FrostBug Posted June 12, 2015 Author Share Posted June 12, 2015 The targeting bug should be patched now with 1.2.7b Quote Link to comment Share on other sites More sharing options...
firemaker420 Posted June 13, 2015 Share Posted June 13, 2015 Testing 1.2.7b Will update you Quote Link to comment Share on other sites More sharing options...
abyss Posted June 13, 2015 Share Posted June 13, 2015 It's saying it's out of mor'ton scrolls when it's not 1 Quote Link to comment Share on other sites More sharing options...
firemaker420 Posted June 13, 2015 Share Posted June 13, 2015 Testing 1.2.7b Will update you Ran for close to six hours no issues what so ever. Quote Link to comment Share on other sites More sharing options...
troudae Posted June 13, 2015 Share Posted June 13, 2015 version 1.2.7b works flawlessly!! Is there any way you can have the script drop the steel arrows and other steel objects my ava's is picking up? Quote Link to comment Share on other sites More sharing options...
ZestyLemon Posted June 13, 2015 Share Posted June 13, 2015 OSBot client version: 2.3.74 Mirror mode (Yes/No): Nope Detailed bug description: If someone else is attacking the same brother on the same tile, the bot always tries to right click > attack brother on the 1st option, even when the 1st option isn't your bro so you end up standing there until the other brother is killed so the 1st option becomes your brother Script Status & Current Task (As displayed in the paint): Tomb Combat Screenshots (If available): Relevant logs (If available): [iNFO][bot #1][06/13 06:24:52 PM]: DEBUG: Next target: Verac the Defiled [iNFO][bot #1][06/13 06:25:02 PM]: DEBUG: Going to search tomb [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: AnimationTracker started [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Combat started [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:21 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:23 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:25 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:27 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:29 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:34 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:37 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:39 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:44 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:47 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:50 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:56 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:59 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:01 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:06 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:08 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:10 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:17 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:19 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:22 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:24 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:25 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:27 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:30 PM]: DEBUG: Restoring health and so on... 1 Quote Link to comment Share on other sites More sharing options...
Wealthy Posted June 13, 2015 Share Posted June 13, 2015 (edited) Hey Frost, I use the mort'ton teleport scroll option. My account will do 1 lap but when it banks then teleports back to mort'ton with the scroll it instantly logs out DEBUG][06/13 11:45:36 AM]: OSBot is now ready! [iNFO][bot #1][06/13 11:45:55 AM]: Downloading latest RS2 old-school client parameters... [DEBUG][bot #1][06/13 11:45:56 AM]: Injected bot reference into client! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected world accessors! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected 31 class and 295 field accessors! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected canvas! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected 3 model update calls! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 9 definition calls! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 16 definition transformation calls! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected random.dat patch for bot #1 [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 tooltip callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 config callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 11 head message callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 3 chatbox message callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 22 draw skip points! [DEBUG][bot #1][06/13 11:45:58 AM]: Injected 1 hit splat callbacks! [DEBUG][bot #1][06/13 11:45:58 AM]: Injected 3 equipment callbacks! [DEBUG][bot #1][06/13 11:45:58 AM]: Injected 2 login return code callbacks! [DEBUG][bot #1][06/13 11:45:58 AM]: Loading RS world : 334 [DEBUG][bot #1][06/13 11:45:59 AM]: Initializing bot... [iNFO][bot #1][06/13 11:45:59 AM]: Initializing 37 API modules... [DEBUG][bot #1][06/13 11:45:59 AM]: Applet resize : (765, 503) [iNFO][06/13 11:45:59 AM]: Started bot #1 [DEBUG][06/13 11:46:43 AM]: Loading script id : 534 [DEBUG][06/13 11:46:46 AM]: Loaded script! [DEBUG][06/13 11:46:46 AM]: Launching script... [iNFO][bot #1][06/13 11:46:46 AM]: Loaded 5 built-in random solvers! [DEBUG][bot #1][06/13 11:46:47 AM]: Breaking in 0 hours and 34 minutes for a total of 1 minutes [iNFO][bot #1][06/13 11:46:55 AM]: FrostBarrow version: 1.2.7b [iNFO][06/13 11:46:55 AM]: Started script : FrostBarrows [iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Invalid starting position [iNFO][bot #1][06/13 11:47:03 AM]: Terminating script FrostBarrows... [iNFO][bot #1][06/13 11:47:04 AM]: Progress submitted [iNFO][bot #1][06/13 11:47:04 AM]: Script FrostBarrows has exited! [DEBUG][06/13 11:48:28 AM]: Loading script id : 534 [DEBUG][06/13 11:48:31 AM]: Loaded script! [DEBUG][06/13 11:48:31 AM]: Launching script... [iNFO][bot #1][06/13 11:48:31 AM]: Loaded 5 built-in random solvers! [DEBUG][bot #1][06/13 11:48:33 AM]: Breaking in 0 hours and 31 minutes for a total of 5 minutes [iNFO][bot #1][06/13 11:48:40 AM]: FrostBarrow version: 1.2.7b [iNFO][06/13 11:48:40 AM]: Started script : FrostBarrows [iNFO][bot #1][06/13 11:48:44 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:48:45 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Equipment refresh [iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Checking trident [iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Opening bank.. [iNFO][bot #1][06/13 11:48:53 AM]: DEBUG: Setting state: Bank close [iNFO][bot #1][06/13 11:48:54 AM]: INFO: Finished organizing [iNFO][bot #1][06/13 11:48:58 AM]: ERROR: Out of mort'ton teleport scrolls [iNFO][bot #1][06/13 11:49:00 AM]: Terminating script FrostBarrows... [iNFO][bot #1][06/13 11:49:01 AM]: Progress submitted [iNFO][bot #1][06/13 11:49:01 AM]: Script FrostBarrows has exited! [DEBUG][06/13 12:02:14 PM]: Loading script id : 534 [DEBUG][06/13 12:02:17 PM]: Loaded script! [DEBUG][06/13 12:02:17 PM]: Launching script... [iNFO][bot #1][06/13 12:02:17 PM]: Loaded 5 built-in random solvers! [DEBUG][bot #1][06/13 12:02:19 PM]: Breaking in 0 hours and 32 minutes for a total of 5 minutes [iNFO][bot #1][06/13 12:02:25 PM]: FrostBarrow version: 1.2.7b [iNFO][06/13 12:02:25 PM]: Started script : FrostBarrows [iNFO][bot #1][06/13 12:02:29 PM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 12:02:30 PM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 12:02:31 PM]: DEBUG: Equipment refresh [iNFO][bot #1][06/13 12:02:32 PM]: DEBUG: Checking trident [iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Opening bank.. [iNFO][bot #1][06/13 12:02:37 PM]: DEBUG: Setting state: Bank close [iNFO][bot #1][06/13 12:02:38 PM]: INFO: Finished organizing [iNFO][bot #1][06/13 12:02:42 PM]: ERROR: Out of mort'ton teleport scrolls [iNFO][bot #1][06/13 12:02:44 PM]: Terminating script FrostBarrows... [iNFO][bot #1][06/13 12:02:45 PM]: Progress submitted [iNFO][bot #1][06/13 12:02:45 PM]: Script FrostBarrows has exited! Edited June 14, 2015 by Bot4rentbaby Quote Link to comment Share on other sites More sharing options...
FrostBug Posted June 14, 2015 Author Share Posted June 14, 2015 (edited) version 1.2.7b works flawlessly!! Is there any way you can have the script drop the steel arrows and other steel objects my ava's is picking up? You can disable this on your ava device OSBot client version: 2.3.74 Mirror mode (Yes/No): Nope Detailed bug description: If someone else is attacking the same brother on the same tile, the bot always tries to right click > attack brother on the 1st option, even when the 1st option isn't your bro so you end up standing there until the other brother is killed so the 1st option becomes your brother Script Status & Current Task (As displayed in the paint): Tomb Combat Screenshots (If available): Relevant logs (If available): [iNFO][bot #1][06/13 06:24:52 PM]: DEBUG: Next target: Verac the Defiled [iNFO][bot #1][06/13 06:25:02 PM]: DEBUG: Going to search tomb [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: AnimationTracker started [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Combat started [iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:21 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:23 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:25 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:27 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:29 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:34 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:37 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:39 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:44 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:47 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:50 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:25:56 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:25:59 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:01 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:06 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:08 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:10 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Restoring health [iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:17 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:19 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:22 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:24 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:25 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/13 06:26:27 PM]: DEBUG: Targeting enemy [iNFO][bot #1][06/13 06:26:30 PM]: DEBUG: Restoring health and so on... Rip. Guess that didn't work after all then Back to enforced auto-retaliate Please use spoiler tags for huge pastes in the future Hey Frost, I use the mort'ton teleport scroll option. My account will do 1 lap but when it banks then teleports back to mort'ton with the scroll it instantly logs out DEBUG][06/13 11:45:36 AM]: OSBot is now ready! [iNFO][bot #1][06/13 11:45:55 AM]: Downloading latest RS2 old-school client parameters... [DEBUG][bot #1][06/13 11:45:56 AM]: Injected bot reference into client! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected world accessors! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected 31 class and 295 field accessors! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected canvas! [DEBUG][bot #1][06/13 11:45:56 AM]: Injected 3 model update calls! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 9 definition calls! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 16 definition transformation calls! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected random.dat patch for bot #1 [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 tooltip callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 config callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 11 head message callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 3 chatbox message callbacks! [DEBUG][bot #1][06/13 11:45:57 AM]: Injected 22 draw skip points! [DEBUG][bot #1][06/13 11:45:58 AM]: Injected 1 hit splat callbacks! [DEBUG][bot #1][06/13 11:45:58 AM]: Injected 3 equipment callbacks! [DEBUG][bot #1][06/13 11:45:58 AM]: Injected 2 login return code callbacks! [DEBUG][bot #1][06/13 11:45:58 AM]: Loading RS world : 334 [DEBUG][bot #1][06/13 11:45:59 AM]: Initializing bot... [iNFO][bot #1][06/13 11:45:59 AM]: Initializing 37 API modules... [DEBUG][bot #1][06/13 11:45:59 AM]: Applet resize : (765, 503) [iNFO][06/13 11:45:59 AM]: Started bot #1 [DEBUG][06/13 11:46:43 AM]: Loading script id : 534 [DEBUG][06/13 11:46:46 AM]: Loaded script! [DEBUG][06/13 11:46:46 AM]: Launching script... [iNFO][bot #1][06/13 11:46:46 AM]: Loaded 5 built-in random solvers! [DEBUG][bot #1][06/13 11:46:47 AM]: Breaking in 0 hours and 34 minutes for a total of 1 minutes [iNFO][bot #1][06/13 11:46:55 AM]: FrostBarrow version: 1.2.7b [iNFO][06/13 11:46:55 AM]: Started script : FrostBarrows [iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Invalid starting position [iNFO][bot #1][06/13 11:47:03 AM]: Terminating script FrostBarrows... [iNFO][bot #1][06/13 11:47:04 AM]: Progress submitted [iNFO][bot #1][06/13 11:47:04 AM]: Script FrostBarrows has exited! [DEBUG][06/13 11:48:28 AM]: Loading script id : 534 [DEBUG][06/13 11:48:31 AM]: Loaded script! [DEBUG][06/13 11:48:31 AM]: Launching script... [iNFO][bot #1][06/13 11:48:31 AM]: Loaded 5 built-in random solvers! [DEBUG][bot #1][06/13 11:48:33 AM]: Breaking in 0 hours and 31 minutes for a total of 5 minutes [iNFO][bot #1][06/13 11:48:40 AM]: FrostBarrow version: 1.2.7b [iNFO][06/13 11:48:40 AM]: Started script : FrostBarrows [iNFO][bot #1][06/13 11:48:44 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:48:45 AM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Equipment refresh [iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Checking trident [iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Opening bank.. [iNFO][bot #1][06/13 11:48:53 AM]: DEBUG: Setting state: Bank close [iNFO][bot #1][06/13 11:48:54 AM]: INFO: Finished organizing [iNFO][bot #1][06/13 11:48:58 AM]: ERROR: Out of mort'ton teleport scrolls [iNFO][bot #1][06/13 11:49:00 AM]: Terminating script FrostBarrows... [iNFO][bot #1][06/13 11:49:01 AM]: Progress submitted [iNFO][bot #1][06/13 11:49:01 AM]: Script FrostBarrows has exited! [DEBUG][06/13 12:02:14 PM]: Loading script id : 534 [DEBUG][06/13 12:02:17 PM]: Loaded script! [DEBUG][06/13 12:02:17 PM]: Launching script... [iNFO][bot #1][06/13 12:02:17 PM]: Loaded 5 built-in random solvers! [DEBUG][bot #1][06/13 12:02:19 PM]: Breaking in 0 hours and 32 minutes for a total of 5 minutes [iNFO][bot #1][06/13 12:02:25 PM]: FrostBarrow version: 1.2.7b [iNFO][06/13 12:02:25 PM]: Started script : FrostBarrows [iNFO][bot #1][06/13 12:02:29 PM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 12:02:30 PM]: ERROR: Layout exception; More than 28 items required [iNFO][bot #1][06/13 12:02:31 PM]: DEBUG: Equipment refresh [iNFO][bot #1][06/13 12:02:32 PM]: DEBUG: Checking trident [iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left. [iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Opening bank.. [iNFO][bot #1][06/13 12:02:37 PM]: DEBUG: Setting state: Bank close [iNFO][bot #1][06/13 12:02:38 PM]: INFO: Finished organizing [iNFO][bot #1][06/13 12:02:42 PM]: ERROR: Out of mort'ton teleport scrolls [iNFO][bot #1][06/13 12:02:44 PM]: Terminating script FrostBarrows... [iNFO][bot #1][06/13 12:02:45 PM]: Progress submitted [iNFO][bot #1][06/13 12:02:45 PM]: Script FrostBarrows has exited! Thanks. I'm on it. Please use spoiler tags for huge pastes in the future Edited June 14, 2015 by FrostBug Quote Link to comment Share on other sites More sharing options...
ZestyLemon Posted June 16, 2015 Share Posted June 16, 2015 Thanks for the fast updates, found another bug: OSBot client version: 2.3.75 Mirror mode (Yes/No): Nope Detailed bug description: After opening the chest and climbing back up the ladder if the camera isn't facing the stairs to get to outside the bot gets stuck until the antiban camera movements eventually look at the stairs Script Status & Current Task (As displayed in the paint): Screenshots (If available): Relevant logs (If available): [iNFO][bot #1][06/16 11:57:29 AM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #1][06/16 11:57:31 AM]: DEBUG: Rotating to door [iNFO][bot #1][06/16 11:57:37 AM]: DEBUG: Interacting with ladder [iNFO][bot #1][06/16 11:57:41 AM]: DEBUG: Finished ladder interaction [iNFO][bot #1][06/16 11:57:41 AM]: DEBUG: Interacting with ladder [iNFO][bot #1][06/16 11:57:45 AM]: DEBUG: Finished ladder interaction [iNFO][bot #1][06/16 11:57:45 AM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS [iNFO][bot #1][06/16 11:57:49 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:52 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:55 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:58 AM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #1][06/16 11:57:58 AM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][06/16 11:58:01 AM]: DEBUG: InteractionEvent has timed out [3000ms] Repeats this until the anti-stuck camera rotation gets the stairs in sight then it's fine 1 Quote Link to comment Share on other sites More sharing options...
Acertrolls Posted June 16, 2015 Share Posted June 16, 2015 Teleports me when I get to Ahrim, [iNFO][bot #1][06/16 11:11:04 AM]: WARNING: Out of ammo [null] [iNFO][bot #1][06/16 11:11:04 AM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck How do I get rid of this?? Teleports me when I get to Ahrim, [iNFO][bot #1][06/16 11:11:04 AM]: WARNING: Out of ammo [null] [iNFO][bot #1][06/16 11:11:04 AM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck How do I get rid of this?? Im using Broad Bolts to kill Ahrim btw. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted June 16, 2015 Author Share Posted June 16, 2015 Teleports me when I get to Ahrim, [iNFO][bot #1][06/16 11:11:04 AM]: WARNING: Out of ammo [null] [iNFO][bot #1][06/16 11:11:04 AM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck How do I get rid of this?? Im using Broad Bolts to kill Ahrim btw. You set the gear up properly in the setup user interface. As noted in the OP, all items used by the setup must be worn as you set it up. This includes ammo. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted June 16, 2015 Author Share Posted June 16, 2015 Version 1.2.8- Fixed a mort'ton teleport scroll bug- Added an extra camera check to staircase interaction- Attempted to fix an issue with picking the correct enemy from a pile of barrow brothers 1 Quote Link to comment Share on other sites More sharing options...
BurritoBug Posted June 16, 2015 Share Posted June 16, 2015 Version 1.2.8 - Fixed a mort'ton teleport scroll bug - Added an extra camera check to staircase interaction - Attempted to fix an issue with picking the correct enemy from a pile of barrow brothers yolod 27 hours 4 a proggy baby 2 Quote Link to comment Share on other sites More sharing options...
Bravo2 Posted June 16, 2015 Share Posted June 16, 2015 yolod 27 hours 4 a proggy baby what setup you use as far as equipment Quote Link to comment Share on other sites More sharing options...
non Posted June 17, 2015 Share Posted June 17, 2015 updated and stuff? Quote Link to comment Share on other sites More sharing options...