Jump to content

Pandemic

Trade With Caution
  • Posts

    1628
  • Joined

  • Last visited

  • Days Won

    4
  • Feedback

    100%

Everything posted by Pandemic

  1. I already taught how to use names, this tutorial was on using IDs. Also, if they replaced the banking with what you put, it would click the bank every half a second or so until it's open. My way clicks it only once and waits to open.
  2. Thanks, after my first experience with walk() I just gave up on the API for the most part (for walking and interacting) , haha. The methods in this tutorial are very fleshed out versions of what my little library contains, they work extremely well, I'll probably release those some time.
  3. Updated for OSBot 2's API! Hello again everyone! I hope you enjoyed my first tutorial, and I hope you'll enjoy this on as well. All feedback is appreciated, so feel free to post your thoughts! This tutorial will use some of my methods for simple banking and path walking! We’ll expand upon our script we were working on last time, so you'll need the source. Step I: Converting to a Banking Script Now as we all know, this script isn’t only boring, it will keep trying to click the rocks after we mine them, even if that vein isn’t ready! To remedy this, we’ll be searching for the rocks using object IDs instead of names. Since we’ll be using specific IDs, we have to choose what and where we’ll be mining! For this second tutorial, we’ll make a script that mines tin in the mines south-east of Varrock: Finding Object IDs Finding object IDs in OSBot is very simple, stand near the object you want the ID of, press Settings: Then press Advanced Settings: Then finally press Object Info: This will lag your client a lot, but don’t worry, you can shut it off as soon as you get the IDs. To get the ID, just look for the number near/on the object you’re looking for: Note: Some objects and NPCs in Runescape have deviations of themselves (like tin), so the same object/NPC may have different IDs (make sure to get all the IDs of whatever you’re using). Now that we have tin’s ID, we’ll make a constant in our script: private static final int[] TIN_ID = { 7140, 7141, 7142 }; We’ll put this line right after this: public class BasicMiner extends Script { Now that we have the object ID found and defined, let’s change our original code to use the ID instead of a name, simply by changing this line: RS2Object vein = objects.closest("Rocks”); to this: RS2Object vein = objects.closest(TIN_ID); Step II: Area Based State For this script, we’ll see which state we should be in with the help of OSBot’s Area class, which is defined as Area(int x1, int y1, int x2, int y2). Simply stand on two opposite corners and fill in the x and y. For the areas, put this after our path variable: private static final Area MINE_AREA = new Area(3277, 3358, 3293, 3371); private static final Area BANK_AREA = new Area(3250, 3419, 3257, 3423); Step II: Path Making The first step to path walking, would be path making! We’ll be making a path by enabling the “Player Position” setting (same place we enabled Object Info): Now, I like to open notepad, or some other text editor while finding my path, so do that now. Alright, finding a path to the bank is pretty simple, but can be slightly confusing at first. Start at the tin veins, and add the position you’re current at (this will be used when we reverse the path to walk from the bank back): Then act like you’re walking to the bank, but only press ONCE on the minimap. Let your player walk to that position and stop, then write down your first position to that path. Then keep doing that until you’re in the bank, here’s what I got: 3283, 3363 3290, 3374 3292, 3386 3290, 3374 3291, 3401 3287, 3413 3282, 3427 3270, 3429 3256, 3429 3254, 3421 To turn this path into something we can use in our script, we’ll be using an array (collection of a type of variable). We’ll put this line of code right after where we defined TIN_ID: private Position[] path = { new Position(3283, 3363, 0), new Position(3290, 3374, 0), new Position(3292, 3386, 0), new Position(3290, 3374, 0), new Position(3291, 3401, 0), new Position(3287, 3413, 0), new Position(3282, 3427, 0), new Position(3270, 3429, 0), new Position(3256, 3429, 0), new Position(3254, 3421, 0) }; Yay! We now have a full path from the mines to the bank, which we’ll reverse to go from the bank to the mines (saving us a step)! Step IV: Path Walking Now that we have a path, let’s put it to use! First of all, let’s change our enum by removing the DROP constant, and adding WALK_TO_BANK, BANK, WALK_TO_MINES: private enum State { MINE, WALK_TO_BANK, BANK, WALK_TO_MINE }; Now it’s time to change our getState() function to return what exact state we should be in: private State getState() { if (inventory.isFull() && MINE_AREA.contains(myPlayer())) return State.WALK_TO_BANK; if (!inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.WALK_TO_MINE; if (inventory.isFull() && BANK_AREA.contains(myPlayer())) return State.BANK; return State.MINE; } Now that the script knows what state we should be in, let’s handle the actual path walking, with a pretty simple method to traverse the whole path: private void traversePath(Position[] path, boolean reversed) throws InterruptedException { if (!reversed) { for (int i = 1; i < path.length; i++) if (!walkTile(path[i])) i--; } else { for (int i = path.length-2; i > 0; i--) if (!walkTile(path[i])) i++; } } You can put this method after getState() if you’d like, and the walkTile(path) will be underlined red, because we’re about to make that method too! I’ll explain this method, as it may look confusing: If the path isn’t reversed, we’ll iterate through the path starting at position 1 (note that arrays start at 0, but remember, our 0 is in the mine) until we end in the bank. If the path is reversed, we’ll simply do the opposite! We’ll start at the 2nd to last position (path.length - 2) and continue to decrease through the path until we end up back in the mine! The reason we aren’t using OSBot’s walk() method is because, well, it doesn’t work nicely at all. It tends to continue clicking the position til you’re there, and many other problems can happen. So here’s the walkTile(Position p) method, put this after the traversePath() method: private boolean walkTile(Position p) throws InterruptedException { client.moveMouse(new MinimapTileDestination(bot, p), false); sleep(random(150, 250)); client.pressMouse(); int failsafe = 0; while (failsafe < 10 && myPlayer().getPosition().distance(p) > 2) { sleep(200); failsafe++; if (myPlayer().isMoving()) failsafe = 0; } if (failsafe == 10) return false; return true; } Simply put, we move the mouse to where the tile is on the minimap, then press the mouse button. After that, we’ll sit around and wait until we’re pretty close to the tile we’re walking to. I also implemented a simple failsafe here, just incase we misclicked or something, that will reclick the same position until we're actually near that position. Step V: Preparing for Banking Now let’s actually make the walking states actually walk, by changing our onLoop() to this: @Override public int onLoop() throws InterruptedException { switch (getState()) { case MINE: if (!myPlayer().isAnimating()) { RS2Object vein = objects.closest(TIN_ID); if (vein != null) { if (vein.interact("Mine")) sleep(random(1000, 1500)); } } break; case WALK_TO_BANK: traversePath(path, false); sleep(random(1500, 2500)); break; case WALK_TO_MINE: traversePath(path, true); sleep(random(1500, 2500)); break; } return random(200, 300); } Step VI: Banking Now that we’ve managed to walk to and from the bank, let’s actually do some banking! If we’re in the bank state, that means we’re already in the bank! Now, let’s add this case to our onLoop() function (as seen above), by simply adding this after the last “break;” and before the ‘}’: case BANK: RS2Object bankBooth = objects.closest("Bank booth"); if (bankBooth != null) { if (bankBooth.interact("Bank")) { while (!bank.isOpen()) sleep(250); bank.depositAll(); } } break; This looks for the bank booth, if it isn’t null and if we actually managed to click on it, we’ll wait til it’s open, then deposit everything except our pickaxe, which is hardcoded so you’ll have to change this to whatever pickaxe you’re using. We’ll automatically detect which pickaxe we’re using in the next tutorial. Conclusion If you managed to get through this whole tutorial without error, congratulations! If not, you can find the full source here. I hope you've learned something from this, and if you didn’t, don’t worry! Programming takes time to learn, look this over a few times, I promise you’ll get it! Thanks for viewing my second tutorial, stay tuned for future tutorials!
  4. Thanks the second tutorial is 90% done, I just need to get screen shots and IDs. Part 2 includes path making, path walking, and banking. Stay tuned
  5. Wow, thanks for reading the tutorial and I'm glad you like it (sort of at least). Everything that you've said here is very, very true. I'm doing this on purpose, because I'm working on a full series of scripting tutorials (around 5 total) that will each teach you more and more. Stay tuned for the future tutorials P.S. The next tutorials will all be more on actually scripting and less on setup (as this one is). Once again though, thanks for the write up!
  6. Haha pitoluwa, it's the simplest thing in the world >.< I don't think a tutorial would be necessary lol.
  7. Press that, and then there should be a button that says add external jars.
  8. Not really anymore (since the .com boom), a large amount of good domain names are already bought for this exact purpose.
  9. Haha, while I sort of agree with you, I think introducing enums early is a fun way to teach new learners to use Java's site as a resource (that's why I linked them to their enum page). Regardless, I'm glad you learned something
  10. I personally use a node system, but for the sake of simplicity I used states here, because they're easy to read, and relatively simple to expand upon (add more and more states). Whenever you program, you can choose many different ways to get the same thing done, and it's honestly just preference. Personally, using a state enum makes it look much nicer on the eyes, and that's how I choose to program.
  11. Thank you, if you have any suggestions for the next tutorial, feel free to post it!
×
×
  • Create New...