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OSBot :: 2007 OSRS Botting

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I7 4790k 80% usage botting 1 account

Featured Replies

Could be a poorly written script. I can tell you that the client runs fairly well with one bot and shouldn't be consuming 80% under normal conditions. Try a different script (or two).

Could be a poorly written script. I can tell you that the client runs fairly well with one bot and shouldn't be consuming 80% under normal conditions. Try a different script (or two).

Agreed, especially since this doesn't look like its running mirror mode either (which takes up more CPU). It has to be the script for sure!

 

If this ever happens when I'm writing my own scripts, I revert to older version of script and see if CPU usage is still high under same conditions, or I turn newer pieces of code in script into comments until I narrow down what is exactly taking up so much more CPU.

/*multi line comment */

Edited by Strange_Fk

It is the script. Seeing as I can easily run 10 bots on my VPS without even reaching 60% CPU, and I don't even have client rendering disabled.

  • Author

Could be a poorly written script. I can tell you that the client runs fairly well with one bot and shouldn't be consuming 80% under normal conditions. Try a different script (or two).

 

There was 1 mistake in the code, fixed now, I'm sure it was something to do with a error

Yeah something is definitely fucked up with the script.

There was 1 mistake in the code, fixed now, I'm sure it was something to do with a error

 

What code exactly caused it to take up so much CPU? I'm just wondering for learning purposes.

  • Author

What code exactly caused it to take up so much CPU? I'm just wondering for learning purposes.

 

There wasn't an error handled well in the find entity i'm sure, when i checked the logger the next time it done it there was only errors directing to attempt woodcutting.

There wasn't an error handled well in the find entity i'm sure, when i checked the logger the next time it done it there was only errors directing to attempt woodcutting.

Make sure to check for nulls and to sleep or something while animating. 

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