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Getting Objects From Within Onpaint()

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The client freezes when using closestObject() from within onPaint

 

I'm trying to use it to help debug my script by showing infomation via the paint.

You shouldn't use any methods from the API in your paint. This if often very resource intensive as these calculations would be repeated at around 50 times per second. You should assing closestObject() to a variable in your onLoop() or in a thread.This way your not doing useless calculations and you're not slowing down the fps.

You kind of answered it in your description; it doesn't work from within your paint, but it does from outside your paint.

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