping to item: Dragon defender [INFO][Bot #1][10/15 02:36:54 PM]: DEBUG: Approaching.. 3568, 9694 [INFO][Bot #1][10/15 02:36:54 PM]: DEBUG: Anti-stuck camera rotation [INFO][Bot #1][10/15 02:36:57 PM]: DEBUG: Approaching.. 3568, 9694 [INFO][Bot #1][10/15 02:37:05 PM]: DEBUG: Approaching.. 3568, 9677 [INFO][Bot #1][10/15 02:37:16 PM]: DEBUG: Approaching.. 3551, 9677 [INFO][Bot #1][10/15 02:37:18 PM]: DEBUG: Approaching.. 3551, 9677 [INFO][Bot #1][10/15 02:37:26 PM]: DEBUG: Approaching.. 3534, 9677 haven't seen this happen before but it was stuck for 30~ minutes banking and returning to get stuck edit: standard client 2.4.95 seems to maybe have something to do with camera angle? hard to tell ..probably another client issue but maybe you can get it to happen and/or find a fix A failsafe kicks in after 5 minutes of no movement; so getting stuck for 30 minutes seems strange. Can I see the full log file? Btw. do you mean the long corridors connecting the corner rooms?
October 16, 20169 yr Author Wouldn't it be more profit rather than spending money on the trident? I don't think so, but you could give it a shot. Higher kill times increases resource usage as well (pray pots if protecting, food otherwise)
October 16, 20169 yr This is true thank you for the advice, does the script refill tridents or get fresh ones out of the bank?
October 16, 20169 yr Author This is true thank you for the advice, does the script refill tridents or get fresh ones out of the bank? refills
October 19, 20169 yr I'm still getting stuck standing still in random parts of tunnels when it needs to rotate camera to continue. Default camera angle client 2.4.95. Hard to pinpoint what's causing it cause it doesn't always happen.. But I can't go longer than an hour anymore before it happens, ever since last weeks rs update. PMed you an example with log @@FrostBug edit: 1 hour in no prob yet, could it be my lucky day? lol Edited October 19, 20169 yr by slipt
October 19, 20169 yr Author I'm still getting stuck standing still in random parts of tunnels when it needs to rotate camera to continue. Default camera angle client 2.4.95. Hard to pinpoint what's causing it cause it doesn't always happen.. But I can't go longer than an hour anymore before it happens, ever since last weeks rs update. PMed you an example with log @@FrostBug edit: 1 hour in no prob yet, could it be my lucky day? lol I've committed a potential fix. Will let you know when it's live.
October 19, 20169 yr I've committed a potential fix. Will let you know when it's live. Ok sweet, I just got it again so gonna turn it off til other is live.
October 19, 20169 yr Author Ok sweet, I just got it again so gonna turn it off til other is live. It's live now. But it's more so a workaround (failsafe) than an actual solution. I'll need to look into what has changed (Will do it in the weekend).
October 20, 20169 yr It's live now. But it's more so a workaround (failsafe) than an actual solution. I'll need to look into what has changed (Will do it in the weekend). Sounds good, I'll wait til then haha. Just saw it standing around again still
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