Lewis Posted December 11, 2016 Author Posted December 11, 2016 Has to be a > can't be a >= bc it's equal to 0 when you are hopping Just basic math logic :P My code if (getInventory().getAmount("Coins") > 0 && getInventory().getAmount("Coins") < 10000) { getStatus = ("Walk to GE"); walking.walkPath(toGrandExchange); } thank you, ill try it shortly
liverare Posted December 11, 2016 Posted December 11, 2016 (edited) Hopping worlds will invalidate a lot of variables known at the time. To avoid this, do your world hop, wait until you've successfully hopped, and then do nothing until the next loop. Re-find everything after hopping. Edited December 11, 2016 by liverare