und hash juan Posted May 31, 2017 Posted May 31, 2017 On 05/05/2017 at 5:00 AM, Kronos said: Another update for those interested: I've managed to create a number of polygons with the model vertices and triangles and draw them with worldToScreen. Works well for model bounds, but I'd say there's a less resource intensive way to getBounds. obviously there is, why calculate them yourself when the client already calculates it, just steal those bounds