so random event behavior is needed more than ever ;)
certain randoms,certain times..
Yes they have always been this way.
More noticeable on drunken dwarf upon near full inventory
In theory, if a script doesn't repeat the same path every time, and uses smart npc interacting+walking with minimap clicking exactly like a human;
the banrate is lower.
You have more 'actions' vs. a bot who simply locates, interacts.
Superhuman...eh. Do you consider scripting to perfection < banrate?
weekend>tweekend project gl
There should be a note by moderator for threads that are inactive. It seems many people make threads like these for attention