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Found 1 result

  1. Hello all, thanks for reading! So, I am putting together a lil script that requires some custom obstacle handling. All fine and dandy, I got the handler written and if I let it run while I path manually, it blazes through the obstacle at breakneck speeds! HOWEVER, if I use the setBreakCondition feature of WebWalkEvent the script takes a good 1-3 seconds before it even begins handling the obstacle. Script's current delays as set by me: onLoop(): 200 WebWalkEvent evt = new WebWalkEvent(targetArea); evt.setBreakCondition(new Condition() { @Override public boolean evaluate() { return dialogues.inDialogue(); } }); execute(evt); I figured it could be the dialogues.inDialogue(); check, but generally it is returning extremely quick (so I don't think it is causing the 1-3 second delay). Note this isn't a killer for the script, just very noticeable and slow. Anyone know what's up? Thanks in advance for your advice, Avid EDIT: Upon timing the delay, it's anywhere from 1-10 seconds. The ten second delays, seeming like forever!
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