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Aeterna

Trade With Caution
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Everything posted by Aeterna

  1. I've been runnning the script all day, testing Catherby and Barbarian Outpost. I've had no errors with either and added some failsafes as well. I'm just finishing up a few things and 1.8 will be out shortly.
  2. I need the whirlpool ids. Good news! Laz has said that he'll fix the issue with fishing spots, so the next version should have that fixed. I will work on making Catherby flawless for this version as well. I'll search around for all of the whirlpool ids.
  3. It doesn't really find facing (as far as one person facing north, one south, looking at each other) from what I've experienced, just interacting.
  4. The fishing guild seems to be flawless. What bugs were you experiencing at catherby?
  5. isFacing(Character)
  6. If you guys encounter whirlpools that the script doesn't detect, can you report the ID? You can view it by toggling NPC info in settings. There seems to be a lot of them and I can only find so many while testing. Running from combat at Barbarian Village should be okay now. Updated version is now 1.7 and there are no longer ( A ) and ( B ) variants. The main download will have a delay in finding spots, but will not break under certain situations, as it would before. Please be sure to remove ALL previous versions as they will cause conflicts. I have to use an alternate way to find fishing spots, as one of the API methods is bugged. This, unfortunately, is one of the down sides.
  7. where are you fishing and what are you fishing?
  8. good to hear!
  9. Glad it's working for mostly everyone now
  10. Carried me
  11. There is 1 known bug on the main post. It's the API - would you prefer it not get stuck but take longer to find a spot? It wouldn't break, but it would slow down exp/hr. Version 1.6 (a) and ( B ) are both out. Handling of missing equipment is no longer bugged. Draynor should now be fully functional, kcrow. Version 1.6 (a): - Finding spots will be instant, but if two fishing spots are on the same tile, it will break the script (API issues). Version 1.6 ( B ) : - Finding spots will be slightly delayed, but they will always be found. The script will not break, and exp/hr is only slightly lower than normal. See the main post.
  12. 1 is more often and 5 is less often. I bot my main account on 1.
  13. make sure you're not running with low fps if you're getting a lot of bugs, can you run it with console as in a post i made within the last few pages and post the output kcrow?
  14. I've fixed the issue with picking up equipment, 1.6 will be out today.
  15. Aeterna replied to KryptiX's topic in Archive
    wtf
  16. It takes a bit of time to find fishing spots as the API breaks if two fishing spots are on the same tile, and one contains the one we need to fish from. Mine won't do that, however, it takes some time. (exp/hr is still comparable, it is the fastest on OSBot at the moment. it will get faster when the API is fixed. it shouldn't break now.)
  17. if you run the jar with command prompt by using the command "java -jar "osbot 1.5.8.jar"" (without the first set of parenthesis - osbot 1.5.8.jar must be in parenthesis) and then run my script, does anything come up? you can also create a new text file and save it as "run osbot.bat" (it must be in the same directory as the osbot jar file): @echo off java -jar "osbot 1.5.8.jar" pause
  18. where are you fishing & what's in your inventory? does the paint show?
  19. Thanks for the release. What about when there are two NPCs on the same tile via closestNPC(...)?
  20. wouldn't really call it cheating - bootstrap is just the front end.
  21. yes ill do that when I get homr
  22. Name of the script: Aeterna's AIO Fisher Should contain: State Runtime: Catches Catches p/h Experience gained Experience gained p/h Fishing level Time until level If possible I'd like a progress bar as well for your percentage to next level (if you could work out a good color scheme you'd make my job so much easier). If there are too many fields there to work with, remove Time until level. I want catches and catches p/h grouped together, as well as experience gained and experience gained p/h. You can abbreviate experience to XP as well. Appreciate the opportunity!
  23. Thanks everyone I've created a custom method for finding an NPC but it is sometimes a timely process (upwards to 15 seconds), but it won't log out or get stuck because there are two NPCs. If you would rather me implement this, let me know.
  24. Read the bugs on the main post. It's the API. Fixed the dealing with combat in barbarian outpost. Version should now be 1.5.

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