xlDino Posted January 16, 2019 Posted January 16, 2019 How could I use the make all option on gold ammys at edge furnace?
Explv Posted January 16, 2019 Posted January 16, 2019 6 minutes ago, Talyn said: How could I use the make all option on gold ammys at edge furnace? https://github.com/Explv/Explvs-AIO/blob/master/AIO/src/org/aio/util/MakeAllInterface.java 1
xlDino Posted January 16, 2019 Author Posted January 16, 2019 31 minutes ago, Explv said: https://github.com/Explv/Explvs-AIO/blob/master/AIO/src/org/aio/util/MakeAllInterface.java Bless ur soul Explv
xlDino Posted January 16, 2019 Author Posted January 16, 2019 47 minutes ago, Explv said: https://github.com/Explv/Explvs-AIO/blob/master/AIO/src/org/aio/util/MakeAllInterface.java Here is what I currently have public int onLoop() { RS2Object furnace = getObjects().closest("Furnace"); if(!myPlayer().isAnimating() && !getInventory().contains("Gold amulet (u)") && getInventory().contains("Gold bar") && getInventory().contains("Amulet mould")) { status = "Time to craft!"; furnace.interact("Smelt"); new ConditionalSleep(5000) { @Override public boolean condition() { return getWidgets().getWidgetContainingText("Make-All").isVisible(); } }.sleep(); getWidgets().getWidgetContainingText("Gold amulet (u)").interact("Make-All"); } return random(600, 1200); //The amount of time in milliseconds before the loop starts over } This just opens and closes the edgville furnace, what am I doing wrong?