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Typing a Random Key


Otterblast

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Hello I have looked through a lot of different support stuff but can't seem to find a way to type a key

I looked up how to type a key into the game and am trying to randomly create a runescape name on tutorial island but having trouble

here is where I got the key references, I know this works as I have used code 32 for space before and it works just fine

https://stackoverflow.com/questions/15313469/java-keyboard-keycodes-list/31637206

here is my code so far

    public void randomKey() throws InterruptedException{
        int X = random(0,31);
        
        if(X == 1) {log("started key press");
            getKeyboard().pressKey(65);;
            sleep(random(100,200));
            getKeyboard().releaseKey(65);
        }else if(X == 2) {log("started key press");
            getKeyboard().pressKey(76);
            sleep(random(100,200));
            getKeyboard().releaseKey(76);
        }else if(X == 3) {log("started key press");
            getKeyboard().pressKey(73);
            sleep(random(100,200));
            getKeyboard().releaseKey(73);
        }else if(X == 4) {log("started key press");
            getKeyboard().pressKey(80);
            sleep(random(100,200));
            getKeyboard().releaseKey(80);
        }else if(X == 5) {log("started key press");
            getKeyboard().pressKey(82);
            sleep(random(100,200));
            getKeyboard().releaseKey(82);
        }else if(X == 6) {log("started key press");
            getKeyboard().pressKey(87);
            sleep(random(100,200));
            getKeyboard().releaseKey(87);
        }else if(X == 7) {log("started key press");
            getKeyboard().pressKey(77);
            sleep(random(100,200));
            getKeyboard().releaseKey(77);
        }else if(X == 😎 {log("started key press");
            getKeyboard().pressKey(85);
            sleep(random(100,200));
            getKeyboard().releaseKey(85);
        }else if(X == 9) {log("started key press");
            getKeyboard().pressKey(84);
            sleep(random(100,200));
            getKeyboard().releaseKey(84);
        }else if(X == 10) {log("started key press");
            getKeyboard().pressKey(79);
            sleep(random(100,200));
            getKeyboard().releaseKey(79);
        }else if(X == 11) {log("started key press");
            getKeyboard().pressKey(80);
            sleep(random(100,200));
            getKeyboard().releaseKey(80);
        }else if(X == 12) {log("started key press");
            getKeyboard().pressKey(89);
            sleep(random(100,200));
            getKeyboard().releaseKey(89);
        }else if(X == 13) {log("started key press");
            getKeyboard().pressKey(69);
            sleep(random(100,200));
            getKeyboard().releaseKey(69);
        }else if(X == 14) {log("started key press");
            getKeyboard().pressKey(83);
            sleep(random(100,200));
            getKeyboard().releaseKey(83);
        }else if(X == 15) {log("started key press");
            getKeyboard().pressKey(68);
            sleep(random(100,200));
            getKeyboard().releaseKey(68);
        }else if(X == 16) {log("started key press");
            getKeyboard().pressKey(70);
            sleep(random(100,200));
            getKeyboard().releaseKey(70);
        }else if(X == 17) {log("started key press");
            getKeyboard().pressKey(72);
            sleep(random(100,200));
            getKeyboard().releaseKey(72);
        }else if(X == 18) {log("started key press");
            getKeyboard().pressKey(71);
            sleep(random(100,200));
            getKeyboard().releaseKey(71);
        }else if(X == 19) {log("started key press");
            getKeyboard().pressKey(75);
            sleep(random(100,200));
            getKeyboard().releaseKey(75);
        }else if(X == 20) {log("started key press");
            getKeyboard().pressKey(88);
            sleep(random(100,200));
            getKeyboard().releaseKey(88);
        }else if(X == 21) {log("started key press");
            getKeyboard().pressKey(67);
            sleep(random(100,200));
            getKeyboard().releaseKey(67);
        }else if(X == 22) {log("started key press");
            getKeyboard().pressKey(86);
            sleep(random(100,200));
            getKeyboard().releaseKey(86);
        }else if(X == 23) {log("started key press");
            getKeyboard().pressKey(66);
            sleep(random(100,200));
            getKeyboard().releaseKey(66);
        }else if(X == 24) {log("started key press");
            getKeyboard().pressKey(78);
            sleep(random(100,200));
            getKeyboard().releaseKey(78);
        }else if(X == 25) {log("started key press");
            getKeyboard().pressKey(90);
            sleep(random(100,200));
            getKeyboard().releaseKey(90);
        }else if(X == 26) {log("started key press");
            getKeyboard().pressKey(48);
            sleep(random(100,200));
            getKeyboard().releaseKey(48);
        }else if(X == 27) {log("started key press");
            getKeyboard().pressKey(49);
            sleep(random(100,200));
            getKeyboard().releaseKey(49);
        }else if(X == 28) {log("started key press");
            getKeyboard().pressKey(50);
            sleep(random(100,200));
            getKeyboard().releaseKey(50);
        }else if(X == 29) {log("started key press");
            getKeyboard().pressKey(51);
            sleep(random(100,200));
            getKeyboard().releaseKey(51);
        }else if(X == 30) {log("started key press");
            getKeyboard().pressKey(52);
            sleep(random(100,200));
            getKeyboard().releaseKey(52);
        }else if(X == 31) {log("started key press");
            getKeyboard().pressKey(53);
            sleep(random(100,200));
            getKeyboard().releaseKey(53);
        }else if(X == 32) {log("started key press");
            getKeyboard().pressKey(54);
            sleep(random(100,200));
            getKeyboard().releaseKey(54);
        }else if(X == 33) {log("started key press");
            getKeyboard().pressKey(55);
            sleep(random(100,200));
            getKeyboard().releaseKey(55);
        }else if(X == 30) {log("started key press");
            getKeyboard().pressKey(56);
            sleep(random(100,200));
            getKeyboard().releaseKey(56);
        }else if(X == 30) {log("started key press");
            getKeyboard().pressKey(57);
            sleep(random(100,200));
            getKeyboard().releaseKey(57);
        }else {
            log("something wrong with X in randomKey");
            getKeyboard().pressKey(57);
            sleep(random(100,200));
            getKeyboard().releaseKey(57);
        }
        
    }

 

For reference I already have the bot interact with the namebar by clicking on it in a separate larger function that works fine, if I manually start typing it will go into the "please pick a unqiue display name" but for some reason typing won't?

Any help appreciated! 

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  On 8/9/2020 at 5:17 PM, Otterblast said:

Hello I have looked through a lot of different support stuff but can't seem to find a way to type a key

I looked up how to type a key into the game and am trying to randomly create a runescape name on tutorial island but having trouble

here is where I got the key references, I know this works as I have used code 32 for space before and it works just fine

https://stackoverflow.com/questions/15313469/java-keyboard-keycodes-list/31637206

here is my code so far

    public void randomKey() throws InterruptedException{
        int X = random(0,31);
        
        if(X == 1) {log("started key press");
            getKeyboard().pressKey(65);;
            sleep(random(100,200));
            getKeyboard().releaseKey(65);
        }else if(X == 2) {log("started key press");
            getKeyboard().pressKey(76);
            sleep(random(100,200));
            getKeyboard().releaseKey(76);
        }else if(X == 3) {log("started key press");
            getKeyboard().pressKey(73);
            sleep(random(100,200));
            getKeyboard().releaseKey(73);
        }else if(X == 4) {log("started key press");
            getKeyboard().pressKey(80);
            sleep(random(100,200));
            getKeyboard().releaseKey(80);
        }else if(X == 5) {log("started key press");
            getKeyboard().pressKey(82);
            sleep(random(100,200));
            getKeyboard().releaseKey(82);
        }else if(X == 6) {log("started key press");
            getKeyboard().pressKey(87);
            sleep(random(100,200));
            getKeyboard().releaseKey(87);
        }else if(X == 7) {log("started key press");
            getKeyboard().pressKey(77);
            sleep(random(100,200));
            getKeyboard().releaseKey(77);
        }else if(X == 😎 {log("started key press");
            getKeyboard().pressKey(85);
            sleep(random(100,200));
            getKeyboard().releaseKey(85);
        }else if(X == 9) {log("started key press");
            getKeyboard().pressKey(84);
            sleep(random(100,200));
            getKeyboard().releaseKey(84);
        }else if(X == 10) {log("started key press");
            getKeyboard().pressKey(79);
            sleep(random(100,200));
            getKeyboard().releaseKey(79);
        }else if(X == 11) {log("started key press");
            getKeyboard().pressKey(80);
            sleep(random(100,200));
            getKeyboard().releaseKey(80);
        }else if(X == 12) {log("started key press");
            getKeyboard().pressKey(89);
            sleep(random(100,200));
            getKeyboard().releaseKey(89);
        }else if(X == 13) {log("started key press");
            getKeyboard().pressKey(69);
            sleep(random(100,200));
            getKeyboard().releaseKey(69);
        }else if(X == 14) {log("started key press");
            getKeyboard().pressKey(83);
            sleep(random(100,200));
            getKeyboard().releaseKey(83);
        }else if(X == 15) {log("started key press");
            getKeyboard().pressKey(68);
            sleep(random(100,200));
            getKeyboard().releaseKey(68);
        }else if(X == 16) {log("started key press");
            getKeyboard().pressKey(70);
            sleep(random(100,200));
            getKeyboard().releaseKey(70);
        }else if(X == 17) {log("started key press");
            getKeyboard().pressKey(72);
            sleep(random(100,200));
            getKeyboard().releaseKey(72);
        }else if(X == 18) {log("started key press");
            getKeyboard().pressKey(71);
            sleep(random(100,200));
            getKeyboard().releaseKey(71);
        }else if(X == 19) {log("started key press");
            getKeyboard().pressKey(75);
            sleep(random(100,200));
            getKeyboard().releaseKey(75);
        }else if(X == 20) {log("started key press");
            getKeyboard().pressKey(88);
            sleep(random(100,200));
            getKeyboard().releaseKey(88);
        }else if(X == 21) {log("started key press");
            getKeyboard().pressKey(67);
            sleep(random(100,200));
            getKeyboard().releaseKey(67);
        }else if(X == 22) {log("started key press");
            getKeyboard().pressKey(86);
            sleep(random(100,200));
            getKeyboard().releaseKey(86);
        }else if(X == 23) {log("started key press");
            getKeyboard().pressKey(66);
            sleep(random(100,200));
            getKeyboard().releaseKey(66);
        }else if(X == 24) {log("started key press");
            getKeyboard().pressKey(78);
            sleep(random(100,200));
            getKeyboard().releaseKey(78);
        }else if(X == 25) {log("started key press");
            getKeyboard().pressKey(90);
            sleep(random(100,200));
            getKeyboard().releaseKey(90);
        }else if(X == 26) {log("started key press");
            getKeyboard().pressKey(48);
            sleep(random(100,200));
            getKeyboard().releaseKey(48);
        }else if(X == 27) {log("started key press");
            getKeyboard().pressKey(49);
            sleep(random(100,200));
            getKeyboard().releaseKey(49);
        }else if(X == 28) {log("started key press");
            getKeyboard().pressKey(50);
            sleep(random(100,200));
            getKeyboard().releaseKey(50);
        }else if(X == 29) {log("started key press");
            getKeyboard().pressKey(51);
            sleep(random(100,200));
            getKeyboard().releaseKey(51);
        }else if(X == 30) {log("started key press");
            getKeyboard().pressKey(52);
            sleep(random(100,200));
            getKeyboard().releaseKey(52);
        }else if(X == 31) {log("started key press");
            getKeyboard().pressKey(53);
            sleep(random(100,200));
            getKeyboard().releaseKey(53);
        }else if(X == 32) {log("started key press");
            getKeyboard().pressKey(54);
            sleep(random(100,200));
            getKeyboard().releaseKey(54);
        }else if(X == 33) {log("started key press");
            getKeyboard().pressKey(55);
            sleep(random(100,200));
            getKeyboard().releaseKey(55);
        }else if(X == 30) {log("started key press");
            getKeyboard().pressKey(56);
            sleep(random(100,200));
            getKeyboard().releaseKey(56);
        }else if(X == 30) {log("started key press");
            getKeyboard().pressKey(57);
            sleep(random(100,200));
            getKeyboard().releaseKey(57);
        }else {
            log("something wrong with X in randomKey");
            getKeyboard().pressKey(57);
            sleep(random(100,200));
            getKeyboard().releaseKey(57);
        }
        
    }

 

For reference I already have the bot interact with the namebar by clicking on it in a separate larger function that works fine, if I manually start typing it will go into the "please pick a unqiue display name" but for some reason typing won't?

Any help appreciated! 

Expand  

Holy shit dude that's some extremely overkill code.

Just do the following: 

(note indents are messed up for whatever reason.)

public void randomKey() throws InterruptedException{
		int random_length = random(n);
		// put the length you want your names to go up to as n
		for (int i = 0; i < random_length; i=i+1){
            		int X = random(48, 90);
        		getKeyboard.pressKey(x);
            		sleep(random(x,y);
        }
}

The following code will randomly generate a value from 0-9, a-z (Key codes 48 -> 90) and then loop for the max length you wish your name to be. In the loop it will type random characters that it generates. 

That should put you on the right lines. Don't believe you have to releaseKey() either when typing. I might be mistaken however and referring to another function.

 

Edited by Impensus
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  On 8/9/2020 at 5:32 PM, Impensus said:

.

Expand  

 

 I just tested it and It needs to be typeKey(char key).

I think this would be a little better becuase the range 48-90 has things that are non letters or numbers.

String AlphaNumericString = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
                                    + "0123456789"
                                    + "abcdefghijklmnopqrstuvxyz"; 
  for (int i = 0; i < n; i++) { 
            int index 
                = (int)(AlphaNumericString.length() 
                        * Math.random()); 
      getKeyboard().typeKey(AlphaNumericString 
                          .charAt(index));
          sleep(random(x,y));

        } 

 

 

 

  On 8/9/2020 at 5:17 PM, Otterblast said:

Expand  

Tip If you repeat the same exact code more then 3 times make it a funtion

 

Edited by Nbacon
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  On 8/10/2020 at 1:02 AM, Nbacon said:

 

 I just tested it and It needs to be typeKey(char key).

I think this would be a little better becuase the range 48-90 has things that are non letters or numbers.

String AlphaNumericString = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
                                    + "0123456789"
                                    + "abcdefghijklmnopqrstuvxyz"; 
  for (int i = 0; i < n; i++) { 
            int index 
                = (int)(AlphaNumericString.length() 
                        * Math.random()); 
      getKeyboard().typeKey(AlphaNumericString 
                          .charAt(index));
          sleep(random(x,y));

        } 

 

 

 

Tip If you repeat the same exact code more then 3 times make it a funtion

 

Expand  

Ahh my bad I didn't check the keycode range, this solution is better so go with this :p.

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  On 8/9/2020 at 5:32 PM, Impensus said:

Holy shit dude that's some extremely overkill code.

Just do the following: 

(note indents are messed up for whatever reason.)

public void randomKey() throws InterruptedException{
		int random_length = random(n);
		// put the length you want your names to go up to as n
		for (int i = 0; i < random_length; i=i+1){
            		int X = random(48, 90);
        		getKeyboard.pressKey(x);
            		sleep(random(x,y);
        }
}

The following code will randomly generate a value from 0-9, a-z (Key codes 48 -> 90) and then loop for the max length you wish your name to be. In the loop it will type random characters that it generates. 

That should put you on the right lines. Don't believe you have to releaseKey() either when typing. I might be mistaken however and referring to another function.

 

Expand  

This is awesome thanks but still have the same problem of it not actually typing. Nothing shows up in the text box unless I manually type any knowledge on how to fix this? The loop is nice but my problem is it is not functioning/typing into the box

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  On 8/10/2020 at 1:02 AM, Nbacon said:

String AlphaNumericString = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"                                     + "0123456789"                                     + "abcdefghijklmnopqrstuvxyz";    for (int i = 0; i < n; i++) {              int index                  = (int)(AlphaNumericString.length()                          * Math.random());        getKeyboard().typeKey(AlphaNumericString                            .charAt(index));           sleep(random(x,y));         } 

Expand  

OMG thank you so much it worked!!

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  On 8/10/2020 at 6:35 PM, Otterblast said:

This is awesome thanks but still have the same problem of it not actually typing. Nothing shows up in the text box unless I manually type any knowledge on how to fix this? The loop is nice but my problem is it is not functioning/typing into the box

Expand  

 

  On 8/10/2020 at 6:39 PM, Otterblast said:

OMG thank you so much it worked!!

Expand  

It wasn't typing due to me using the wrong function for typing as nBacon mentioned. Should have used getKeyboard.typeKey()

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