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OSBot :: 2007 OSRS Botting

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LithiumVolt

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Everything posted by LithiumVolt

  1. Obviously you haven't read my posts. Lol. I only give feedback on scripts. 90% of your posts are just spam anyway.. you probaby have the same amount of constructive posts.
  2. Pretty sure I deserve veteran then ;)
  3. Name/Words: LithiumVolt Colour scheme: Green/"trippy" Design idea: A sort of "psychedelic" presentation Any specific images you want to use (link them): http://31.media.tumblr.com/3cb1840be74a938fad7f5e702924b80f/tumblr_mnbg2bWDXd1qisdbgo1_500.jpg (You don't have to use this exact pic, but something along these lines would be great. If this would be hard to put text over, I'd love it over a picture of some trippy space stuff or something.) Siggy/Ava/bg: signature please Will you leave profile fb?: If I'm allowed, yes I'm looking forward to see what you whip up, your other signatures are damn impressive!!!
  4. 1.) It happened today, it was downloaded roughly 6 hours ago (with about 2 hours spent botting on and off, I'll post a long proggy if I can get one). 2.) For scripting purposes, it may be a lot easier and user-friendly to start with a GUI. I love the auto-correcting idea though. Perhaps you should assign food "point values" based on how many hp it heals, to prevent from removing too much food. After all, removing a 6hp healing food isn't as significant as removing a 20hp healing food from a run. Just suggestions though, it'd probably be a huge pain to assign values to all of the different food id's. ;P Also, you should make it so that your script can "remember" the amount of food it brought from previous runs, so that when someone restarts the script the next day, it doesn't need to re-calibrate. Also, you may want to consider adding options to equip mithril bolts (saving inventory space, also more humanlike) and adding nature runes to the loot table. They are pretty valuable and drop often enough to be worth picking up. AAAALSO (edit 2 lol) by having your script read the ids of the herbs on the ground, you can intentionally have the bot ignore guams/tarromins/etc. despite the herbs technically being "unidentified." This can minimise time banking and increase profit. However, you may choose to make this function toggle-able. If you'd like the id's for that, I think I have them written down, you can message me for them.
  5. Well, so far this script is fantastic. I only have a couple suggestions/comments/glitches found: Walking - sometimes the script will right click -> "walk here" to a square 1-2 spots away. I understand if this is an antiban measure, but it's not at all human-like and it also wastes a lot of time. A lot of the walking portion of the script seems very rigid, but I understand it's in part to the osbot AI. Looting - at one point, the script was locked in "picking up mithril bolts." Restarting the script could not fix this error. I cannot tell you for sure why this happened, but I hypothesize that the mithril bolts it was trying to pick up dissapeared, and there was no failsafe to prevent the bot from continually trying to detect the item. Again, I can't tell you for sure why it couldn't handle picking up the mithril bolts. Looting (2) - often my pure has more than enough food with 6 lobsters, and will bank with food left over in my inventory. It would be nice if you could add eating to make space for loot, or perhaps allow the user to choose the food withdrawn (I assume you're working on that, you mentioned scripting smart eating). Looting (3) - My bot often picks up bones accidently and banks them. It's not a huge error, but it's definitely a waste of inventory space and also makes the script feel less "flawless." With all that negative feedback however, I'd also like to add that I love the paint, and your system for finding a target is A+. You also did a fairly good job with prioritizing fighting/looting. Thank you for this script, and I'd be more than happy to test more out for you in the future.
  6. LithiumVolt replied to Fuz's topic in Archive
    repeatedly clicks the same target and clicks while in combat a lot. other than that, good script -- thank you!

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