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OSBot :: 2007 OSRS Botting

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Poison

Featured Replies

1. A description of the suggestion


Check other monsters/players poison status.



/*
* Verifies whether the Character is currently poisoned
* @return True if it poisoned, false otherwise
*/
public boolean isPoisoned(); 


/*
* Obtains the amount of damage inflicted by the last poison hit
* @return Last poison hit, 0 if the Character has not been detected as poisoned
*/
public int getPoisonDamage(); 

2. How will this suggestion impact scripters and/or botters? Higher quality combat scripts, boss fights


3. Post any examples such as code or pictures to supplement your description (optional) It's a non-graphical suggestion 


Just quickly run me through some scenarios where you would need to know another character's poison status?

  • Author

Just quickly run me through some scenarios where you would need to know another character's poison status?

Shadow of the Storm: can probably be completed with level 1 attack and a poisoned iron dagger

Tree Gnome Village: maybe we can safespot it at level 3, I haven't tried that one yet

PVP combat: adding future poison hitsplats when computing combos

 

It's useful for every situation where we would need to safespot something. Right now I hit the monster a fixed number of times then run into the safespot. Wait a maximum of 40 seconds until the monster receives damage and their combat time is updated to find whether poison has been inflicted or not. Besides the fact that we may receive a lot of unnecessary damage by attacking 9 more times when poison has been inflicted from the first hit, this poison has to be renewed as every character regenerates hp and if the poison damage is too low, it will end up healing more than the damage it receives. Agrith Naar can even heal 2 hitpoints between 2 poison hitsplats which is why a 4 hp difference between 2 updates can mean 4 poison damage but also 5 or 6 which makes it impossible to determine the actual poison hitsplat in order to know when to reapply poison

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