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How to not wait till npc dieing animation is ended

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Hello, I'm making simple script wich attacks zombies. For some reason it waits till npc dieing animation is ended.

if (getNpcs().closest("Zombie").getHealth() != 0 && !getCombat().isFighting() && getNpcs().closest("Zombie").isAttackable() && !myPlayer().isAnimating())
return State.ATTACK;

And there is anyway to attack random npc not the closest one?

Thanks for answers.

NPC zombie = getNpcs().getAll().stream().filter(npc -> npc.getHealthPercent() > 0 && !npc.isUnderAttack() && npc.getName().equals("Zombie").findFirst().orElse(null);
 
if(zombie != null && !myPlayer().isUnderAttack()) {
 
zombie.interact("Attack");
 
cond sleep
 
}
 

 

This was made without an IDE so it may have some errors :P but im sure you could easily fix the typo errors.

Hello, I'm making simple script wich attacks zombies. For some reason it waits till npc dieing animation is ended.

if (getNpcs().closest("Zombie").getHealth() != 0 && !getCombat().isFighting() && getNpcs().closest("Zombie").isAttackable() && !myPlayer().isAnimating())
return State.ATTACK;

And there is anyway to attack random npc not the closest one?

Thanks for answers.

 

Just do something like:

if (myPlayer().getInteracting() == null) {
    NPC cow = getNpcs().singleFilter(getNpcs().getAll(), new NameFilter<>("Cow"), Character::isAttackable);

    if (cow != null && cow.interact("Attack")) {
        new ConditionalSleep(5000) {
            @ Override
            public boolean condition() throws InterruptedException {
                return myPlayer().isInteracting(cow) || !cow.isAttackable();
            }
        }.sleep();
    }
}

Edited by Explv

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