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bcrunkle

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Everything posted by bcrunkle

  1. bcrunkle replied to Bub's topic in Archive
    +1 for Master Farmers please One of my accounts got banned within 40 minutes of doing the one at Draynor a week or so back.
  2. bcrunkle replied to Bub's topic in Archive
    Got a 1 day ban from Security Stronghold today. Had 14 day a while back before tree gnome yews got busted. Add a tally to Stronghold i suppose.
  3. I've had a couple accounts temp banned recently at hot spots. Please let everyone know where not to bot on mains by posting locations you know of. Catherby Fishing Catherby Yews Tree Gnome Yews Range Guild Stronghold of Security (the reason I am posting this) Master Farmers
  4. I'll be sure to note the IP of the last log in when I log in next time when I wake up or from work.
  5. I only have 3 friends on my friends list at any time and I know all of them irl and every day when i log in there is a new person on my list that I did not add. I have been running malewarebytes scans on both computers I use daily and it is not catching anything. What do I do ?
  6. So you're saying 2.3 works ? From what I've gathered for a few pages back people said it doesn't. Really hope you're right though.
  7. @Xavier Just revert this to 2.2.... that version worked fine. No reason to fuck us all over with a version that doesn't work. You didn't even tell us what 2.3 was supposed to do. Or better yet make a version "2.4" that is the exact same as 2.2. But seriously fix this.
  8. Fix this very soon please.
  9. This is pretty scary sounding. The way I understand it is the scripts that are written and used by all of us use "hooks" to latch on to the Runescape code in the background and interact with it. They may not have been able to detect if you log in with a client but they could have finally developed the technology to detect if any of their code has been latched onto by an outside source. You need to understand that literally half of the population of 07 uses bots. There are as many bots as there are legit players. This is not a server issue, I would not load up any scripts right now until this is confirmed or denied.
  10. This is pretty scary sounding. The way I understand it is the scripts that are written and used by all of us use "hooks" to latch on to the Runescape code in the background and interact with it. They may not have been able to detect if you log in with a client but they could have finally developed the technology to detect if any of their code has been latched onto by an outside source. I made a thread to be able to post for updates: http://osbot.org/forum/topic/6300-was-there-just-a-ban-wave-post-here-if-you-were-banned-today/
  11. I'm pretty scared to log in using the client when I get home. My account is currently botting combat somewhere and I've seen a couple of posts from different people saying they were banned within 10 seconds of logging in through the OSBot client, almost right as they load up a script. Put on top of this that someone had also mentioned that there were hardly any people on Runescape from the server numbers at the time a few of these bans were posted. Has Jagex finally figured out how to detect being logged in through an interactive client ? We all know that half the people that play 07 bot because the game is too tedious. Please post here describing what script you were using and what punishment your account recieved.
  12. bcrunkle replied to Laz's topic in Releases
    Surprise Exam failed for me. Just an FYI
  13. bcrunkle replied to Laz's topic in Releases
    Getting "Failed to log in" when I attempt to log into the client now.
  14. bcrunkle replied to Laz's topic in Releases
    Is there anyway to turn off the annoying green text in the client ?
  15. Just a heads up to everyone. One of the thieving scripts has key logger associated with it. It's either this one, Master Farmer, or Suicide Man. One of my accounts that I have got cleaned. Had a couple masks and a mill or two, nothing big. I know you're all going to say "oh you probably have a virus", no I don't I've never downloaded anything related remotely to RS outside of these scripts and the updates for OSBot. Be careful downloading scripts from people with low posts!
  16. Just a heads up to everyone. One of the thieving scripts has key logger associated with it. It's either this one, Suicide Man, or Tea Stall theiver. One of my accounts that I have got cleaned. Had a couple masks and a mill or two, nothing big. I know you're all going to say "oh you probably have a virus", no I don't I've never downloaded anything related remotely to RS outside of these scripts and the updates for OSBot. Be careful downloading scripts from people with low posts!
  17. bcrunkle replied to Laz's topic in Releases
    Died to strange plant for some reason. Edit: Randoms seem to not be working very well. Failed at Quiz. Maybe Jagex did a hidden update ?
  18. bcrunkle replied to Laz's topic in Releases
    Freaky Forester gets to the random then just completely stops the script.
  19. bcrunkle replied to Laz's topic in Releases
    Fantastic update guys. Having all these randoms ironed out puts this bot far and away above the rest. Not sure what else you're looking to implement but just not getting stuck and being able to take breaks makes xp amazing. Just try to keep everything updated
  20. bcrunkle replied to Zach's topic in Releases
    This update is fantastic except for Freaky Forester. Please please please try to fix that last one, then we can run these things for hours while we're at work and what not.
  21. Please work on fixing Freaky Forester, Molly, and Drill Instructor asap. Without these randoms being fixed the great updates that you just pushed through are completely useless if we hit randoms that break the bot.
  22. bcrunkle replied to Laz's topic in Releases
    Is there a reason the 1.7.1 thread got removed ?
  23. Hopefully you can get Freaky Forester, Molly (Evil Twin), and Drill Instructor fixed then I'll be happy. While this is a fantastic upgrade it doesn't matter much if our bots die after the same amount of time as before when we hit a random it can't do. Nice job on the update, but try to get these randoms ironed out so we can actually use the new features.
  24. Maze random failed for me. Not sure if it's because of the update.
  25. Is this true that you really have a higher random rate in Stronghold ? That's where I'm training my combat right now and it really does feel this way.

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