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Posts posted by FearMe
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botreprenoire
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how nice of u
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hi im sam im 17 and im dutch
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I actually agree with you. When I was a moderator I actually despised people who were able to come back and had the Trade with Caution tag. It personally made me feel like we are allowing scammers into the community and were accepting them. I feel like this is a different case. Maybe many of you don't see it, but I personally do. I NEVER intended to scam. I hate scamming, but I panicked, and just completely went offline. Actually, it wasn't that I wanted to go offline, my computer crashed on me and I didn't have a computer for a couple months. If this is the way that the majority of the community feels, I will just leave and try to find the user on my own terms.
Yeah I didn't really read the thread at all because I'm tired but I think it's really stupid to let scammers come back if they refund..
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oh wtf it dissapeared it must be a bug welp better give it back soon! haha
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This is how it SHOULD be atm -
> Kyle scamquits
> Kyle pays his victim back
> Kyle is allowed to return to OSBot with TWC.
The way it should be is you get banned permanently as soon as you scam. This twc shit all makes no sense.
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love my blue name =^]
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how much u scamed
didnt read not sure if u scammed
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A better way would be "client.getLocalPlayers().length/.size() > 1" though...
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I actually have it already lol
oh what u bought it or u got the free version?
also holy shit does the free version really still work LOL
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fk u ande im giving roomscape
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Who said its going to be premium?
It will be, though.
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LOL... Xavier sent me this too a while ago. What a noob cant translate it?
hey wanna help me i got it converted but it returns 0% win chance no matter what.. :<
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>> and << operators I'm assuming just wait/put out data. Obviously it's just printing out text and then waiting for input to store in a variable.
Ah nvm, I get it now. I thought endl was a variable(didn't look for it at all, just assumed), it turns out it means end line... I think I can convert it myself now. >_>
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I don't see what the problem is with converting it, should take you less than 10 minutes?
I don't know anything about c++ though, stuff like this <<'s just confuse me at this point..
Prove yourself and convert it in less than 10 minutes?
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thx!!!
void combat (vector<double>& health, double oaccuracy, double obase_damage)
{
for (int j = 1; j < health.size (); j++)
{
for (int k = 1; k < obase_damage; k++)
{
if (j - k >= 0)
health [j - k] += oaccuracy * health [j] / obase_damage;
else
health [0] += oaccuracy * health [j] / obase_damage;
}
health [j] *= 1 - oaccuracy;
health [j] += oaccuracy * health [j] / obase_damage;
}
}
void statistics (double& p, double& win, double& loss, vector<double> health, vector<double> ohealth)
{
double temp = 1 - (1 - health [0]) * (1 - ohealth [0]);
temp -= p;
if (health [0] > 0 || ohealth [0] > 0)
{
win += temp * (ohealth [0] / (ohealth [0] + health [0]));
loss += temp * (health [0] / (ohealth [0] + health [0]));
}
p += temp;
}
void create_health (vector<double>& health, double constitution)
{
for (int i = 0; i < constitution * 10; i++)
health.push_back (0);
health [health.size () - 1] = 1;
}
int main()
{
cout << "Enter both players' stats to calculate chances of winning." << endl << endl;
double attack; // Your Attack level
double strength; // Your Strength level
double defence; // Your Defence level
double constitution; // Your Constitution level
double oattack; // Opponent's Attack level
double ostrength; // Opponent's Strength level
double odefence; // Opponent's Defence level
double oconstitution; // Opponent's Constitution level
cout << "Attack: ";
cin >> attack; // Your Attack level
cout << "Strength: ";
cin >> strength; // Your Strength level
cout << "Defence: ";
cin >> defence; // Your Defence level
cout << "Constitution: ";
cin >> constitution; // Your Constitution level
cout << endl;
cout << "Opponent's Attack: ";
cin >> oattack; // Opponent's Attack level
cout << "Opponent's Strength: ";
cin >> ostrength; // Opponent's Strength level
cout << "Opponent's Defence: ";
cin >> odefence; // Opponent's Defence level
cout << "Opponent's Constitution: ";
cin >> oconstitution; // Opponent's Constitution level
cout << endl;
double effective_attack = 10 * (attack + 8 + 3); // 5/8 from standard formula, 3 from style bonus
double effective_strength = strength + 8; // ,,
double base_damage = effective_strength + 5; // ,,
double effective_defence = 10 * (defence + 8); // ,,
double oeffective_attack = 10 * (oattack + 8 + 3); // ,,
double oeffective_strength = ostrength + 8; // ,,
double obase_damage = oeffective_strength + 5; // ,,
double oeffective_defence = 10 * (odefence + 8); // ,,
double accuracy;
double oaccuracy;
if (attack < odefence)
accuracy = (effective_attack - 1) / (2 * oeffective_defence);
else
accuracy = 1 - (oeffective_defence + 1) / (2 * effective_attack);
if (oattack < defence)
oaccuracy = (oeffective_attack - 1) / (2 * effective_defence);
else
oaccuracy = 1 - (effective_defence + 1) / (2 * oeffective_attack);
cout << "Your accuracy: " << accuracy << endl;
cout << "Opponent's accuracy: " << oaccuracy << endl;
cout << endl;
vector<double> health;
vector<double> ohealth;
create_health (health, constitution);
create_health (ohealth, oconstitution);
double p = 0;
double win = 0;
double loss = 0;
for (int hit = 0; win + loss < 0.99 && hit < 1000; hit++)
{
combat (health, oaccuracy, obase_damage);
combat (ohealth, accuracy, base_damage);
statistics (p, win, loss, health, ohealth);
}
cout << "Your win chance: " << win << endl;
cout << "Opponent's win chance: " << loss << endl;
return 0;
}
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Look up a youtube video
random(45, 55)
LOL that's a pretty good idea, I'm just going to look into RS stats and see how i could determine it.
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Detection for second screen that the correct options are ticked and the other person didn't quickly switch something to scam.
yeah i thought of that already, i just need help on what features it would need for the actual staking, i've never staked before.
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1. dds 2. dscim/whip/tentacle oh and moneyofc
whats a tentacle
bplankmaker src
in Spam/Off Topic
Posted
lol jk booch