December 18, 20205 yr Author One moment, can you confirm osbot v2.6.9? EDIT: Just ran the new client version (v2.6.9) and it seems to be working better. Lemme know if you need any help or run into any issues I'm always available to fix/update Edited December 18, 20205 yr by Czar
December 19, 20205 yr Author 3 hours ago, mightus44 said: Bot not re aggroing crabs just stands there and waits for respawn? Any errors in console log? Please copy/paste. I'll go there and do another test run. Also settings: did you set to activity level > 2? as well as aggression >= 2? And auto-retaliate enabled? I'll be posting another update/fix within a couple hours, maybe the webwalker is not detecting the path and needs updating. Also please tell me if you're botting at the sand isle? or the dungeon? @mightus44 EDIT: Posted a new update - it will automatically go live within a couple hours. Temporary fix (possible): equip any random arrows/bolts even if you're not ranging. This has fixed the issue for some people and myself included Edited December 19, 20205 yr by Czar
January 22, 20215 yr Author I'll message staff to see what happened, should be back to normal shortly, trial extended to 48hr
January 22, 20215 yr script doesn't work, I have tried restarting my client, computer, on and off mirror mode and script wont start up 6 hours ago, Czar said: I'll message staff to see what happened, should be back to normal shortly, trial extended to 48hr sorry for stating the obvious, should've scrolled up before posting. just tried 5 mins ago and didn't work still.
January 22, 20215 yr Author Authed aio fighter so you guys can use the sand crabs on the fighter until we figure out why it's not launching
January 22, 20215 yr 16 minutes ago, Czar said: Authed aio fighter so you guys can use the sand crabs on the fighter until we figure out why it's not launching Thank you Czar, great customer service! Edited January 22, 20215 yr by darkbowpur3
January 23, 20215 yr Looks like the sand crabs script is alive again cc @darkbowpur3 All is working well so far, I'll let it run for a while and see how it goes. I was sad that there were no potion settings like the AIO fighter, but the sand crab _does_ use potions, if they're in your inv so it's all good When does the bot re-pot? It'd be nice to set "re-pot at x attack level" like the AIO script. Edit: One small feature request, it'd be cool to use some of Woox's work when figuring out how far we need to go to reset aggro. Runelite has a plugin that shows the bounds, so I wonder if that sort of logic could be integrated into this. Not a huge deal either way. Edited January 23, 20215 yr by njw00
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