Trees Posted October 7, 2016 Share Posted October 7, 2016 Anyone know how to read/use this? Values seem to keep increasing. Quote Link to comment Share on other sites More sharing options...
Th3 Posted October 7, 2016 Share Posted October 7, 2016 hpbarloopcycle is used to detect if hp bar is visible or not by comparing it to game cycle. Quote Link to comment Share on other sites More sharing options...
Mr Pro Pop Posted October 7, 2016 Share Posted October 7, 2016 (edited) Like do you want to add the hitbar on the paint and auto update it when it changes ? @@Trees Edited October 7, 2016 by Mr Pro Pop Quote Link to comment Share on other sites More sharing options...
Token Posted October 7, 2016 Share Posted October 7, 2016 Anyone know how to read/use this? Values seem to keep increasing. You may want to state what you want to use it for, otherwise we cannot help you use it The API docs are very clear when it comes to this method Quote Link to comment Share on other sites More sharing options...
Trees Posted October 9, 2016 Author Share Posted October 9, 2016 You may want to state what you want to use it for, otherwise we cannot help you use it The API docs are very clear when it comes to this method As compared to what? How do I get the in game time or whatever. I want to use it to determine time between attacks, so I should just record when it updates and take the difference? Quote Link to comment Share on other sites More sharing options...
Token Posted October 10, 2016 Share Posted October 10, 2016 As compared to what? How do I get the in game time or whatever. I want to use it to determine time between attacks, so I should just record when it updates and take the difference? Yes Quote Link to comment Share on other sites More sharing options...