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Better method to detect when an item is picked up?

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Hi all, currently checking when my player is on the same tile as a loot item to add the item value to my loot counter, however it seems that sometimes loot prices will be added an extra time dependent on if it was picked up first try or not, Current method:


if (item.interact("Take")) {
                        script.log(item.getName() + " val: " + script.itemValues.get(item.getName()) + " " + item.getAmount());
                        Sleep.sleepUntil(() -> !script.myPlayer().isMoving(), 1200);
                            script.gpLooted+= script.itemValues.get(item.getName()) * item.getAmount();


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