1.) It happened today, it was downloaded roughly 6 hours ago (with about 2 hours spent botting on and off, I'll post a long proggy if I can get one).
2.) For scripting purposes, it may be a lot easier and user-friendly to start with a GUI. I love the auto-correcting idea though. Perhaps you should assign food "point values" based on how many hp it heals, to prevent from removing too much food. After all, removing a 6hp healing food isn't as significant as removing a 20hp healing food from a run. Just suggestions though, it'd probably be a huge pain to assign values to all of the different food id's. ;P Also, you should make it so that your script can "remember" the amount of food it brought from previous runs, so that when someone restarts the script the next day, it doesn't need to re-calibrate.
Also, you may want to consider adding options to equip mithril bolts (saving inventory space, also more humanlike) and adding nature runes to the loot table. They are pretty valuable and drop often enough to be worth picking up.
AAAALSO (edit 2 lol) by having your script read the ids of the herbs on the ground, you can intentionally have the bot ignore guams/tarromins/etc. despite the herbs technically being "unidentified." This can minimise time banking and increase profit. However, you may choose to make this function toggle-able. If you'd like the id's for that, I think I have them written down, you can message me for them.