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Khal Guardians Of The Rift

Featured Replies

  • Author
1 hour ago, speciality said:

Just some feedback:

Overall I think the script is brilliant, it does what it says and does it fairly efficiently. Just wanted to mention some bad points that I've noticed though.

- The timings are sometimes off, it'll often fill it's inventory and pouches, and then will enter the portal that has just spawned to fill the remaining 2 slots in the inventory. I think at this point, it's more human like and efficient to just continue crafting, or probably even better would be to rush to craft the runes, so it can make it to the portal in the final seconds (although currently, it isn't able to go in and craft runes fast enough to make it back in time).

- When it hits 90%, it'll mine waiting for the last portal, but it has more than enough fragments to craft. Then it gets confused and starts to craft, then runs back to the mining and then back to the crafting, and then the portal spawns and it'll run to the portal, but at this point it could've already crafted an invent and be on the way to rune crafting them.

- It sometimes holds onto a bunch of runes (not seen more than 4), even though it will craft right next to the runes deposit.

- Decision making is sometimes slow, it stands there for a couple of seconds when it goes from the altar back to the rift and vise versa. (being nitpicky).

- Clicks pouches fairly slow compared to what a human would.

But as I mentioned regardless of the above, the script is still brilliant and I'll still be using it regardless of whether any of these changes are made. I'm just being nitpicky! :) 

1. The timing is based on the portal and pouches used, if the timing was off the client probably failed to load the previous portal sequence. Those timing have been tested for over hunderds of hours before the script eveng ot released. If such basic logic did not work I would have not  released it until it did :/
2. If a portal is about to spawn it will never craft any fragments. Like you said at 1.^
3. It's a random value, that's how I wanted it to work :)
4. Everything is super fast as it runs the core loop every 50ms, it might be waiting for the actual GOTR widgets to pop up,but on stealth there is no delay at all... unless using mirror mode which slows down everything by a lot.
5. Missclicks can happen and that pouches gets filled needs to be verified...  Unless using mirror, which slows down.

3 hours ago, Khaleesi said:

1. The timing is based on the portal and pouches used, if the timing was off the client probably failed to load the previous portal sequence. Those timing have been tested for over hunderds of hours before the script eveng ot released. If such basic logic did not work I would have not  released it until it did :/
2. If a portal is about to spawn it will never craft any fragments. Like you said at 1.^
3. It's a random value, that's how I wanted it to work :)
4. Everything is super fast as it runs the core loop every 50ms, it might be waiting for the actual GOTR widgets to pop up,but on stealth there is no delay at all... unless using mirror mode which slows down everything by a lot.
5. Missclicks can happen and that pouches gets filled needs to be verified...  Unless using mirror, which slows down.

Ah ok, yeh I am using mirror mode so that may explain the last 2! :) 

For points 1 and 2:

1. Ah ok, it has done it a fair few times though! (3 Pouches).

2. It does start to craft them though and then runs back to mine and then runs back to craft again. It doesn't always do this though, I've only seen it twice.

3. Makes sense :) 

  • Author
15 minutes ago, speciality said:

Ah ok, yeh I am using mirror mode so that may explain the last 2! :) 

For points 1 and 2:

1. Ah ok, it has done it a fair few times though! (3 Pouches).

2. It does start to craft them though and then runs back to mine and then runs back to craft again. It doesn't always do this though, I've only seen it twice.

3. Makes sense :) 

well 1. can also fail using mirror as it fails to load widgets at some point and the portal timer doesn't get reset. :(
overall mirror is very clunky and dodgy if you are doing fact paced scripts :/

Edited by Khaleesi

1 minute ago, Khaleesi said:

well 1. can also fail using mirror as it fails to load widgets at some point and the portal timer doesn't get reset.
overall mirror is very clunky and dodgy if you are doing fact paced scripts :/

Alright no worries! Just wanted to give feedback just in case! :) 

Hey, unsure if its already been noted but it seems 'Open intricate pouches' option isn't working, cant tell the issue im just seeing every acc w them stacked

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