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Fruity Zulrah Killer


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Posted
On 11/7/2023 at 4:43 PM, zgjf said:

is the antidote+ an effective option? bringing the herblore requirement from 94 down to 79. Right now there are 2 restrictions for iron is 85 slayer for the staff and herblore for the antivenom+. I would really like to make this purchase but with these restrictions it would not be of use for me for a very long time. Thanks for your consideration,

Z

I believe it is somewhat similar to superantipoison but ill have a closer look. Ill look at adding both options with a popup saying something along the lines of 'be careful'

21 hours ago, SydneyJalters said:

hey mate when banking with house tabs its getting stuck on the options

"You are already here! would you like to teleport"

Also Depositing Construction Cape over and over

Thank you for the report, ill have a nosey. Construction cape is not support for the teleport (unless it is and i've forgot?) i can look at adding it but i suspect its due to the cons cape being trimmed that its depositing/withdrawing it which is a quick fix if i add the option.

If its trying to teleport to the house whilst being in there it seems to believe it isnt home, ill have a look now to see why this might be.

Posted
On 11/26/2023 at 2:47 PM, JoyfulJerry said:

Hey Hey Fruity, absolutely loving this script so far. Dont know if it was something Jagex did to try and break the script but the custom break manager doesn't work right now. I've tried restarting the script quite a few times but nothing changes. Attached is a screenshot of the timer for breaks.

Screenshot 2023-11-26 084709.png

Is this using the internal break manager and not the osbot breaks? If so could you screenshot the settings you're using?

Also for all the ironman out there....

oe5HCO7.png

I'm adding Superantipoison support with the ability to select the venom damage to cure at. I'd recommend 10hp but 8-12 would be suitable. Let me know how this feature goes and ill consider other potion alternatives.

  • 2 weeks later...
Posted

Bunch of updates pushed in the past few days including:

Looting small items with zoom all the way out - now will use invokes to bypass this bug
Won't attempt to equip any noted items
Stopping when out of GP during exchange handler
Getting stuck repairing items In a loop
Tweaks to superantipoison potions for you irons

 

Posted
3 hours ago, legends1994 said:

sang staff switch support?? or also thrall support for mage setup possible???

Not currently but im probably going to add thralls sooner than later

On 12/12/2023 at 4:28 AM, NovA said:

@Fruity - is this pretty efficent with a max pure but 1 def? 

Its as efficient as it can be with a pure, i've done plenty with 1 def myself

On 12/11/2023 at 2:00 PM, SRAT said:

Trial available for this?

I dont currently offer trials, sorry

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