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Drawing tiles around entities

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Howdy ho,

Was wondering how you guys draw fancy stuff around entities, say monsters?

Atm using something as simple as

g2.draw(npc.getPosition().getPolygon(getBot());

Naturally, this draws a square of 1x1 around the entity.

Say the entity takes up two grids. Anyway to find that out and draw it?

Thanks

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The position you get is anchored South-West, so if the entity is 2x2, your position will be the SW corner.
Use the entity size along with the anchor position of the entity to construct the area or polygon.

Entity has the getSizeX and getSizeY methods used to get the tile dimensions of an entity, tho unfortunately it's only properly implemented in the RS2Object related entities. If you want to do it for NPCs you will either need to hardcode the size, or do some hacky calculations with the model

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13 minutes ago, FrostBug said:

The position you get is anchored South-West, so if the entity is 2x2, your position will be the SW corner.
Use the entity size along with the anchor position of the entity to construct the area or polygon.

Entity has the getSizeX and getSizeY methods used to get the tile dimensions of an entity, tho unfortunately it's only properly implemented in the RS2Object related entities. If you want to do it for NPCs you will either need to hardcode the size, or do some hacky calculations with the model

Thanks, had a hunch it won't be easy.

Tried getSizeX() and getSizeY() (both deprecated) on npcs earlier but they returned wrong values.

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