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Showing results for tags 'widget'.
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I've seen a lot of people on here that still to this day think that using the basic run down getWidgets() method works. Example: [DO NOT USE] @Override public int onLoop() { log(getWidgets().get(int rootId, int childId).getMessage()); getWidgets().get(int rootId, int childId).interact(); return 300; } Note: This is a big NO NO! The reason why is because you're not properly null checking the widgets, and will cause the script to fail if the widget returns as a null, so lets get started! Basic Tutorial [FOR NOOBS]: So lets take into consideration that you just want to do things with your widget but you find yourself down the road running into problems with it not working properly. First we want to get our widget, but how do we do this? Simple let's call for a widget and store it! private RS2Widget getMyWidget() { //Replace ids with your ids RS2Widget storedWidget = getWidgets().get(int rootId, int childId); return storedWidget; } Now that we have our basic method getMyWidget() created, we still need to null check getMyWidget() before using it. Below you will see how to use it in your onLoop() method! @Override public int onLoop() { if (getMyWidget() != null && getMyWidget().isVisible()) { log(getMyWidget().getMessage()); getMyWidget().interact(); } else { log("(Error) - Can't use any action for getMyWidget(). Returning as null or invisible."); } return 300; } You're now officially done, you've created a method to get your widget and to check if it's not null and is visible on screen! BUT LETS KEEP GOING TO MAKE IT EVEN MORE SIMPLE! Lets make a boolean method to check to see if our widget is working. private boolean isMyWidgetWorking() { return getMyWidget() != null && getMyWidget().isVisible(); } Now we have to change our original if statement in the onLoop() method. @Override public int onLoop() { if (isMyWidgetWorking()) { log(getMyWidget().getMessage()); getMyWidget().interact(); } else { log("(Error) - Can't use any action for getMyWidget(). Returning as null or invisible."); } return 300; } CONGRATULATIONS YOU'VE SUCCESSFULLY KNOW HOW TO USE A WIDGET! YOU'RE FINAL RESULTS SHOULD LOOK SIMILAR TO THE ONE BELOW: private RS2Widget getMyWidget() { //Replace ids with your ids RS2Widget storedWidget = getWidgets().get(int rootId, int childId); return storedWidget; } private boolean isMyWidgetWorking() { return getMyWidget() != null && getMyWidget().isVisible(); } @Override public int onLoop() { if (isMyWidgetWorking()) { log(getMyWidget().getMessage()); getMyWidget().interact(); } else { log("(Error) - Can't use any action for getMyWidget(). Returning as null or invisible."); } return 300; } Advanced Tutorial [FOR PROS]: This will be a more in depth guide that will teach you how to use widgets without ever having to use root and child ids. This makes it way more convenient for script writers that do not want to constantly update their widgets when Jagex updates the game. We will continue off the Basic Tutorial, so for your getMyWidget() we are going to change a few things. But first I will teach you how to use the Widget Debugger that OSBot has in the Options. First open up Settings in OSBot and select Options. Now click on Debug and check the Widgets option. Lets go into the game and check for a widget we can use. So in this tutorial we will use the widget that has Look up name in it. We will have to query this widget in Widget Debugger so go back to OSBot Options and click on Widget Debugger. The widget we used was in the color of white, why use the white one and not the green one? Because it has the fields we need, that's all that matters. We will take these fields and add them to a filter to find the widget! So lets make a filter search in the method getMyWidget(). private RS2Widget getMyWidget() { List<RS2Widget> allWidgets = getWidgets().getAll(); String[] actions = {"Look up name"}; RS2Widget storedWidget = allWidgets.stream().filter(w -> w.getWidth() == 120 && w.getHeight() == 30 && w.getInteractActions() == actions).findFirst().orElse(null); return storedWidget; } Now we can change our onLoop() method and get rid of getMyWidget().getMessage() because it will return as null. @Override public int onLoop() { if (isMyWidgetWorking()) { getMyWidget().interact(); log("(Info) - Succesfully clicked getMyWidget()!"); } else { log("(Error) - Can't use any action for getMyWidget(). Returning as null or invisible."); } return 300; } THAT'S IT YOU ARE NOW OFFICIALLY A PRO AND WON'T HAVE TO EVER WORRY ABOUT UPDATING YOUR WIDGET! YOUR FINAL RESULTS SHOULD LOOK SIMILAR TO THE ONE BELOW: private RS2Widget getMyWidget() { List<RS2Widget> allWidgets = getWidgets().getAll(); String[] actions = {"Look up name"}; RS2Widget storedWidget = allWidgets.stream().filter(w -> w.getWidth() == 120 && w.getHeight() == 30 && w.getInteractActions() == actions).findFirst().orElse(null); return storedWidget; } private boolean isMyWidgetWorking() { return getMyWidget() != null && getMyWidget().isVisible(); } @Override public int onLoop() { if (isMyWidgetWorking()) { getMyWidget().interact(); log("(Info) - Successgully clicked getMyWidget()!") } else { log("(Error) - Can't use any action for getMyWidget(). Returning as null or invisible."); } return 300; } CREDITS: Dream - Simplifying the methods above for an easy understanding! OSBot Developers - For providing the API and being able to write your own scripts! Me - For making a tutorial for noobs like you!
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Hello everyone! I'm trying to figure out widgets, and eventually want to get the text of a widget from a dialogue. This is my code: RS2Widget chatWidget = getWidgets().get(231, 4); NPC npc = getNpcs().closest(Area, "Doomsayer"); if (npc!= null && npc.isVisible() && !dialogues.inDialogue()) { npc.interact("Talk-to"); new ConditionalSleep(10000,500) { @Override public boolean condition() throws InterruptedException { return dialogues.inDialogue(); } }.sleep(); log("Im in dialogue"); log("Waiting for widget to become visible"); new ConditionalSleep(10000,500) { @Override public boolean condition() throws InterruptedException { return chatWidget != null; } }.sleep(); if (chatWidget != null) { log("Widget exists"); } else { log("Widget doesn't exist"); } } My bot opens the dialogue which should make the widget visible, but it doesn't recognise the widget: https://imgur.com/a/h69uvPc Does anyone know whats going on? Thanks in advance! Mephisto
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I blinked, then.. Version 2 Example code: public class Test extends Script { AmountAPI amount; RS2Widget vambracesButton; RS2Widget chapsButton; RS2Widget bodyButton; RS2Widget superCombatButton; @Override public void onStart() throws InterruptedException { amount = new AmountAPI(); amount.exchangeContext(bot); amount.initializeModule(); } @Override public int onLoop() throws InterruptedException { if (amount.isValid()) { vambracesButton = amount.getButton("Green d'hide vamb"); chapsButton = amount.getButton("Green d'hide chaps"); bodyButton = amount.getButton("Green d'hide body"); superCombatButton = amount.getButton("Super combat potion(4)"); } else { // open the interface... } return 250; } } Functions: public Map<ItemDefinition, RS2Widget> getItemButtons() public RS2Widget getButton(int... itemIds) public RS2Widget getButton(int itemId) public RS2Widget getButton(String... itemNames) public RS2Widget getButton(String itemName) public RS2Widget getButton(Predicate<ItemDefinition> itemDefinitionFilter) public RS2Widget getButton(ItemDefinition itemDefinition) public boolean isVisible() public boolean isValid() private Map<ItemDefinition, RS2Widget> findItemButtons() private boolean isRootOf(RS2Widget widget) private RS2Widget findAmountWidget() private static ItemDefinition getItem(RS2Widget parent) private static int getItemId(RS2Widget parent) private static RS2Widget getItemIdWidget(RS2Widget parent) private static boolean isItemIdValid(RS2Widget child) private static boolean isWidgetMakeAction(RS2Widget child) Source: V1 Source
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- amount widget
- amount widget api
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