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GeorgeNotFloyd

script that doesn't restart after banking

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Hello,

i'm trying to get my script to bank and to go back basically but it doesn't work it goes to the bank and then chops logs until the tree is done and he stands there doing nothing

import java.awt.*;

import org.osbot.rs07.api.Bank;
import org.osbot.rs07.api.map.Area;
import org.osbot.rs07.api.map.Position;
import org.osbot.rs07.api.map.constants.Banks;
import org.osbot.rs07.api.model.Entity;
import org.osbot.rs07.api.model.RS2Object;
import org.osbot.rs07.api.ui.EquipmentSlot;
import org.osbot.rs07.api.ui.Skill;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;
import org.osbot.rs07.utility.ConditionalSleep;

@ScriptManifest(name = "Woodcutting2", author = "Test", version = 1.0, info = "Woodcutting test", logo = "")

public class Woodcutting extends Script {
    Area treearea = new Area(3154, 3421, 3173, 3374);
    Position treepath = new Position(3171, 3416, 0);
    Position oakpath = new Position(3171, 3416, 0);


    @Override

    public void onStart() {

        log("Woodcutting Script Begins"); //Code here will execute before the loop is started

    }

    @Override

    public int onLoop() throws InterruptedException {
        RS2Object tree = getObjects().closest("Tree");
        RS2Object oaktree = getObjects().closest("Oak");

        if (getInventory().contains("Bronze Axe")) {
            getEquipment().equip(EquipmentSlot.HANDS, "Bronze Axe");
        }
        if (getSkills().getDynamic(Skill.WOODCUTTING) <= 14) {

            if (getInventory().isFull()) {
                sleep(random(700, 1200));
                getInventory().dropAll();
            }
            if (treearea.contains(myPlayer())) {
                if (tree != null && !myPlayer().isAnimating()) {
                    if (tree.isVisible()) {
                        tree.interact("Chop down");
                        new ConditionalSleep(5000) {
                            @Override
                            public boolean condition() throws InterruptedException {
                                return myPlayer().isAnimating() || !tree.exists();
                            }

                        }.sleep();

                    } else {
                        getCamera().toEntity(tree);
                    }
                }
            } else {
                getWalking().walk(treepath);
            }
        }

        if (getSkills().getDynamic(Skill.WOODCUTTING) >= 15) {
            if (treearea.contains(myPlayer())) {
                if (getInventory().isFull()) {
                    log("RIGHT NOW IM FULL");
                    sleep(random(700, 1200));

                    // getInventory().dropAll();

                    if (!Banks.VARROCK_WEST.contains(myPlayer())) {
                        log("WALKING NOW");
                        getWalking().webWalk(Banks.VARROCK_WEST);
                        log("I'M AT THE BANK");

                    } else
                    if (!getBank().isOpen()) {
                        log("OPENING THE BANK");
                        getBank().open();
                        sleep(random(750, 1250));
                        getBank().depositAll();
                        sleep(random(750, 1300));
                        getBank().close();

                    }

                }
                if (getInventory().isEmpty()) {
                    if (oaktree != null && !myPlayer().isAnimating()) {
                        if (oaktree.isVisible()) {
                            oaktree.interact("Chop down");
                            log("Choppy Choppy");
                            new ConditionalSleep(5000) {
                                @Override
                                public boolean condition() throws InterruptedException {
                                    return myPlayer().isAnimating() || !oaktree.exists();
                                }
                            }.sleep();
                        } else {
                            getCamera().toEntity(oaktree);
                        }
                    }
                }
            }  else {
                getWalking().walk(oakpath);
            }
        }

        return random(350, 500); //The amount of time in milliseconds before the loop starts over

    }

    @Override

    public void onExit() {

        log("Woodcutting Script Stops"); //Code here will execute after the script ends

    }

    @Override

    public void onPaint(Graphics2D g) {

        //g.setColor(Color.WHITE);
        // g.drawString("EXP Gained (HR): " + getExperienceTracker().getGainedXP(Skill.WOODCUTTING) + " (" + getExperienceTracker().getGainedXPPerHour(Skill.WOODCUTTING) + ")", 20, 60);
        // g.drawString("Levels Gained: " + getExperienceTracker().getGainedLevels(Skill.WOODCUTTING), 20, 80);
    }
}

could you please tell me what i did wrong thank you ! (i just started yesterday)

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You check if your inventory is empty to decide to cut trees. Just do !getInventory().isfull()

if (getInventory().isEmpty()) {

 

Also you should avoid doing stuff like this:

if (!getBank().isOpen()) {
                        log("OPENING THE BANK");
                        getBank().open();
                        sleep(random(750, 1250));
                        getBank().depositAll();
                        sleep(random(750, 1300));
                        getBank().close();

                    

Just do something like this:
if bank isnt open
open bank
if bank is open
- if you dont have all items you want:
- withdraw items you want
- if you have all items you want:
- close bank

that way your script shouldnt get stuck incase a loop of the script fails

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7 hours ago, ez11 said:

You check if your inventory is empty to decide to cut trees. Just do !getInventory().isfull()

if (getInventory().isEmpty()) {

 

Also you should avoid doing stuff like this:


if (!getBank().isOpen()) {
                        log("OPENING THE BANK");
                        getBank().open();
                        sleep(random(750, 1250));
                        getBank().depositAll();
                        sleep(random(750, 1300));
                        getBank().close();

                    

Just do something like this:
if bank isnt open
open bank
if bank is open
- if you dont have all items you want:
- withdraw items you want
- if you have all items you want:
- close bank

that way your script shouldnt get stuck incase a loop of the script fails

Hello Sir first of all, thank you for replying and thank you for your advice, yes I didn't really see the !getInventory().isfull() and now it's good :)

for the banking if I understand it's like this?

if (!getBank().isOpen()){
                        getBank().open();
                    }else{
                        getBank().depositAll();
                        getBank().close();
                    }

 

I haven't tested this yet, but just wanna know if it could work and if its a good way to do it

if (!getBank().isOpen()){
                        getBank().open();
                        if (getBank().isOpen()){
                            getBank().depositAll();
                            if (getBank().contains("Bronze Axe")){
                                getBank().withdraw("Bronze Axe", 1);
                            }else{
                                getBank().close();
                            }
                        }
                    }

Thank you

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3 hours ago, GeorgeNotFloyd said:

Hello Sir first of all, thank you for replying and thank you for your advice, yes I didn't really see the !getInventory().isfull() and now it's good :)

for the banking if I understand it's like this?


if (!getBank().isOpen()){
                        getBank().open();
                    }else{
                        getBank().depositAll();
                        getBank().close();
                    }

 

I haven't tested this yet, but just wanna know if it could work and if its a good way to do it


if (!getBank().isOpen()){
                        getBank().open();
                        if (getBank().isOpen()){
                            getBank().depositAll();
                            if (getBank().contains("Bronze Axe")){
                                getBank().withdraw("Bronze Axe", 1);
                            }else{
                                getBank().close();
                            }
                        }
                    }

Thank you

Dont put it all into the same if condition. Also there is no need to depositall if your inventory is empty.

If the bank is not open you want to open the bank, else (meaning bank is open) and then inside the else you want to check if your inventory is full and you dont have a bronze axe. If thats the case you depositall. If thats not the case you want to check if back contains a bronze axe etc.

check 15. for an example. This also shows conditional sleeps which you should use all the time.

.

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