September 16, 20214 yr I want my script to sleep after hoppings worlds, I'm having problems when my onLoop tries to define objects from the game, before it is properly loaded. Which is causing some issues. It works if i add a static sleep, but something like a conditional sleep would make it a lot more reliable and faster. I tried using getGameState(), but it's always returning LOGGED_IN. Is there something that I've missed? @Override public int onLoop() throws InterruptedException { String state = getClient().getGameState().toString(); if(state != "LOADING" && state != "HOPPING") { npc = getNpcs().closest(npcName); if(!getStore().isOpen()) { if(hasItems()) { if(area(npcName).contains(myPlayer())) { if(npc != null) { if(npc.exists()) { npc.interact("Trade"); new Sleep(() -> getStore().isOpen(), 2000).sleep(); buyOrSell(); } } else { log("Npc is null"); } } else { walkTo(npcName); } } else { getItems(); } } else { buyOrSell(); } } else { log("State: " + state); } return 10; }
September 16, 20214 yr The proper way to compare strings is with .equals() if(!"LOADING".equals(state) && !"HOPPING".equals(state)) { You could also just compare directly to the enum Client.GameState state = getClient().getGameState(); if(!Client.GameState.LOADING.equals(state) && !Client.GameState.HOPPING.equals(state)) { There is a conditional sleep class: https://osbot.org/api/org/osbot/rs07/utility/ConditionalSleep2.html
September 17, 20214 yr You may be able to get away with an easier check. Client#isLoggedIn will probably work for this
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