TorRS Posted August 21, 2020 Share Posted August 21, 2020 My problem is that when I use WebWalking it often clicks on another side of a wall and then it walks a long path until it actually goes the right direction. This is very bot like and hurts the overall efficiency of the bot. What i want to ask is is there a way to prevent this? Quote Link to comment Share on other sites More sharing options...
BravoTaco Posted August 21, 2020 Share Posted August 21, 2020 (edited) Try to use a WebWalkEvent and call useSimplePath() this will try to take a more direct route to the target. It will use more memory but it might help since it won’t try to follow roads. Otherwise you could set a condition for the WebWalkEvent to break when it ventures to far off the path that it has calculated by retrieving it with getPositions() than looping through that finding the closest point that is closest to you and closest to the target point and having a threshold of a overshoot before restarting the event. Edited August 21, 2020 by BravoTaco 1 Quote Link to comment Share on other sites More sharing options...
TorRS Posted August 21, 2020 Author Share Posted August 21, 2020 thx mate Quote Link to comment Share on other sites More sharing options...
OsPlay Posted August 22, 2020 Share Posted August 22, 2020 I had the same problem... In my case i put the webwalk in a while where generate close path (20 tiles) ahead, but set X to avoid the other side of the wilderness, then i catch when is on the fishing spot... 1 Quote Link to comment Share on other sites More sharing options...