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Ryley

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  1. I don't quite understand what you mean.. If you're want to update a count via the parameter of some PHP file then I do not recommend you do that, it's unsafe. You would be much better off using some SQL dialect or another database to store that information.
  2. Ryley

    Script attributes

    ++ for the usage of the adapter pattern; but extending HashMap is a bit overkill, if you were to do that I would rather make my own collection for this.
  3. The code in the initial post withdraws by ID?
  4. I started writing my own extension API alongside OSBots which contains helper methods that are typically used in most scripts, this is one of the classes: package org.milkcouch.script; import java.util.HashMap; import java.util.Map; /** * Represents attributes that a script uses. * * <a> * Example: for skill calculators I see a bunch of people adding a multitude of * variables to represent the initial experience before starting a script. * With this you could create constant fields: * <code> * final class MyScriptsAttributes { * private static final ScriptAttributes attributes = ScriptAttributes.getInstance(); * * public static final boolean USE_FOOD = attributes.contains("USE_FOOD"); * ... and so on ... * } * </code> * * This makes your code much more readable and you do not have * A cluster fuck of random variables everywhere representing various attributes. * This can also be used for setting the current state of your bot, I see people * All the time having a static <code>String</code> and setting it each time a state is updated. * * <code> * vars.status = "antiban"; * </code> * * That is very unappealing and ignores any convention. * * Instead we could do this: * * <code> * ScriptAttributes.getInstance().updateStatus("Antiban"); * </code> * * And to return it, I have added status helper methods, which make it simple for everyone. * * <code> * ScriptAttributes.getInstance().getCurrentStatus(); * </code> * </a> * * @author Ryley Kimmel <ryley.kimmel@live.com> */ public final class ScriptAttributes { /** * A 'lazy' singleton implementation. */ private static final ScriptAttributes INSTANCE = new ScriptAttributes(); /** * A map of strings->objects, which represent attributes. */ private final Map<String, Object> attributes = new HashMap<>(); /** * Adds an attribute to the attribute map. * @param key The attributes key. * @param value The value of the attribute. */ public void add(String key, Object value) { attributes.put(key, value); } /** * Returns the value of a specified key. * @param key The key. * @return The value of the specified key, <tt>null</tt> if the key does not exist. */ public Object getValue(String key) { return attributes.get(key); } /** * Removes an attribute from the map by its key. * @param key The key to remove. */ public void remove(String key) { attributes.remove(key); } /** * Removes a set of keys from the map. * @param keys The keys to remove. */ public void remove(String... keys) { for (String key : keys) { remove(key); } } /** * Returns whether or not the map contains the specified key. * @param key The key. * @return <code>true</code> if the key exists, otherwise </code>false</code> */ public boolean contains(String key) { return attributes.containsKey(key); } // ... status helpers /** * Updates the current status of your script. * @param newStatus The new status. */ public void updateStatus(String newStatus) { add("CURRENT_STATUS", newStatus); } /** * Returns the current status of your script. * @return The current status of your script, <tt>null</tt> if no status exists. */ public String getStatus() { return (String) getValue("CURRENT_STATUS"); } /** * Returns the singleton instance of this class. * @return The singleton instance. */ public static ScriptAttributes getInstance() { return INSTANCE; } /** * Default private constructor, used to prevent this class from being instantiated. * <a> * This constructor should not be instanced directly, use {@link #getInstance()} instead! * </a> * @see {@link #getInstance()}. */ private ScriptAttributes() { } }
  5. I expected more, this is not advanced.
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