Jump to content

Fruity Barrows (Frost Barrows)


FrostBug

Recommended Posts

OSBot client version:


2.3.74


Mirror mode (Yes/No):


Nope


Detailed bug description:


If someone else is attacking the same brother on the same tile, the bot always tries to right click > attack brother on the 1st option, even when the 1st option isn't your bro so you end up standing there until the other brother is killed so the 1st option becomes your brother


Script Status & Current Task (As displayed in the paint):


Tomb Combat


Screenshots (If available):


 


Relevant logs (If available):


[iNFO][bot #1][06/13 06:24:52 PM]: DEBUG: Next target: Verac the Defiled


[iNFO][bot #1][06/13 06:25:02 PM]: DEBUG: Going to search tomb

[iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: AnimationTracker started

[iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Combat started

[iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Restoring health

[iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:25:21 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:23 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:25 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:27 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:29 PM]: DEBUG: Restoring health

[iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:25:34 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:37 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:39 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:25:44 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:47 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:50 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:25:56 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:25:59 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:01 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Restoring health

[iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:26:06 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:08 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:10 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Restoring health

[iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:26:17 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:19 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:22 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:24 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:25 PM]: DEBUG: Anti-stuck camera rotation

[iNFO][bot #1][06/13 06:26:27 PM]: DEBUG: Targeting enemy

[iNFO][bot #1][06/13 06:26:30 PM]: DEBUG: Restoring health

and so on...

  • Like 1
Link to comment
Share on other sites

Hey Frost,

 

I use the mort'ton teleport scroll option.  My account will do 1 lap but when it banks then teleports back to mort'ton with the scroll it instantly logs out

 

DEBUG][06/13 11:45:36 AM]: OSBot is now ready!
[iNFO][bot #1][06/13 11:45:55 AM]: Downloading latest RS2 old-school client parameters...
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected bot reference into client!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected world accessors!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected 31 class and 295 field accessors!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected canvas!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected 3 model update calls!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 9 definition calls!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 16 definition transformation calls!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected random.dat patch for bot #1
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 tooltip callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 config callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 11 head message callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 3 chatbox message callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 22 draw skip points!
[DEBUG][bot #1][06/13 11:45:58 AM]: Injected 1 hit splat callbacks!
[DEBUG][bot #1][06/13 11:45:58 AM]: Injected 3 equipment callbacks!
[DEBUG][bot #1][06/13 11:45:58 AM]: Injected 2 login return code callbacks!
[DEBUG][bot #1][06/13 11:45:58 AM]: Loading RS world : 334
[DEBUG][bot #1][06/13 11:45:59 AM]: Initializing bot...
[iNFO][bot #1][06/13 11:45:59 AM]: Initializing 37 API modules...
[DEBUG][bot #1][06/13 11:45:59 AM]: Applet resize : (765, 503)
[iNFO][06/13 11:45:59 AM]: Started bot #1
[DEBUG][06/13 11:46:43 AM]: Loading script id : 534
[DEBUG][06/13 11:46:46 AM]: Loaded script!
[DEBUG][06/13 11:46:46 AM]: Launching script...
[iNFO][bot #1][06/13 11:46:46 AM]: Loaded 5 built-in random solvers!
[DEBUG][bot #1][06/13 11:46:47 AM]: Breaking in 0 hours and 34 minutes for a total of 1 minutes
[iNFO][bot #1][06/13 11:46:55 AM]: FrostBarrow version: 1.2.7b
[iNFO][06/13 11:46:55 AM]: Started script : FrostBarrows
[iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Invalid starting position
[iNFO][bot #1][06/13 11:47:03 AM]: Terminating script FrostBarrows...
[iNFO][bot #1][06/13 11:47:04 AM]: Progress submitted
[iNFO][bot #1][06/13 11:47:04 AM]: Script FrostBarrows has exited!
[DEBUG][06/13 11:48:28 AM]: Loading script id : 534
[DEBUG][06/13 11:48:31 AM]: Loaded script!
[DEBUG][06/13 11:48:31 AM]: Launching script...
[iNFO][bot #1][06/13 11:48:31 AM]: Loaded 5 built-in random solvers!
[DEBUG][bot #1][06/13 11:48:33 AM]: Breaking in 0 hours and 31 minutes for a total of 5 minutes
[iNFO][bot #1][06/13 11:48:40 AM]: FrostBarrow version: 1.2.7b
[iNFO][06/13 11:48:40 AM]: Started script : FrostBarrows
[iNFO][bot #1][06/13 11:48:44 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:48:45 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Equipment refresh
[iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Checking trident
[iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Opening bank..
[iNFO][bot #1][06/13 11:48:53 AM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][06/13 11:48:54 AM]: INFO: Finished organizing
[iNFO][bot #1][06/13 11:48:58 AM]: ERROR: Out of mort'ton teleport scrolls
[iNFO][bot #1][06/13 11:49:00 AM]: Terminating script FrostBarrows...
[iNFO][bot #1][06/13 11:49:01 AM]: Progress submitted
[iNFO][bot #1][06/13 11:49:01 AM]: Script FrostBarrows has exited!
[DEBUG][06/13 12:02:14 PM]: Loading script id : 534
[DEBUG][06/13 12:02:17 PM]: Loaded script!
[DEBUG][06/13 12:02:17 PM]: Launching script...
[iNFO][bot #1][06/13 12:02:17 PM]: Loaded 5 built-in random solvers!
[DEBUG][bot #1][06/13 12:02:19 PM]: Breaking in 0 hours and 32 minutes for a total of 5 minutes
[iNFO][bot #1][06/13 12:02:25 PM]: FrostBarrow version: 1.2.7b
[iNFO][06/13 12:02:25 PM]: Started script : FrostBarrows
[iNFO][bot #1][06/13 12:02:29 PM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 12:02:30 PM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 12:02:31 PM]: DEBUG: Equipment refresh
[iNFO][bot #1][06/13 12:02:32 PM]: DEBUG: Checking trident
[iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Opening bank..
[iNFO][bot #1][06/13 12:02:37 PM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][06/13 12:02:38 PM]: INFO: Finished organizing
[iNFO][bot #1][06/13 12:02:42 PM]: ERROR: Out of mort'ton teleport scrolls
[iNFO][bot #1][06/13 12:02:44 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][06/13 12:02:45 PM]: Progress submitted
[iNFO][bot #1][06/13 12:02:45 PM]: Script FrostBarrows has exited!
Edited by Bot4rentbaby
Link to comment
Share on other sites

version 1.2.7b works flawlessly!! Is there any way you can have the script drop the steel arrows and other steel objects my ava's is picking up?

You can disable this on your ava device

 

 

OSBot client version:

2.3.74

Mirror mode (Yes/No):

Nope

Detailed bug description:

If someone else is attacking the same brother on the same tile, the bot always tries to right click > attack brother on the 1st option, even when the 1st option isn't your bro so you end up standing there until the other brother is killed so the 1st option becomes your brother

Script Status & Current Task (As displayed in the paint):

Tomb Combat

Screenshots (If available):

 

Relevant logs (If available):

[iNFO][bot #1][06/13 06:24:52 PM]: DEBUG: Next target: Verac the Defiled

[iNFO][bot #1][06/13 06:25:02 PM]: DEBUG: Going to search tomb
[iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: AnimationTracker started
[iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Combat started
[iNFO][bot #1][06/13 06:25:05 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Restoring health
[iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:18 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:25:21 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:23 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:25 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:27 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:29 PM]: DEBUG: Restoring health
[iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:30 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:25:34 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:37 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:39 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:41 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:25:44 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:47 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:50 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:53 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:25:56 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:25:59 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:01 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Restoring health
[iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:03 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:26:06 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:08 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:10 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Restoring health
[iNFO][bot #1][06/13 06:26:12 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:15 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:26:17 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:19 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:22 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:24 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:25 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/13 06:26:27 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][06/13 06:26:30 PM]: DEBUG: Restoring health

and so on...

 

Rip. Guess that didn't work after all then sad.png

Back to enforced auto-retaliate

 

Please use spoiler tags for huge pastes in the future

 

 

Hey Frost,

 

I use the mort'ton teleport scroll option.  My account will do 1 lap but when it banks then teleports back to mort'ton with the scroll it instantly logs out

DEBUG][06/13 11:45:36 AM]: OSBot is now ready!
[iNFO][bot #1][06/13 11:45:55 AM]: Downloading latest RS2 old-school client parameters...
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected bot reference into client!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected world accessors!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected 31 class and 295 field accessors!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected canvas!
[DEBUG][bot #1][06/13 11:45:56 AM]: Injected 3 model update calls!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 9 definition calls!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 16 definition transformation calls!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected random.dat patch for bot #1
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 tooltip callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 4 config callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 11 head message callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 3 chatbox message callbacks!
[DEBUG][bot #1][06/13 11:45:57 AM]: Injected 22 draw skip points!
[DEBUG][bot #1][06/13 11:45:58 AM]: Injected 1 hit splat callbacks!
[DEBUG][bot #1][06/13 11:45:58 AM]: Injected 3 equipment callbacks!
[DEBUG][bot #1][06/13 11:45:58 AM]: Injected 2 login return code callbacks!
[DEBUG][bot #1][06/13 11:45:58 AM]: Loading RS world : 334
[DEBUG][bot #1][06/13 11:45:59 AM]: Initializing bot...
[iNFO][bot #1][06/13 11:45:59 AM]: Initializing 37 API modules...
[DEBUG][bot #1][06/13 11:45:59 AM]: Applet resize : (765, 503)
[iNFO][06/13 11:45:59 AM]: Started bot #1
[DEBUG][06/13 11:46:43 AM]: Loading script id : 534
[DEBUG][06/13 11:46:46 AM]: Loaded script!
[DEBUG][06/13 11:46:46 AM]: Launching script...
[iNFO][bot #1][06/13 11:46:46 AM]: Loaded 5 built-in random solvers!
[DEBUG][bot #1][06/13 11:46:47 AM]: Breaking in 0 hours and 34 minutes for a total of 1 minutes
[iNFO][bot #1][06/13 11:46:55 AM]: FrostBarrow version: 1.2.7b
[iNFO][06/13 11:46:55 AM]: Started script : FrostBarrows
[iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:47:00 AM]: ERROR: Invalid starting position
[iNFO][bot #1][06/13 11:47:03 AM]: Terminating script FrostBarrows...
[iNFO][bot #1][06/13 11:47:04 AM]: Progress submitted
[iNFO][bot #1][06/13 11:47:04 AM]: Script FrostBarrows has exited!
[DEBUG][06/13 11:48:28 AM]: Loading script id : 534
[DEBUG][06/13 11:48:31 AM]: Loaded script!
[DEBUG][06/13 11:48:31 AM]: Launching script...
[iNFO][bot #1][06/13 11:48:31 AM]: Loaded 5 built-in random solvers!
[DEBUG][bot #1][06/13 11:48:33 AM]: Breaking in 0 hours and 31 minutes for a total of 5 minutes
[iNFO][bot #1][06/13 11:48:40 AM]: FrostBarrow version: 1.2.7b
[iNFO][06/13 11:48:40 AM]: Started script : FrostBarrows
[iNFO][bot #1][06/13 11:48:44 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:48:45 AM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Equipment refresh
[iNFO][bot #1][06/13 11:48:47 AM]: DEBUG: Checking trident
[iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 11:48:50 AM]: DEBUG: Opening bank..
[iNFO][bot #1][06/13 11:48:53 AM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][06/13 11:48:54 AM]: INFO: Finished organizing
[iNFO][bot #1][06/13 11:48:58 AM]: ERROR: Out of mort'ton teleport scrolls
[iNFO][bot #1][06/13 11:49:00 AM]: Terminating script FrostBarrows...
[iNFO][bot #1][06/13 11:49:01 AM]: Progress submitted
[iNFO][bot #1][06/13 11:49:01 AM]: Script FrostBarrows has exited!
[DEBUG][06/13 12:02:14 PM]: Loading script id : 534
[DEBUG][06/13 12:02:17 PM]: Loaded script!
[DEBUG][06/13 12:02:17 PM]: Launching script...
[iNFO][bot #1][06/13 12:02:17 PM]: Loaded 5 built-in random solvers!
[DEBUG][bot #1][06/13 12:02:19 PM]: Breaking in 0 hours and 32 minutes for a total of 5 minutes
[iNFO][bot #1][06/13 12:02:25 PM]: FrostBarrow version: 1.2.7b
[iNFO][06/13 12:02:25 PM]: Started script : FrostBarrows
[iNFO][bot #1][06/13 12:02:29 PM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 12:02:30 PM]: ERROR: Layout exception; More than 28 items required
[iNFO][bot #1][06/13 12:02:31 PM]: DEBUG: Equipment refresh
[iNFO][bot #1][06/13 12:02:32 PM]: DEBUG: Checking trident
[iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Trident has 1618 charges left.
[iNFO][bot #1][06/13 12:02:35 PM]: DEBUG: Opening bank..
[iNFO][bot #1][06/13 12:02:37 PM]: DEBUG: Setting state: Bank close
[iNFO][bot #1][06/13 12:02:38 PM]: INFO: Finished organizing
[iNFO][bot #1][06/13 12:02:42 PM]: ERROR: Out of mort'ton teleport scrolls
[iNFO][bot #1][06/13 12:02:44 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][06/13 12:02:45 PM]: Progress submitted
[iNFO][bot #1][06/13 12:02:45 PM]: Script FrostBarrows has exited!

Thanks. I'm on it.

 

Please use spoiler tags for huge pastes in the future

Edited by FrostBug
Link to comment
Share on other sites

Thanks for the fast updates, found another bug:

OSBot client version:
2.3.75
Mirror mode (Yes/No):
Nope
Detailed bug description:
After opening the chest and climbing back up the ladder if the camera isn't facing the stairs to get to outside the bot gets stuck until the antiban camera movements eventually look at the stairs
Script Status & Current Task (As displayed in the paint):
 
Screenshots (If available):
 
Relevant logs (If available):
[iNFO][bot #1][06/16 11:57:29 AM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #1][06/16 11:57:31 AM]: DEBUG: Rotating to door
[iNFO][bot #1][06/16 11:57:37 AM]: DEBUG: Interacting with ladder
[iNFO][bot #1][06/16 11:57:41 AM]: DEBUG: Finished ladder interaction
[iNFO][bot #1][06/16 11:57:41 AM]: DEBUG: Interacting with ladder
[iNFO][bot #1][06/16 11:57:45 AM]: DEBUG: Finished ladder interaction
[iNFO][bot #1][06/16 11:57:45 AM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS
[iNFO][bot #1][06/16 11:57:49 AM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][06/16 11:57:52 AM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][06/16 11:57:55 AM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][06/16 11:57:58 AM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][06/16 11:57:58 AM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][06/16 11:58:01 AM]: DEBUG: InteractionEvent has timed out [3000ms]
Repeats this until the anti-stuck camera rotation gets the stairs in sight then it's fine

 

  • Like 1
Link to comment
Share on other sites

Teleports me when I get to Ahrim,

[iNFO][bot #1][06/16 11:11:04 AM]: WARNING: Out of ammo [null]
[iNFO][bot #1][06/16 11:11:04 AM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck
 
How do I get rid of this??

 

Teleports me when I get to Ahrim,

[iNFO][bot #1][06/16 11:11:04 AM]: WARNING: Out of ammo [null]
[iNFO][bot #1][06/16 11:11:04 AM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck
 
How do I get rid of this??

 

Im using Broad Bolts to kill Ahrim btw.

Link to comment
Share on other sites

Teleports me when I get to Ahrim,

[iNFO][bot #1][06/16 11:11:04 AM]: WARNING: Out of ammo [null]
[iNFO][bot #1][06/16 11:11:04 AM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck
 
How do I get rid of this??

Im using Broad Bolts to kill Ahrim btw.

 

You set the gear up properly in the setup user interface.

As noted in the OP, all items used by the setup must be worn as you set it up. This includes ammo.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...