February 4, 20188 yr if (camera.getPitchAngle() < 44) { status = "Moving camera angle"; int targetPitch = random(44, 67); log(targetPitch); if (camera.movePitch(targetPitch)) { if (!CTime.sleepUntil(3000, 100, () -> camera.getPitchAngle() == targetPitch)) { return random(50, 300); } } } This always sets my camera pitch to 67... targetPitch doesn't always return 67. Let me know if you get this behavior too, or if I'm doing something wrong in my code.
February 4, 20188 yr Author 1 minute ago, Stimpack said: maybe the minimum pitch for that particular area is 67 67 is the maximum pitch in the game actually. I was testing this by pausing and moving my pitch below 44, so I don't believe this could be the problem. Looking for others to test this. This could be a serious bug in the client, if every script is running at 67 pitch
February 4, 20188 yr doubt every script is running at 67 pitch lol [INFO][Bot #1][02/04 09:00:58 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:00:58 AM]: [3240] 47 [INFO][Bot #1][02/04 09:01:18 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:18 AM]: [3240] 56 [INFO][Bot #1][02/04 09:01:18 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:18 AM]: [3240] 50 [INFO][Bot #1][02/04 09:01:19 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:19 AM]: [3240] 53 [INFO][Bot #1][02/04 09:01:20 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:20 AM]: [3240] 47 seems fine, i'm north of sw varr mine
February 4, 20188 yr Author 4 minutes ago, Stimpack said: doubt every script is running at 67 pitch lol [INFO][Bot #1][02/04 09:00:58 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:00:58 AM]: [3240] 47 [INFO][Bot #1][02/04 09:01:18 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:18 AM]: [3240] 56 [INFO][Bot #1][02/04 09:01:18 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:18 AM]: [3240] 50 [INFO][Bot #1][02/04 09:01:19 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:19 AM]: [3240] 53 [INFO][Bot #1][02/04 09:01:20 AM]: [3240] Moving camera angle [INFO][Bot #1][02/04 09:01:20 AM]: [3240] 47 seems fine, i'm north of sw varr mine Are you checking to see if the pitch is indeed set to that pitch though?
February 4, 20188 yr yeah, for the most part it works, sometimes it's off by +- 2 degrees. probs the sleep time used while checking to see if pitch is desired amount before releasing the up/down key. idk https://i.imgur.com/gQN1fJo.gifv
February 4, 20188 yr Author 4 minutes ago, Stimpack said: yeah, for the most part it works, sometimes it's off by +- 2 degrees. probs the sleep time used while checking to see if pitch is desired amount before releasing the up/down key. idk https://i.imgur.com/gQN1fJo.gifv Can you link your updated code?
February 4, 20188 yr um, it's your code that u posted if (camera.getPitchAngle() < 44) { log("Moving camera angle"); int targetPitch = random(44, 67); log(targetPitch); if (camera.movePitch(targetPitch)) { Sleep.until(() -> camera.getPitchAngle() == targetPitch, 3_000, 400, 200); } } except i use Sleep class cuz i dont have ur CTime
February 4, 20188 yr int angleToMove = s.random(44, 67); log("Angle to move to: " + angleToMove); if (getCamera().getPitchAngle() < 44){ log("Current camera pitch is: " + getCamera().getPitchAngle()); getCamera().movePitch(angleToMove); } else { log("Camera pitch is " + getCamera().getPitchAngle() + " which is " + (getCamera().getPitchAngle() - 44) + " greater than 44, don't move camera."); }
February 4, 20188 yr Author 48 minutes ago, TrekToop11 said: int angleToMove = s.random(44, 67); log("Angle to move to: " + angleToMove); if (getCamera().getPitchAngle() < 44){ log("Current camera pitch is: " + getCamera().getPitchAngle()); getCamera().movePitch(angleToMove); } else { log("Camera pitch is " + getCamera().getPitchAngle() + " which is " + (getCamera().getPitchAngle() - 44) + " greater than 44, don't move camera."); } Weird behavior on my side only. Thanks guys!
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