February 16, 20179 yr looking to stop using the webwalker and use paths, but i want to randomize the path the script will take. i can for example make it: walk to DESTINEDAREA using: path1 or path2 or path3 or path 4 etc but it seems very inefficient to have 10 paths for the 1 actual path i want to walk. is there a way i can randomize the tiles it walks on a path within a range of the original set tiles
February 16, 20179 yr there used to be something in an old bot walkPath(path, 4, 4) i dunno if its there still but that would randomize path by 4 wide 4 high
February 16, 20179 yr Author 5 minutes ago, whipz said: there used to be something in an old bot walkPath(path, 4, 4) i dunno if its there still but that would randomize path by 4 wide 4 high if it was from an old bot, its almost guaranteed it isnt the same API
February 16, 20179 yr 4 minutes ago, Lewis said: if it was from an old bot, its almost guaranteed it isnt the same API thats the best I have at the moment ): Sorry mate Ill have a look in morning its a tad late here ): 4 minutes ago, Lewis said: if it was from an old bot, its almost guaranteed it isnt the same API thats the best I have at the moment ): Sorry mate Ill have a look in morning its a tad late here ): edit This might help WalkingEvent() Creates a walking event for which a path will need to be set with the setPath() methods. WalkingEvent(Area area) Creates a walking event with a minDistanceThreshold of 2 and a miniMapDistanceThreshold of 5 to a random location within the given area. WalkingEvent(Entity entity) Creates a walking event with a minDistanceThreshold of 2 and a miniMapDistanceThreshold of 5 to the location of the given entity. WalkingEvent(Position position) Creates a walking event with a minDistanceThreshold of 2 and a miniMapDistanceThreshold of 5 to the location of the given position. Edited February 16, 20179 yr by whipz
February 16, 20179 yr For completely random paths for each run, just have a few hardcoded and chose which one randomly. This below will take a path and randomize the actual tile it's walked to by an offset. It's not tested, nor probably the way to do things. //add inside the for loop camera controlls //also helps to check the distance, if so far then use the minimap //also if distance of position is so close (ie distance=4) skip to next position public void walkRandom(Position... pos, int minX, int maxX, int minY, int maxY){ Position tmpPos = null; for(Position p : pos) { int xrand = p.getX() + random(minX, maxX); //min,max are offsets of the position int yrand = p.getY() + random(minY, maxY); //Can use negative integer tmpPos = new Position(xrand, yrand, p.getZ()); //if canReach tmpPos //walk to tmpPos } } Edited February 16, 20179 yr by Polymorphism
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