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Posts posted by eleax
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I have a simple hunter script I'm working on which works for 1 trap, but I dont know how to make it work for multiple traps. This is due to the fact that I use :
Entity ready = objects.closest(9345);
as a means of detecting my traps. objects.closest only works on one object so I need to find a way to deal with multiple. Thanks
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so If I wanted to walk to some location, and also walk from that location to my starting location, I would need to set up two paths?
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yes but are there any precautions we can take on the code side?
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So I have read that antibans don't work, and are often times useless. I am very very new to scripting so I am wondering why some scripts have higher banrates than others. And if there is some sort of logic behind this, how I can implement this in my own scripts.
Thanks
how to check for closest two objects?
in Scripting Help
Posted
but if it returns false when the closest object is ready, would it pick up the closest object after ready ,or would it just be null basically?