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ProjectPact

Script Factory Developer
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Everything posted by ProjectPact

  1. Running Java on iOS? gl
  2. What do you mean? You can use this on as mm RS accounts as you please!
  3. With the new updates I've been working on, my account has lasted for more than a full bond length in time with zero issues.
  4. Unfortunately, we don't handle private scripts.
  5. Oh you just wait! New updates are coming out which will knock your socks off!
  6. UPDATE: Still rewriting the script! It's coming together very nicely! Big thanks to Lemons for his awesome optimization advice
  7. You can choose to autocast or make the bot manually click the spell each time
  8. HUGE progress with CPU usage and stability. Rewriting all the trapping methods to lower CPU even more, then will be working on rendering paint better. Trying to get this done ASAP! Will post more updates soon!
  9. Devs are aware and have already began looking into the issue! - PP
  10. The developers are aware of the issues and are working hard on fixing it, so give them time to work on the update. Also, please do not make posts around the forums related to this issue. Thanks, - PP
  11. Hmmm I'll look into it for you! Thanks!
  12. Will look at the counter problem, but as far as the bot speed... you just wait. This new update is fixing a lot of problems, and has a lot of new features to help you out
  13. New updates should help with ban rate Still working on it and will be releasing more information soon! A lot of progress has been made
  14. lol that's how I do it :p I can make it randomize it and just randomly do one or the other
  15. Using every pixel of your life-time sponsor I see. ;) hahahahaha
  16. Those are actually two separate features. Always hop literally will "always" hop whenever a player is near. Smart hop will only activate when a player is x tiles away from you and a trap is x tiles away from you (you can actually set these settings yourself)
  17. Will be looking into this Thanks
  18. The BIGGEST script overhaul done yet! CPU has been SIGNIFICANTLY reduced! Rewrote basically all of my trapping and found where the culprit was that was hogging the CPU up. Now mirror mode should work better, and Injection should work ridiculously well! More info coming soon. This update might take a few more days before I can release since it is such an overhaul! Such exciting news, I had to share! - PP
  19. Don't know if Alek will allow me to override randoms, but I'll ask! I know he doesn't like us overriding certain functions. But we shall see!!!
  20. Let me know if there is anything else you want added Thanks for your support! +1
  21. Another day of LOTS of updates! Hopefully posting the change log tonight EDIT: Basically just tuning up one of the newest features. Once I feel like it is perfect, I will release the update... as well as this intense update log.
  22. Fixed an annoying bug thanks to a tip from @@Token. Update should be coming out within a day or two! HUGE progress with the new features! Posting previews soon

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