Lewis Posted December 11, 2016 Author Share Posted December 11, 2016 Has to be a > can't be a >= bc it's equal to 0 when you are hopping Just basic math logic :P My code if (getInventory().getAmount("Coins") > 0 && getInventory().getAmount("Coins") < 10000) { getStatus = ("Walk to GE"); walking.walkPath(toGrandExchange); } thank you, ill try it shortly Quote Link to comment Share on other sites More sharing options...
liverare Posted December 11, 2016 Share Posted December 11, 2016 (edited) Hopping worlds will invalidate a lot of variables known at the time. To avoid this, do your world hop, wait until you've successfully hopped, and then do nothing until the next loop. Re-find everything after hopping. Edited December 11, 2016 by liverare Quote Link to comment Share on other sites More sharing options...