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$3/m OSRS Gold, INSTANT DELIVERY, Ye Olde Gold Shop, PlayerAuctions
Welcome to Honeycomb's Ye Olde Gold Shop! I'm selling gold at a fixed rate of $3/m. If I'm online, delivery will be INSTANT, via trade, at the Lumbridge teleport area. To ensure an INSTANT delivery, please message me on PlayerAuctions, and wait for a reply, before purchasing. I'm typically online from noon to midnight, PST.
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BETA v1.7.1 (RANDOMS + SDN BETA)
I'm on a MacBook Pro with Java 7 Update 21 and OS X 10.7.5; script pausing and stopping doesn't work if multiple tabs are open. No errors are thrown... It just doesn't work...
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BETA v1.7.1 (RANDOMS + SDN BETA)
Please fix the tabs or allows us to launch multiple clients... Right clicking a tab, when multiple tabs are open, crashes the bot... Trying to close a tab, when multiple tabs are open, crashes the bot... Trying to stop or pause a script, when multiple taps are open, doesn't work (and screws up the bot). So, yeah... Unless you only start scripts, trying to run multiple accounts is too labor intensive because the entire client must be restarted each time a single tab runs into an issue.
- BETA v1.6.12
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BETA v1.7.1 (RANDOMS + SDN BETA)
Restarting my laptop fixed this...
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RS Update 6'th of June - OSBot is the first to be up to date again!
My script can bank properly...
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RS Update 6'th of June - OSBot is the first to be up to date again!
The login random is broken. It can't type...
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Disable OSBot's autologin random
Yeah, I just removed sleep... We'll see...
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Disable OSBot's autologin random
Well, it does... private void logout() throws InterruptedException { if (currentTab() != Tab.LOGOUT) { openTab(Tab.LOGOUT); this.IRT = random(1024, 2048); sleep(this.IRT); } selectInterfaceOption(182, 6, "Ok"); sleep(random(2048, 4096)); stop(); }
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Disable OSBot's autologin random
What's the method to disable OSBot's autologin random? I have a method that logs out and stops my script, but OSBot's autologin random logs my character back in...
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Avoiding Exploding rocks
I believe it has an animation, and I've noticed that it has a verticeCount > 128 (due to the added animation), while regular rocks have a verticeCount < 128, so I tried while (client.getMyPlayer().isAnimating()) { if (closestRock.getModel().getVerticeCount() > 128) { walkMiniMap(new Position(client.getMyPlayer().getPosition().getX() + random(-1, 1), client.getMyPlayer().getPosition().getY() + random(-1, 1), 0)); this.MRT = random(2048, 4096); sleep(this.MRT); } } , but it isn't working... Can you point me to the method that allows me to get the object that my character is interacting with?
- BETA v1.6.12
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Avoiding Exploding rocks
What's a good method for avoiding Exploding rocks?
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Evil Chicken Support for Autofighter
Yeah, I used another method to find the values I wanted. I guess I wasn't using the correct values earlier. Great bot; I'll probably be purchasing VIP soon.
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Evil Chicken Support for Autofighter
Are there any WORKING methods to adjust the camera? I want a top-down view, and a couple methods in the API seem to not do anything... My GPU goes crazy until "[DEBUG][]: Switched canvas mode to MULTITHREADED." hits...