und hash juan Posted May 31, 2017 Share Posted May 31, 2017 On 05/05/2017 at 5:00 AM, Kronos said: Another update for those interested: I've managed to create a number of polygons with the model vertices and triangles and draw them with worldToScreen. Works well for model bounds, but I'd say there's a less resource intensive way to getBounds. obviously there is, why calculate them yourself when the client already calculates it, just steal those bounds Quote Link to comment Share on other sites More sharing options...